Commit Graph

204 Commits

Author SHA1 Message Date
Hans Goudey
daa1739953 Merge branch 'blender-v4.1-release' 2024-03-12 10:54:14 -04:00
Hans Goudey
91466f71f1 Fix #91256, #112646: IDProperty UI data lost when changing type
With some data-type conversions we can do a best-effort conversion of
UI data like default values and min and max to the new data type.
This can help to make Python scripts simpler and to avoid bugs like
#105965.

Pull Request: https://projects.blender.org/blender/blender/pulls/106161
2024-03-12 15:49:20 +01:00
Campbell Barton
24f7074c6c Merge branch 'blender-v4.1-release' 2024-03-12 21:21:09 +11:00
Campbell Barton
d4610e70db Fix #115185: Batch Rename Action Clips error
Account for actions themselves being selected in the outliner as well
as ID-types that don't have any animation data.
2024-03-12 21:17:55 +11:00
Sybren A. Stüvel
c7e4365d7a Merge remote-tracking branch 'origin/blender-v4.1-release' 2024-03-11 17:16:32 +01:00
Sybren A. Stüvel
5531a191e8 Fix #117798: "Nothing to Bake" when pose object is not selected
Use `context.pose_object` when baking a pose, on on top of the objects
in `context.selected_editable_objects`. When in pose mode, it's expected
that the pose of the active will be baked, regardless of whether the
pose object is selected itself.

Pull Request: https://projects.blender.org/blender/blender/pulls/119317
2024-03-11 17:11:14 +01:00
Sebastian Parborg
013cd3d1ba Fix: Remove duplicate image_add operators in the 3D view port
As part of #118623, we discovered that the operator used for adding images in the 3D viewport was not the same when drag and dropping as when adding it from the add menu. This lead to different and potentially confusing behaviour for the user when they use both.

This patch removes the python operator and unifies the functionality into one operator. It also renames the operator to be in line with the other "Add X" object operators.

Pull Request: https://projects.blender.org/blender/blender/pulls/118973
2024-03-11 16:18:25 +01:00
Pratik Borhade
7e3abdf503 Merge branch 'blender-v4.1-release' 2024-03-08 16:56:20 +05:30
Jacques Lucke
f9abbeca09 Fix: exception in poll function of some node operators 2024-03-08 11:58:47 +01:00
Campbell Barton
b099108178 Merge branch 'blender-v4.1-release' 2024-02-29 14:02:58 +11:00
Campbell Barton
d5598838a2 Fixes for operator preset cleanup utility
Various fixes to operator preset cleanup:

- Only remove properties that match exactly the properties to exclude
  exactly (taking word boundaries into account).
- When the preset path doesn't exist, don't construct paths relative
  to the working directory.
- Enforce UTF8 encoded text.

Other minor changes:

- Rename "properties" to "properties_exclude" for clarity.
- Use single underscore for private methods.
- Match each line against a single regex instead of constructing a
  string and checking startswith(..) for every property to exclude.
- Use os instead of pathlib, as us used in blender's built in operators
  that handle paths.
- Prefer doc-string over bl_description.
- Double quote strings.
- Use single indentation for lists to reduce right-shift.
2024-02-29 14:00:05 +11:00
Dalai Felinto
1860110fa8 Extensions: Update addon_enable/disable name and tooltip
Ideally the operator itself should be renamed, but I went the conservative approach
since themes are not supported yet. Once they are supported I suppose the operators
could be unified.
2024-02-21 15:42:59 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Campbell Barton
2119d271e0 Cleanup: remove "-noaudio" argument in background mode
This is no longer needed as background mode implies -noaudio.
2024-02-14 00:13:38 +11:00
Guillermo Venegas
0d7282e69b Fix: Presets overriding drag-n-drop data
Currently, internal I/O operators can be invoked with drag-n-drop path
data, and when this happens a quick popup menu is shown to customize
import settings.

If these operators support operator presets, using a preset can
override path data given by drag-n-drop, and that can be unwanted
behavior.

While this can be fixed by setting path properties to SKIP_SAVE, doing
this would make these properties also to stop using ghost values. These
ghost values are used by the file select window to open operator last
import directory, and using this flag makes the file select windows
always open the home directory.

To fix that, add an explicit flag PROP_SKIP_PRESET that skips properties
writing to presets. Also clarify that PROP_HIDDEN and PROP_SKIP_SAVE
also avoid writing to presets.

