Also fix a couple other places where normals layers weren't properly
tagged dirty or reallocated when the mesh changes.
Caused by cfa53e0fbe. When the size of a mesh changes,
the normal layers need to be reallocated. There were a couple of places
that cleared other runtime data with `BKE_mesh_runtime_clear_geometry`
but didn't deal with normals properly. Clearing the runtime "geometry"
is different from clearing the normals, because sometimes the size of
the normal layers doesn't have to change, in which case simply tagging
them dirty is fine.
Reverts 6d97fdc37e. A function like this should not return a different
tree-display object than of the requested type. This may hide errors,
and leaves the Outliner in an undefined state (where the stored display
mode doesn't match the tree-display object). I rather don't hide the
fact that all display-modes should be handled here, and emit a clear
error if one isn't.
When X-ray mode is active the selection is done using the mesh data to
select what is closest to the cursor. When GPU subdivision is active with
the "show on cage" modifier option, this fails as the mesh used for selection
is the unsubdivided one.
This creates a subdivision wrapper before running the selection routines to
ensure that subdivision is available on the CPU side as well.
Differential Revision: https://developer.blender.org/D14188
This was a double free error which happened because `BM_mesh_bm_from_me`
was taking ownership of arrays that were still owned by the Mesh. Note that
this only happens when the mesh is empty but some custom data layers still
have a non-null data pointer. While usually the data pointer should be null in
this case for performance reasons, other functions should still be able to
handle this situation.
Differential Revision: https://developer.blender.org/D14181
When exporting generated coordinates, the subdivision export code was
using the schema for the non-subdivision case, which is invalid as
non-initialized. This typo existed since the initial commit for the
feature (rBf9567f6c63e75feaf701fa7b78669b9a436f13dd).
The scale-to-fit option did nothing for single words when
the text box had a height. This happened because it was expected that
text would be wrapped however single words never wrap.
Now the same behavior for zero-height text boxes is used when text
can't be wrapped onto multiple lines.
The handle position attributes `handle_left` and `handle_right` had
rather complex behavior to get expected behavior when aligned or auto/
vector handles were used. In order to simplify the attribtue API and
make the transition to the new curves data structure simpler, this
commit moves that behavior from the attribute to the "Set Handle
Positions" node. When that node is used, the behavior should be the
same as before. However, if the modifier's output attributes were used
to set handle positions, the behavior may be different. That situation
is expected to be very rare though.
This adds a node with a boolean field output which returns true if all of the
points of the evaluated face are on the same plane. A float field input allows
for the threshold of the face/point comparison to be adjusted on a per face basis.
One clear use case is to only triangulate faces that are not planar.
Differential Revision: https://developer.blender.org/D13906
tbb/enumerable_thread_specific.h drags in windows.h
which will define min/max macro's unless you politely
ask it not to.
it's bit of an eyesore, but it is what it is
0fd72a98ac called functions to set bezier handle positions
that used uninitialized memory. The fix is to define the handle positions
explicitly, like before.
The main goal here is to add the boilerplate code to make it possible
to add the actual sculpt tools more easily. Both brush implementations
added by this patch are meant to be prototypes which will be removed
or refined in the coming weeks.
Ref T95773.
Differential Revision: https://developer.blender.org/D14180
This adds a node which copies part of a geometry a dynamic number
of times.
Different parts of the geometry can be copied differing amounts
of times, controlled by the amount input field. Geometry can also
be ignored by use of the selection input.
The output geometry contains only the copies created by the node.
if the amount input is set to zero, the output geometry will be
empty. The duplicate index output is an integer index with the copy
number of each duplicate.
Differential Revision: https://developer.blender.org/D13701
Sometimes it is useful to get the index ranges that are in an index mask.
That is because some algorithms can process index ranges more efficiently
than generic index masks.
Extracting ranges from an index mask is relatively efficient, because it is
cheap to check if a span of indices contains a contiguous range.
Drag Action was constantly resetting itself to "move".
Solve this by storing the tool settings per tool and no longer clear
gizmo properties when activating a new tool.
This will make the transition to the new curves data structure
a bit simple, since the handle types can be copied directly between
the two. The change to CurveEval is simple because it is runtime-only.