Commit Graph

133205 Commits

Author SHA1 Message Date
Brecht Van Lommel
f00099f5f2 Cleanup: make format 2024-02-27 14:14:00 +01:00
Jeroen Bakker
e273fb4226 Revert "Fix: GPU: Reduce GPU_MAX_ATTR from 15 to 14"
This reverts commit d9caa19ec2.

This commit doesn't compile, and when fixing the issues, doesn't start
blender.
2024-02-27 13:41:31 +01:00
Pratik Borhade
8e28536257 Fix #118706: Ctrl-X between Vector and Rotation will not preserve the linkage
Internal link is not created for a node when it has rotation output
socket. This is because the missing case for `sock_rotation` in
`get_internal_link_type_priority()` which fails to find input_socket
priority in this case.

Pull Request: https://projects.blender.org/blender/blender/pulls/118735
2024-02-27 13:10:26 +01:00
Pratik Borhade
05c4b7f588 Fix #118621: Obj Importer does not handle inline comments correctly
Add simple check in `geom_add_polygon` to skip comments that are on same
line as face corner index.

Pull Request: https://projects.blender.org/blender/blender/pulls/118742
2024-02-27 13:09:05 +01:00
dupoxy
d9caa19ec2 Fix: GPU: Reduce GPU_MAX_ATTR from 15 to 14
This is to accommodate Position and Normal attributes.
The normal used to be optional but isn't nowadays.

So the limit is actually 14 attributes until we do some big refactoring of
the attribute fetching.

Pull Request: https://projects.blender.org/blender/blender/pulls/118441
2024-02-27 12:19:09 +01:00
Campbell Barton
3d18896e4b Fix #102526: Fix crash performing nested viewport drawing
Performing an off-screen draw call while drawing the viewport isn't
supported, add a check that raises an exception when called from Python
instead of crashing.

Ref: !118780
2024-02-27 21:29:38 +11:00
Campbell Barton
efdbdd6915 Fix #118767: Incorrect Python syntax highlighting for mult-line strings
Lines beginning with a back-slash used a previous character that
was initialized to the default which isn't correct for multi-line
strings.
2024-02-27 21:24:37 +11:00
Campbell Barton
0d9cd1ee2d Fix crash hiding a region from Python with a popover & region overlap
This was reported as #93410 & fixed with [0] however the fix didn't
help for animated logic (with region overlap enabled).
Resolve by adding a function ED_region_visibility_change_update_ex which
is called by the animated and non-animated region hiding functions.

[0]: 8f69c91408
2024-02-27 20:47:48 +11:00
Omar Emara
d88cdb3cf1 Fix: Crash when the input of Kuwahara is translated
Blender would crash if the input of the Classic Kuwahara node is
translated. This is due to an out of bound access due to the miss-use of
IndexRange, where it was assumed to have a start-end constructor, while
it was in fact a start-size one. Fix this by computing the size from the
area and supplying it to the constructor.
2024-02-27 11:37:35 +02:00
Jesse Yurkovich
5b65e2dd7c Fix #118704: permit filepaths without extensions in STL batch mode
The STL exporter was enforcing file paths with an extension when used
from the file browser. This would cause oddness during Batch export mode
and was different than the prior Python based exporter[1].

Permit the exporter to accept names without an extension as before.

[1] [Prior python exporter](https://projects.blender.org/blender/blender-addons/src/branch/blender-v4.0-release/io_mesh_stl/__init__.py#L239)

Pull Request: https://projects.blender.org/blender/blender/pulls/118777
2024-02-27 07:46:29 +01:00
Campbell Barton
b16ef496a6 Fix #113479: Crash on script error after calling modal_handler_add()
Operators that added themselves as modal handlers would crash if there
was a Python exception in the script before returning.

Now modal handlers are removed an exception occurs in exec & invoke
operator callbacks.
2024-02-27 16:38:01 +11:00
Hans Goudey
341166c728 Fix #118538: Sculpt smooth mask broken for multires
Mistake in bd51bb7623.
2024-02-26 22:31:55 -05:00
Campbell Barton
fe8e27ad17 Fix #116680: Crash disabling an add-on used in the file-selector
Clear SpaceFile::op pointer when unregistering an operator to
prevent a use after free error.
2024-02-27 13:04:38 +11:00
Ray Molenkamp
2330e2564f make.bat: give status updates during initial lib clone
This implements #118673 for make.bat as it is not using
the python script for the initial clone.
2024-02-26 16:49:08 -07:00
Ray Molenkamp
0c29afe214 make.bat: only warn about python if lib folder is cloned
First time builders get spooked by this warning and start
installing python trying to resolve it. This isn't needed
and we should only warn about python being missing if the
lib folder is cloned, but python is still somehow not found.