Added a operator that can clean operator's specific property presets.
Importing presets from previous versions runs an automatic cleanup.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/117673
2024-02-06 20:02:27 +01:00
Damien Picard
5b9c176b68 I18n: extract and disambiguate a few messages
Extract:
- Operators' poll messages, including Python-defined ones.
- Use default translation context for the region toggle pie menu.
- Newly created F-Curve modifiers.
- Newly created video tracker track.
- Grease Pencil UV area status message
- Status messages in the graph slider operators.
- Status message "Text <text.py>" when opening .blend with
  auto-executing Python file.

Disambiguate:
- Track: can mean NLA track, video tracking, a tracking marker, or
  a track constraint.
- Tracking: can mean video tracking, or a track constraint.

Issue reported by Gabriel Gazzán.

Pull Request: https://projects.blender.org/blender/blender/pulls/117855
2024-02-06 17:06:30 +01:00
Damien Picard
fa77e9142d UI: fix and improve a few messages
- "can not" -> "cannot" in many places (ambiguous, also see
  Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
  everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.

Some issues reported by Joan Pujolar and Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/117856
2024-02-05 17:08:17 +01:00
Campbell Barton
a8e73616b9 Cleanup: rename add-on related variables for clarity
- Rename info to bl_info, to avoid confusion with extensions manifest,
  which should eventually be accessible in a similar way.
- Rename module_name to addon_module_name to avoid confusion with
  extension repositories name-spaced modules.
- Clarify naming for TOML manifest.
2024-02-01 17:03:40 +11:00
Scurest
f87cc8ca8f Addon: catch certain ZIP packaging errors in addon_install
One error that occurs when packaging a multi-file addon into a ZIP is
zipping the contents of the addon, instead of the addon directory.
When installing the ZIP using addon_install, the files that should be
inside a directory instead get extracted into the top-level of the
script directory. There was also no user feedback about what went wrong.

Detect this case and fail with an error.

Ref: !117664
2024-01-31 10:01:50 +11:00
Philipp Oeser
5a6034654c Fix #117547: RBD Bake to Keyframes no longer working
Since a99e419b6e, we now have to use `keyframe_insert_by_name` when
inserting keyframes with a specified keying set.

Pull Request: https://projects.blender.org/blender/blender/pulls/117624
2024-01-30 10:54:05 +01:00
Lukas Tönne
5ad49f4142 Geometry Nodes: Menu Switch Node
This patch adds support for _Menu Switch_ nodes and enum definitions in
node trees more generally. The design is based on the outcome of the
[2022 Nodes Workshop](https://code.blender.org/2022/11/geometry-nodes-workshop-2022/#menu-switch).

The _Menu Switch_ node is an advanced version of the _Switch_ node which
has a customizable **menu input socket** instead of a simple boolean.
The _items_ of this menu are owned by the node itself. Each item has a
name and description and unique identifier that is used internally. A
menu _socket_ represents a concrete value out of the list of items.

To enable selection of an enum value for unconnected sockets the menu is
presented as a dropdown list like built-in enums. When the socket is
connected a shared pointer to the enum definition is propagated along
links and stored in socket default values. This allows node groups to
expose a menu from an internal menu switch as a parameter. The enum
definition is a runtime copy of the enum items in DNA that allows
sharing.

A menu socket can have multiple connections, which can lead to
ambiguity. If two or more different menu source nodes are connected to a
socket it gets marked as _undefined_. Any connection to an undefined
menu socket is invalid as a hint to users that there is a problem. A
warning/error is also shown on nodes with undefined menu sockets.

At runtime the value of a menu socket is the simple integer identifier.
This can also be a field in geometry nodes. The identifier is unique
within each enum definition, and it is persistent even when items are
added, removed, or changed. Changing the name of an item does not affect
the internal identifier, so users can rename enum items without breaking
existing input values. This also persists if, for example, a linked node
group is temporarily unavailable.

