The select operator was getting overloaded with functionality
unrelated to selecting the strip at the mouse position.
- Don't save settings, allowing the keymap only to include
non-default options.
- Fix selecting strips overlapping the current frame
overwrite all flags.
Design Task: T76372
This part of a larger refactoring towards a more extensible architecture
in Blender: T75724
The API is defined in `BLO_read_write.h`. It adds the small data structures
`BlendWriter`, `BlendDataReader`, `BlendLibReader` and `BlendExpander`.
Those contain context about the current read/write operation. Furthermore,
it adds many functions with the prefixes `BLO_write_*`, `BLO_read_*` and
`BLO_expand_*`.
Lib linking and expanding will probably be handled by the more generic libquery
system eventually. The corresponding parts of the API can be removed then.
- ED_object_constraint_list_from_constraint was get_constraint_lb
- ED_object_constraint_list_from_context was get_active_constraints
- ED_object_constraint_active_get was get_active_constraint
- ED_object_constraint_active_set was ED_object_constraint_set_active
There is in fact no reason not to do so, RNA pointers are either to
other IDs (which is properly handled by default diffing code), or to
sub-structures that should almost always be diffed as well.
Exceptions (like backward ID pointers or strictly runtime caches and
data) are to be handled with proper 'no comparison' flag in any case.
Applying gravity to this brush does not make much sense and undo/redo
won't work correctly as it uses a different undo type.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7925
Instead of accumulating displacement for each vertex into the neighbors, accumulate the opposite displacement from each neighbor into the vertex. I think this is the same and it does not produce artifacts in Multires.
Reviewed By: sergey, brecht
Differential Revision: https://developer.blender.org/D7508
This reduce the base size of the shaderinterface from 400 to 136 bytes.
Improves memory usage and cache coherency when querying a lot of uniforms
at once.