This was "fixed" a few times before, but it took a bit
to find the right filename to check for the new library
folder.
2024-02-26 16:45:57 -07:00
Jesse Yurkovich
5d9e127234 Fix: Proper error handling for STL, PLY, and OBJ IO
Properly handle exceptions from STL and PLY code to prevent crashes on
invalid file paths.

This will now also Report errors/warnings to the callers of these
formats as well. For the UI this means a Report banner and Info editor
entry. For Python scripts this means an exception instead of silently
continuing.

Related to #117881
Pull Request: https://projects.blender.org/blender/blender/pulls/118731
2024-02-26 20:45:46 +01:00
Bastien Montagne
3748e49034 LibOverride: When created from IDTemplate UI, ensure instanciation of hierarchy root.
When a new liboverride is created from the IDTemplate UI widget, in case
its hierarchy root is different than the liboverride itself, ensure that
it is also instanciated in the scene, if possible (i.e. if it's an
object or collection).

Should allow for better representation of liboverride hierarchies
created that way, and reduce the risk of getting key liboverrides hidden
from the scene's hierarchy (in the Outliner ViewLayer view e.g.).
2024-02-26 18:48:37 +01:00
Bastien Montagne
73a2af3ae5 Fix #118714: Crash on trying to create override on nested linked object.
LibOverride creation code wrapper when called from the IDTemplates in
the UI was a tad too permissive in its attempts to find the best
possible liboverride hierarchy root, leading to potential invalid linked
ID selection.
2024-02-26 18:48:37 +01:00
Philipp Oeser
a6060ea8ee Fix #118637: crash after editbone duplication in certain case
Crash happens in `action_group_colors_set_from_posebone` /
`ANIM_bonecolor_posebone_get` on a `bPoseChannel` without a `bone`.
If I am not mistaken a new `bPoseChannel` (e.g. after duplication) will
only get its `bone` after leaving editmode.

So in a way the situation is similar to 2a8ce1f121

Behavior of `animchan_sync_group` is not reliable in a way that getting
a `bPoseChannel` from an `bActionGroup` will guarantee these are really
corresponding. So usually, if you dulplicate/symmetrize a bone, there
would be no corresponding `bActionGroup` and nothing would happen
really. But you could for example group fcurves from `Bone` under a
group called `Bone.001` and vice versa. This is totally allowed to do.
In this case, `animchan_sync_group` is doing nothing totally helpful, so
it could find the "wrong" `bPoseChannel`. And it could try
`action_group_colors_set_from_posebone` with that `bPoseChannel` which
still does not have a `bone` and then crash.

So now only do this if we have a valid `bone`.

Pull Request: https://projects.blender.org/blender/blender/pulls/118676
2024-02-26 17:40:57 +01:00
Philipp Oeser
ae022e515b Fix 104657: crash when trying to create a Pivot Constraint for armature
`RootPChanMap` will be nullptr when building DEG object-level
constraints (as as opposed to bone constraints where this map is built
prior), and in that case we don't need to check for the common chains in
`bone_target_opcode`.

Thx @sergey for additional confirmation

Pull Request: https://projects.blender.org/blender/blender/pulls/118745
2024-02-26 17:15:58 +01:00
Omar Emara
a2ca050087 Fix #118711: Crash in compositor with many nodes
The Viewport Compositors crashes when there are many nodes that are not
connected to the compositor or viewer outputs.

That's because those sockets were wrongly added to the shader operation,
even though they will not be used, which surpasses the limit for the
maximum image units per shader.
2024-02-26 16:24:38 +02:00
Brecht Van Lommel
95f48fe7b8 Build: Add missing git-lfs package for Rocky 8 setup 2024-02-26 13:59:53 +01:00
Aras Pranckevicius
b846ccd76b Fix #118501: crash opening some projects if Load UI is off
Missing vecscope_rgb null initialization when loading Scopes data,
introduced in 567455124d
2024-02-26 14:54:05 +02:00
Bastien Montagne
8b0d59c476 I18N: Updated UI translations from git/weblate (db64de8fc876). 2024-02-26 13:05:07 +01:00
Miguel Pozo
a106ff9f56 Fix #118634: EEVEE: Set clip threshold per material
Pull Request: https://projects.blender.org/blender/blender/pulls/118681
2024-02-26 12:49:29 +01:00
YimingWu
e938b516a9 Fix #118425: LineArt: ensure long edges are shown
Line art used to not calculate edges where both ends are outside image
frame, this will lead to missing edges in some cases where the model is
scaled up pretty big. Now it ensures those edges are still preserved.

Pull Request: https://projects.blender.org/blender/blender/pulls/118448
2024-02-26 04:50:48 +01:00
YimingWu
0a339231ec Fix #118547: LineArt: Handle shadow segments with 0 length
Line art shadow projection will cut lines indefinitely when it
encounters a edge segment with 0 length. In the case of #118547, it was
caused by the combination bevel modifier and the view angle. This fix
ensures that no such edge is worked on further.