Pull Request: https://projects.blender.org/blender/blender/pulls/113445
2024-01-26 12:40:01 +01:00
Sybren A. Stüvel
848f83e210 Anim: bone collections, add 'un-solo all' operator
Add an operator that clears the 'solo' flag from all bone collections.
2024-01-26 11:09:06 +01:00
Sybren A. Stüvel
f623c8f7bc Anim: remove 'Solo Visibility' bone collections operator
Remove the 'Solo Visibility' operator that singles out a bone collection.
It was a workaround for not having a true 'solo' flag, which is there
now.
2024-01-26 11:05:00 +01:00
Campbell Barton
0ea0573349 PyDoc: remove unnecessary newlines which caused invalid syntax
Resolves all warnings building Python docs.
2024-01-25 10:22:15 +11:00
Campbell Barton
1fa896bb9a Cleanup: move bl_description to doc-strings
This is already done almost everywhere, prefer doc-strings unless
there is a reason for the tool-tip and Python doc-string to differ.
2024-01-23 13:59:15 +11:00
Sybren A. Stüvel
9e5cdf52f6 Cleanup: fix indent in anim.py 2024-01-22 16:45:29 +01:00
Sybren A. Stüvel
a7354fb2af Anim: add operator to remove unused bone collections
Add an operator to remove all unused bone collections. This is added to
the bone collections "specials" menu and the tree view context menu.

A bone collection is considered "unused" when it has no bones assigned,
and also no child collection that has bones assigned.
2024-01-22 13:34:25 +01:00
Campbell Barton
3fe1097d24 Cleanup: lazily import bpy_extras.object_utils where possible 2024-01-19 11:52:08 +11:00
Thomas Dinges
61d0f7e118 UI: Update whats new link and check version rather than hardcoding it 2024-01-18 16:49:38 +01:00
Alexander Gavrilov
b350d7a4c3 Shape Keys: support locking to protect from accidental editing.
It is very common for graphical editors with layers to support
locking individual layers to protect them from accidental edits due
to misclicks. Blender itself already supports locking vertex groups.
This adds lock toggles for shape keys, with lock/unlock all operators.

The flags are checked by sculpt brushes, edit mode transform tools,
and Smooth, Propagate and Blend From Shape operators. This selection
aims to cover operations that only deform the mesh, where the shape
key selection matters.

Topology changing operations always apply to all keys, and thus
incorrect shape key selection is less impactful. Excluding them
from the new feature greatly reduces the patch size.

Pull Request: https://projects.blender.org/blender/blender/pulls/104463
2024-01-18 13:17:24 +01:00
Sybren A. Stüvel
acbb91b192 Fix: Anim, replace last arm.collections.all with arm.collections_all
Replace the last occurrences of `arm.collections.all` to
`arm.collections_all`. This has been the API since
015555b07a.
2024-01-15 11:36:48 +01:00
Damien Picard
3bd41cf9bc I18n: Go over TIP_ and IFACE_ usages, change to RPT_ when relevant
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.

This commit uses the new macro to translate many strings all over the
UI.

Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
  because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
  manually, but they are handled by a new regex in the translation
  system.

Pull Request: https://projects.blender.org/blender/blender/pulls/116804

Pull Request: https://projects.blender.org/blender/blender/pulls/116804
2024-01-12 13:37:32 +01:00
SebastianWitt
406a2fde91 UV: improve performance for lightmap unwrap
Replaces this search by representing the 3 edge lengths of each triangle
as 3d points and searching with a KD-tree.

On a mesh with ~20k Tris the old method runs in 40s while the new method
takes 0.23s with a difference of <0.001%.

Ref !113720
2024-01-11 10:32:07 +11:00
SebastianWitt
7fa2a1071e Fix divide by zero error Lightmap Unwrap & small N-gons
Ref: !113716
2024-01-11 10:14:21 +11:00
Campbell Barton
71af74622f Fix #115432: UV Follow Active Quads operator moves unselected vertices
Regression in [0] & [1]. Resolve by reverting most of [0],
restoring the original logic from 3.6.

The only significant changes kept are the use of selected UV faces
when called from the UV editor.

[0]: e0e3650495
[1]: 7b3e1cbb96
2024-01-09 16:49:52 +11:00
Sybren A. Stüvel
2274f2be4b Anim: fix Solo Bone Collection operator
Fix the 'Show All' bone collection operator, by making it operate on all
collections instead of just the roots. It also now ensures that all
ancestors of the solo'ed collection are shown (otherwise it's the only
visible one, but given that its parent is hidden, it's still not
visible).

