Note: Initially committed as 7705e49bcd, but got reverted with
1f0520034a. Note includes fixes for unit tests.
If an asset library was pointing to the same path as the current file is saved
in, the assets from this library wouldn't be loaded. This is because the asset
library service assumed the absolute library root path is a way to uniquely
identify an asset library.
Instead, identify the asset library using both the root path and the library
type.
Blender was writing out color attributes on USDPreviewSurface as
float3 instead of the more accurate color3f. While this is somewhat
technically okay, since color3f is a role alias for float3, it does cause
issues in applications that are correctly expecting color3f.
The material writer code actually expects color3f in other
sections, but was using float3 in this section erroneously.
Co-authored-by: Dhruv Govil <dgovil2@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/113695
Currently the active attribute is stored as an index. This should be
changed to a string, but until then, adding or removing an attribute
changes the indeices. The workaround is to store the name and fix
the active attribute after the change.
Caused by a1cc621e1e. The "is_hair_length" value needs to be
set before `attr_input_name` is called because it uses the value to set
the attribute name with the "l" alias.
The USE_LIBDECOR_FRACTIONAL_SCALE_HACK worked on my system but made
window size issues worse in older versions of GNOME, see: #109194.
Replace the hack with logic to set the window size using frational
scaling information from the output.
When fractional scaling is used, window sizes from LIBDECOR are still
divided by the window-decorations internal buffer scale which doesn't
match the GHOST window (always 1 in the case of fractional scale).
Also resolve glitches caused by recalculating the window size when
no size change was intended. In this case reuse LIBDECOR's internal
size so there are never any changes (caused by rounding for e.g.).
When the window manager set the window size, there were no checks
the size is a multiple of the buffer scale (a requirement for Wayland).
This meant setting the window size could exit Blender without warning
if an invalid window size was set.
The complaint illustrates how text measurement can be broken by a
drawing callback. This is because overlays are setting global_font_size
value, which is used by subsequent drawing, but does not explicitly set
size on the global_font_default font, which is needed for measurement.
Pull Request: https://projects.blender.org/blender/blender/pulls/113868
Introduced during snap code refactoring.
It seemed wrong to overwrite the calculated nearest distance based only
on the original distance.
But this is intentional, (the code could be improved since there are
unnecessary tests to detect the closest object).
Resolve an error with SSL using a hard coded path to certificates on
Linux causing HTTPS access to fail.
request.urlopen(..) couldn't access any HTTPS URL's.
Previously the first group of deform modifiers didn't need to access
original coordinates explicitly because the deformation wasn't included
in the mesh positions. After d20f992322 the mesh is deformed
directly though, so the original coordinates need to be added first.
In the case of this report, the particle system (which is a "deform"
modifier for reasons) didn't have original coordinates to work with, so
it created the child particles at the deformed positions from the shape
keys every time. Though for some reason it only did that for renders.
Pull Request: https://projects.blender.org/blender/blender/pulls/113679
Adds a "Select by Attribute" operator as mentioned in the discussion in
#105317. This is done in 4.0 to limit the breaking aspect of the removal
of face maps. The selection storage functionality is replaced by boolean
attributes. We already have a way to control the data in the boolean
attribute with the "Set Attribute" operator, but we didn't have a way to
convert the attribute into a selection.
This operator works on the active attribute if is a boolean attribute
and isn't on the face corner domain. It adds to the existing selection
similar to other existing operators.
While this behavior can be recreated as a node tool, we add it as a
builtin operator here to avoid limitations of the new node-based
tool system and to make the late-in-the-release-cycle change safer.
Pull Request: https://projects.blender.org/blender/blender/pulls/113772
See #105317
In 46cf093270, face maps were just converted to an integer
attribute. While the internal data remains the same that way, we lose
the names and some convenient methods of interaction. This commit
additionally converts each face map to a separate boolean attribute
using the old name. This does require that no attributes were using that
name already.
Each boolean attribute can be thought of as a selection, accessible in
geometry nodes and properly interpolated by mesh processing
algorithms. The selections no longer have to be unique, meaning
one face can be part of multiple selections.
Pull Request: https://projects.blender.org/blender/blender/pulls/113769
Before bd00324c26, strip lengths were changed in
`rna_NlaStrip_frame_start_ui_set` and `rna_NlaStrip_frame_end_ui_set`
so as not to be shorter than NLASTRIP_MIN_LEN_THRESH.
This prevented `BKE_nlameta_flush_transforms` from working with
zero-length strips.
But now, in some cases, strip can be zero length.
Therefore, consider this case and avoid division by zero.
Pull Request: https://projects.blender.org/blender/blender/pulls/110121
`Vertex Crease`, like `Edge Crease`, is not supposed to use transform
symmetry.
So remove it.
(`Skin Resize` remains using symmetry since that case seems desirable.
See #84376)
When searching for a new node by dragging from a socket, some results
were untranslated. This is because they did not use a translation
context matching other occurrences, from which the strings were
extracted to the translation files.
Three nodes using operations were affected: Mix and Vector Math.
- Vector Math used the default context when it should have used
NodeTree.
- Mix and Mix RGB used NodeTree when they should have used the default
context.
Pull Request: https://projects.blender.org/blender/blender/pulls/113485
When clicking or dragging a Panel's drag handle, a PANEL_STATE_DRAG
state transition is followed immediately by a PANEL_STATE_ANIMATE
transition. Both transitions start a timer.
Unfortunately, a subtle change introduced in
f3ab698951 meant the first timer would no
longer be destroyed before starting the second one.
The fix is to just reuse the timer if it's already present so that a
second one is not created in the first place.
Pull Request: https://projects.blender.org/blender/blender/pulls/113711
When fractional scaling was used with libdecor the window decorations
would not match the window size on startup, drawing small and on top
of Blender's window.
While there are still glitches with fractional-scaling & libdecor
(which doesn't support fractional scaling),
see #109194 this at least resolves one of the worst issues.
When a new window is created the final buffer scale isn't known
so setting the buffer scale assuming the final state was just a guess
and only had the minor advantage of preventing rounding the window size
on startup.
Removing this to resolve a bug with LIBDECOR & fractional scaling
relating to #109194 (will commit separately).
After the recent introduction of node panels, the utility that
allowed scripters to connect sockets to or from a virtual socket was
broken. This happens when creating an interface before connecting
sockets. Sockets can have a subtype, while interfaces cannot.
For instance, the `NodeSocketFloatFactor` type cannot be used
directly, it has to be converted to `NodeSocketFloat`.
This commit chooses an appropriate type for the new interface before
creating it, based on the socket's `type` property.
Pull Request: https://projects.blender.org/blender/blender/pulls/113630
The menu structure currently needs to be duplicated in the code to avoid
adding assets to more than one menu. This was done for geometry nodes
in b49c84276c but was missed for the compositor and shader
nodes. Also remove an unnecessary separator.
With #113707 text cursor position is set using the character's visible
bounds, so special care is needed for those without bounds like space.
Forgot this also applies to 4.0.
`attributes_to_propagate` is map of all attributes to propagate from different
components. For attribute propagation three different components is taken.
Each one can have named attribute with specific type. Current implementation
of propagation: Try to make implicit share attribute. Or create/copy.
This doesn't takes into account `attributes_to_propagate`' data type info.
So, this cause crash for case, there multiple component have same name attribute
with different type.
Fix: Try to make implicit share attribute with correct type. Or create, copy typed version.
Pull Request: https://projects.blender.org/blender/blender/pulls/110146