Pull Request: https://projects.blender.org/blender/blender/pulls/118613
2024-02-26 03:53:21 +01:00
Campbell Barton
5db2a842c0 Unbreak build with GLIBC pre 2.28
Also de-duplicate rename logic for Linux & other UNIX systems.
2024-02-26 10:15:54 +11:00
Jesse Yurkovich
0f266ca3c9 Fix #118704: STL batch export used wrong filename
The newly generated filename for batches was not used.

Pull Request: https://projects.blender.org/blender/blender/pulls/118708
2024-02-25 00:01:33 +01:00
Sergey Sharybin
9277377f6b Make update: Show Git LFS download progress
Solves the issue of the script potentially sitting for a long time
without having any progress reported. Confusingly, such behavior
depends on Git version.

In older versions (< 2.33) there will be progress reported, but it
then got changed by the commit in Git:

  7a132c628e

The delayed checkout is exactly how Git LFS integrates into the Git
process. Another affecting factor for the behavior is that submodule
configured to use "checkout" update policy is forced to have quite
flag passed to the "git checkout":

  https://github.com/git/git/blob/v2.43.2/builtin/submodule--helper.c#L2258

This is done to avoid the long message at the end of checkout about
the detached state of HEAD, with instructions how to resolve that.

There are two possible solutions: either use "rebase" update policy
for submodules, or skip Git LFS download during the submodule update.

Changing the update policy is possible, but it needs to be done with
a bit of care, and possible revised process for updating/merging
tests data.

This change follows the second idea of delaying LFS download for a
later step, so the process is the following:
- Run `git submodule update`, but tell Git LFS to not resolve the links
  by using GIT_LFS_SKIP_SMUDGE=1 environment variable.
- Run `git lfs pull` for the submodule, to resolve the links.

Doing so bypasses hardcoded silencing in the Git. It also potentially
allows to recover from an aborted download process.

The `git lfs pull` seems to be a nominal step to resolve the LFS links
after the smudging has been skipped. It is also how in earlier Git
versions some Windows limitations were bypassed:

  https://www.mankier.com/7/git-lfs-faq

The submodule update now also receives the "--progress" flag, which
logs the initial Git repository checkout process, which further
improves the feedback.

The byproduct of this change is that an error during precompiled
libraries and tests data update is not considered to be fatal.
It seems to be more fitting with other update steps, and allows
more easily reuse some code.

There is also a cosmetic change: the messages at the end of the
update process now have their own header, allowing more easily
see them in the wall-of-text.

Pull Request: https://projects.blender.org/blender/blender/pulls/118673
2024-02-23 17:40:59 +01:00
Philipp Oeser
c75d2d09e3 Fix: Cloth could ignore "Shear" vertexgroup
Oversight in e3d31b8dfb

While most situations would have other vertexgroups set anyways (so this
probably wasnt noticed, it was only ignored if it is the only
vertexgroup used), at least theoretically it could happen that
`cloth_uses_vgroup` would return false even then `vgroup_shear` is set
(thus skipping actually setting these weights later).
2024-02-23 15:34:12 +01:00
ok_what
8b5f11839e Fix: Copying strip inside meta, copies top-most meta instead
When inside a meta strip, copying and pasting a strip would copy the
top-most meta strip, rather than the intended strip.

Pull Request: https://projects.blender.org/blender/blender/pulls/118090
2024-02-23 15:08:14 +01:00
Weizhen Huang
95d11b0d33 Fix Cycles area light using MIS when the spread is zero
area light with zero spread was introduced in bf18032977. Such paths can
only be sampled with NEE, so MIS should not be used.
This fixes the discrepancy when Direct Light Sampling is set to MIS or NEE.

Pull Request: #118584
2024-02-23 12:40:48 +01:00
Weizhen Huang
f7c94754a0 Tests: Update microfacet hair reference render for changes 2024-02-23 12:36:55 +01:00
Weizhen Huang
c292d4dbee Fix assigning value to nullptr 2024-02-23 12:29:39 +01:00
Weizhen Huang
63dd44c810 Cleanup: avoid implicit conversion from int to float 2024-02-23 12:28:46 +01:00
Weizhen Huang
92c4a5fa09 Fix Principled Hair Huang wrong TIR condition
`cos_theta_t` was not initialized for TIR case

Thanks Christophe Hery for spotting the bug
2024-02-23 12:28:23 +01:00
Weizhen Huang
65d910aef7 Fix wrong roughness in Principled Hair Huang trrt+ component 2024-02-23 12:28:08 +01:00
Sergey Sharybin
63613e431e Fix make update pulling libraries when --no-libraries is provided
Likewise, skip tests update when --use-tests is not provided.