This also fixes a related issue, where calling the operator without
passing the `name` parameter would do nothing. Now it soloes the active
bone collection.
2024-01-08 14:34:10 +01:00
Sybren A. Stüvel
ef5dd0e451 Anim: fix Show All Bone Collections operator
Fix the 'Show All' bone collections operator, by making it operate on all
collections instead of just the roots.
2024-01-08 14:34:10 +01:00
Campbell Barton
0ba83fde1f Cleanup: spelling in comments 2024-01-08 11:24:37 +11:00
Nate Rupsis
4ddb52a775 Anim: Action bake custom properties
Add custom properties to Action Bake.

objects will bake all animatable custom properties. Armatures will bake all bone custom properties,
as well as object (armature) custom properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/113208
2023-12-29 17:59:24 +01:00
Jeroen Bakker
2bb7d767c4 EEVEE-Next: Add Raytracing Presets
This PR adds raytracing presets. It contains a preset with default settings and
users are able to add their own.

Pull Request: https://projects.blender.org/blender/blender/pulls/116223
2023-12-24 22:17:31 +01:00
Damien Picard
faefaa4447 I18n: extract and disambiguate a few messages
Extract:
- Compositor error messages.
- `bUnitDef`s were broken after cleanup commit 2b77cd726d. Since each
  unit's "display name" is now preceded by a consistent "name_display"
  comment, the regex which extracts the unit is greatly simplified.
  It now relies on the presence of the comment instead of the struct
  order.
- "Preset" menu and "Apply Preset" button from the curveprofile
  template.
- Operator labels from the catalog context menu.

Disambiguate:
- "Bake Data": can mean "Which data to bake" (verb), or "The data that
  were baked" (noun).
- "Cache" in the Simulation Nodes panel is a verb, not a noun.
- "Mix" in the snapping menu is a noun, not a verb.
- "Top" and "Bottom" can mean the upper part of an object or the
  highest point or element of something like a menu or list.

Pull Request: https://projects.blender.org/blender/blender/pulls/115963
2023-12-19 18:41:09 +01:00
Campbell Barton
9f1de06414 Cleanup: remove f-string usage 2023-12-19 10:17:49 +11:00
Dalai Felinto
0681180413 Fix #116280: bpy.ops.wm.url_open() cannot open file:///
This issue was introduced on a15c637e63.

Ref: #116295
2023-12-18 16:46:46 +01:00
Jacques Lucke
00eaddbd51 Geometry Nodes: new Bake node
This adds a new `Bake` node which allows saving and loading intermediate geometries.
Typical use cases we want address with this currently are:
* Bake some data for use with a render engine.
* Bake parts of the node tree explicitly for better performance.

For now, the format that is written to disk is not considered to be an import/export format.
It's not guaranteed that data written with one Blender version can be read by another
Blender version. For that it's better to use proper interchange formats. Better support for
those will be added eventually as well. We also plan an `Import Bake` node that allows
reading the blender-specific baked data independent of the Bake node and at different frames.

The baking works very similar to the baking in the simulation zone (UI and implementation
wise). Major differences are:
* The Bake node has a `Bake Still` and `Bake Animation` mode.
* The Bake node doesn't do automatic caching.

Implementation details:
* Refactored how we create the Python operators for moving socket items so that it also
  makes sense for non-zones.
* The `ModifierCache` stores an independent map of `SimulationNodeCache` and
  `BakeNodeCache`, but both share a common data structure for the actually baked data.
* For baking, the `Bake` node is added as a side-effect-node in the modifier. This will make
  sure that the node is baked even if it's currently not connected to the output.
* Had to add a new `DEG_id_tag_update_for_side_effect_request` function that is used
  during baking. It's necessary because I want to evaluate the object again even though none
  of its inputs changed. The reevaluation is necessary to create the baked data. Using
  `DEG_id_tag_update` technically works as well, but has the problem that it also uses the
  `DEG_UPDATE_SOURCE_USER_EDIT` flag which (rightly) invalidates simulation caches
  which shouldn't happen here.
* Slightly refactored the timeline drawing so that it can also show the baked ranges of
  Bake nodes. It does not show anything for baked nodes with a in Still mode though.
* The bake operator is refactored to bake a list of `NodeBakeRequest` which makes the
  code easier to follow compared to the previous nested
  `ObjectBakeData > ModifierBakeData > NodeBakeData` data structure.
* The bake operators are disabled when the .blend file is not yet saved. This is technically
  only necessary when the bake path depends on the .blend file path but seems ok to force
  the user anyway (otherwise the bake path may be lost as well if it's set explicitly).
* The same operators are used to bake and delete single bakes in `Bake` nodes and
  `Simulation Zones`. On top of that, there are separate operators of baking and deleting all
  simulation bakes (those ignore bake nodes).
* The `Bake` node remembers which inputs have been fields and thus may be baked as attributes.
  For that it uses an `Is Attribute` flag on the socket item. This is needed because the baked data
  may still contain attribute data, even if the inputs to the bake node are disconnected.
* Similar to simulation zones, the behavior of `Bake` nodes is passed into the geometry nodes
  evaluation from the outside (from the modifier only currently). This is done by providing the
  new `GeoNodesBakeParams` in `GeoNodesCallData` when executing geometry nodes.