It was a bit of ambiguous situation because libraries and tests
are technically submodules. After some feedback it seems that it
is better to ignore submodule for libraries and tests unless
requested explicitly.

Pull Request: https://projects.blender.org/blender/blender/pulls/118631
2024-02-23 12:24:22 +01:00
Pratik Borhade
80e7c04726 Fix #118475: Regression: NLA/driver data missing in outliner
Caused by 0a633a4e07
NLA and driver tree-elements were not added to the outliner when
"action" is unlinked from the object. This is due to the wrong `if`
condition preventing the excution of `expand_drivers/expand_NLA_tracks`.

Pull Request: https://projects.blender.org/blender/blender/pulls/118597
2024-02-23 12:07:40 +01:00
Philipp Oeser
199f8ad817 Fix #118643: Translation of enum button tooltip not working in cases
Originally caused by 90c4e2e6ec [which did not translate the tooltip
descriptions for enum items at all]
That was fixed in cbc5d861db [which was working fine for the default
translation context -- which is most of the time]

Now 7d7318f6c5 added the `BLT_I18NCONTEXT_ID_ID` translation context
to `buttons_context_items` (rightfully so) but using this context on the
enum item **description** translation does not really make sense. So as
a result, the description was not translated in this case.

To resolve, now dont use a special translation context for the
**description** of enum items at all, this is also what
`property_enum_translate` does.

Pull Request: https://projects.blender.org/blender/blender/pulls/118653
2024-02-23 11:50:30 +01:00
Bastien Montagne
556699ed62 Fix install_linux_packages: not-working git-lfs installation. 2024-02-23 11:12:33 +01:00
Philipp Oeser
8b44c62ce7 Fix #118307: Outliner crash with additional constraint on overridden bone
Since `IDOverrideLibraryProperty` apparently stores its rna_path with
string-based collection keys, we have to make sure we also use string-
based keys elsewhere in `OverrideRNAPathTreeBuilder::build_path` and
down the line, otherwise:
- we get duplicate collection entries ("pose.bones[1].constraints" vs.
"pose.bones["Bone.001"].constraints")
- crashes may occur (we are reading on an already freed `TreeElement`
see #118307 for ASAN output)

So now make sure we are using string-based collection keys when we can
so the TreeElements match /and dont get duplicated).

NOTE: the duplication of entries came with 67b92418ee

Pull Request: https://projects.blender.org/blender/blender/pulls/118573
2024-02-23 09:15:37 +01:00
Aras Pranckevicius
3e232aaac1 Fix #118501: crash opening some projects if Load UI is off
Wrong check for vecscope_rgb array free, introduced in 567455124d
2024-02-23 07:27:57 +02:00
Ray Molenkamp
ced066e0c8 make.bat: add additional messaging for the libs download
git on windows is giving no status updates while git lfs
is downloading the libs, causing people to assume its
stuck and interrupt the download. This change adds a
rather large visual message telling people not to do
that.

also it was not respecting people selecting n on the lib
download so some extra messaging has been added there
as well.
2024-02-22 13:09:34 -07:00
Bastien Montagne
ea10be4dd6 install_linux_packages: Add git-lfs to 'build essentials'.
Also define git package for Suse, not sure why it was left unset.
2024-02-22 20:05:22 +01:00
Bastien Montagne
1dca5af712 Core: Libraries: Fix library parenting when libraries are deleted.
So far, when deleting a library (either explicitely, or through e.g.
relocation), its dependencies would get a `nullptr` parent, and
therefore become 'directly used' libraries.

This commit adds a new util to rebuild the libraries hieararchy, and
calls it when a Library ID is deleted.

NOTE: While logic is somewhat similar to what liboverride resync does to
sort the libraries by indirect levels
(`lib_override_libraries_index_define`), there are some key differences
here, notably the fact that if a library has a valid `parent` pointer,
it is not replaced, even if a 'better' parent (less indirect library)
could be found.
2024-02-22 19:25:59 +01:00
Sergey Sharybin
dc2ec78f1d Update submodule hashes
Point to commit with an update gitignore file.
2024-02-22 19:25:12 +01:00
Alaska
56bfd56735 Fix: Cycles incorrect rendering of certain negative strength lights
This fixes an issue where lights that make use of constant negative strength
emission shaders would render with the absolute of their strength.

Pull Request: https://projects.blender.org/blender/blender/pulls/118541
2024-02-22 19:06:22 +01:00
Ray Molenkamp
f0bbb0266a make.bat: fix make update not working properly
Git escaped a quote and used all of the cli arguments as the
folder name.

Also fixes:
- Progress on the initial clone so it doesn't appear stuck
- re-detect python after updating libs, so you don't have to run
  make update twice on a fresh clone.
- Hide python not found warning unless the lib folder exists (this
  seemingly got lost in one of the merges)
2024-02-22 10:40:25 -07:00