Next Steps (mostly because they also involve simulations):
* Visualize nodes that have not been evaluated in the last evaluation.
* Fix issue with seemingly loosing baked data after undo.
* Improve error handling when baked data is not found.
* Show bake node in link drag search.
* Higher level tools for managing bakes.

Pull Request: https://projects.blender.org/blender/blender/pulls/115466
2023-12-18 13:01:06 +01:00
Jeroen Bakker
a52a362527 Studiolights: Remove Unused Options
Studio lights had gone over several iterations during 2.80. Some
unused options where still in the code, but not used.

This PR cleans up the studio lights to options that are still in use.
Removing:

- Spherical Harmonics: It was used by workbench, but was replaced
  by regular OpenGL lights
- Irradiance textures: Was used by an old eevee world light evaluation
- Cached data files.

Pull Request: https://projects.blender.org/blender/blender/pulls/116186
2023-12-14 14:29:28 +01:00
Damien Picard
6d70e9b05f UI: fix and improve a few messages
- "Frame Step" -> "Number of frames to skip forward while baking each
  frame": expand description which was just copying the prop name.
- "b-bone" -> "B-Bone": title case.
- "Volumes Lighting" -> "Volume Lighting": typo.
- "Volumes Shadows" -> "Volume Shadows": typo.
- "Insert Blank Keyframe (All Layer)" -> "(All Layers)": typo.
- "the an" -> "an", typo.
- "Inverse" -> "Invert": use verb instead of noun for an action.
- "Desination" -> "Destination": typo.
- "Hides all other F-Curves other than the ones being framed": remove
  extra "other".
- "Remove Bone from Bone collections" -> "Collection", singular because
  the operator is only applied to the active collection. Also title
  case on "Collection".
- "Change Stroke material with selected material" -> "Assign the
  active material slot to the selected strokes": rephrase by reusing
  the message from the non-Grease Pencil materials.
- "VisAction", "VisArea" -> "Visibility Action", "Visibility Area":
  expand abbreviation. This is not exposed in the UI right now but
  will show up in the API docs.
- "Stop Mode Right / Global Down" -> "Stop Move" (typo).
- "... for node input  %s": remove extra space.
- "Move along their normal" -> "Move shadows along their normal":
  rephrase unclear sentence.
- "Stat Vis" -> "Mesh Analysis": stands for "Statistical
  visualization"? Unclear and not shown anywhere. Reuse the label
  specified in the UI code instead.
- " Output data...": remove leading space.
- "Attribute domain for the selection and group id inputs": title case
  on "Selection" and "Group ID" as that is how they appear in the UI.
- "Ior" -> "IOR": uppercase acronym, for consistency.

Pull Request: https://projects.blender.org/blender/blender/pulls/115964
2023-12-11 00:23:03 +01:00
Campbell Barton
3d0731e66c Fix #115827: Follow active quad fails with an assertion
Replace check for Mesh.uv_layers with BMesh layer check
and report other failures which weren't accounted for.
2023-12-06 20:14:05 +11:00
Philipp Oeser
fe59704b52 UI: enable immediate typing for 'Select Pattern" operator
Saves a click so the "pattern" field has immediate focus.

Pull Request: https://projects.blender.org/blender/blender/pulls/115658
2023-12-01 16:09:56 +01:00
Hans Goudey
8d5aa6eed4 Geometry Nodes: Index switch node
Add an "Index Switch" node which is meant as a simpler version of
the "Menu Switch" from #113445 that doesn't allow naming items
or displaying them in a dropdown, but still allows choosing between
an arbitrary number of items, unlike the regular "Switch" node.
Even when the Menu Switch is included (which should be in the
same release as this), it may still be helpful to have explicit mapping
of indices, and a fair amount of the internals can be shared anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/115250
2023-11-22 16:11:32 +01:00
Bastien Montagne
7ce745a76b UI messages fixes/cleanups. 2023-11-20 12:20:58 +01:00