These are converted on startup to the new type. There are still
some references left, mostly where it looked like there still needs
to be changes to properly deal with the new object type.
Grease pencil build modifier additive mode has two problems that is
causing crashes and wrong build result when drawing in additive mode:
- Not assigning `dst_to_src_curve` for previously built curves.
- The way `previous_drawing` was acquired was wrong, this gives a zero
stroke count for additive build mode, which prevented the crash while
not in drawing mode (not on key frame), but is in fact incorrect for
the algorithm.
This PR handles these problems and additive mode now works correctly
and without crashes while drawing new frames.
Pull Request: https://projects.blender.org/blender/blender/pulls/130952
These are useless now that PointerRNA has explicit default values, and
become a problem when real constructors are added to this struct. Simply
use the default empty value initialization instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/130927
Ensure no bezier curves for offset modifier, this makes it consistent
with the rest of the grease pencil modifiers for now and we will make
bezier support for the rest of the modifiers later.
Pull Request: https://projects.blender.org/blender/blender/pulls/130901
Grease pencil tint modifier in gradient mode did not do alpha mix with
the original stroke color, making original color completely black even
when gradient color has alpha. Now fixed.
Pull Request: https://projects.blender.org/blender/blender/pulls/130575
The `fmt::format` can process the format string at compile time. Currently, we
don't seem to be using that as we don't use `FMT_STRING`. Starting with C++20,
that will be the default though, and one has to explicitly opt out in places
where the string is not known at compile time using `fmt::runtime(...)`.
Currently, our code does not compile as C++20 because of that. Unfortunately, we
have many places with runtime format strings, because of i18n.
Pull Request: https://projects.blender.org/blender/blender/pulls/130392
The bug occurred when the user changed the camera of the scene.
The lineart modifier was not updating when changing the camera, but only
when changing other elements in the scene or moving the camera.
This is resolved by adding a depsgraph update for scene parameters, such
as when changing the camera.
Testing:
Add two cameras, add a Grease Pencil Collection Line Art, go into camera
perspective view and then switch to the other camera.
The Grease Pencil Line Art now updates automatically.
Co-authored-by: YimingWu <chengdulittlea@noreply.localhost>
Pull Request: https://projects.blender.org/blender/blender/pulls/129935
Cleanup to simplify code by using common terms like _first_ and _last_ in context
of predicate applying in a range just like we do for spans and range containers.
Pull Request: https://projects.blender.org/blender/blender/pulls/130380
GPv3 build modifier in "Nature Drawing Speed" mode didn't finish
building a frame when the time it took to draw those strokes by hand is
greater than the frame duration. Previous fix#129894 is only effective
for "Number of Frames" build mode. This fix moved the timing scaling
into `get_build_factor` and `get_factor_from_draw_speed` for more
granulated control in different modes.
Pull Request: https://projects.blender.org/blender/blender/pulls/130199
The cache mechanism for line art is changed during migration to GPv3,
however the code path failed to handle following cases which could lead
to a few problems:
- Line art cache isn't deleted after last line art modifier because it
coule be hidden, causing memory leaks.
- A modifier inside a multiple line art modifier sequence that doesn't
use cache would prematurely delete line art cache, causing subsequent
line art modifier to give empty result.
- When the first line art modifier is hidden (in viewport/render), the
cache is not created correctly, leading to crashes.
Now the new code logic addresses these problems properly by:
- Making sure the last visible line art modifier deletes cache.
- Giving a fresh cache pointer for modifiers that doesn't use global
cache.
- Line art cache is correctly ensured when there are modifiers that
are hidden
Pull Request: https://projects.blender.org/blender/blender/pulls/129953
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).
Pull Request: https://projects.blender.org/blender/blender/pulls/130174
Previously, some places used `curves.points_num() == 0` some other
places `curves.curves_num() == 0` to check if the geometry is empty.
Rather than having these two ways, add an `is_empty()` function
that replaces all these different checks.
Also update the curves geometry tests to use this function.
Pull Request: https://projects.blender.org/blender/blender/pulls/130168
When the duration of a frame is shorter than the build time specified in
the modifier, build modifier should shorten the build time to allow the
frame to be fully built within the frame duration. This fix made the
timing behaviour the same as GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/129894
The issue was that if the `delta_time` attribute didn't exist, the drawing
would appear immediatley.
In case we don't have any drawing speed information, the fix
makes it so that we fallback to use the number of frames
to build the strokes.
Pull Request: https://projects.blender.org/blender/blender/pulls/130035
Some modifiers expect the curves to be of type `POLY`.
For such modifiers we need to resample the curves to the
evaluated points so that the modifiers work as expected.
Resolves#129859.
Pull Request: https://projects.blender.org/blender/blender/pulls/129860
Build modifier should start building strokes at a key frame, not always
assume a starting frame of 0.
Frame restriction works the same way as GPv2, which uses absolute
frame number.
Pull Request: https://projects.blender.org/blender/blender/pulls/129774
Even though this is generally avoided, drivers don't prevent
invalid values being set. Further files from branches or files
written in the future may contain enum values not yet known.
Resolve by range checking enum values which are used to index arrays.
Line art uses `DEG_OBJECT_ITER_BEGIN` to load all objects that has a
geometry in the scene, which is kind of a hack since the beginning. This
left potential problem where the iterator could go through some objects
that line art didn't have a dependency on (e.g. other grease pencil
objects):
- Since those "other" objects often evaluates fast enough, so
line art always end up having valid data from everywhere after lengthy
mesh evaluation prior to itself, so this problem was not prominent.
- However, in rare cases, there are other objects that takes a lot of
time to evaluate, this causes line art to potentially iterate to objects
that are still invalid.
This fix will build a `Vector<Object *>` during `update_depsgraph`, and
use such list inside `DEGObjectIterSettings` to filter out objects that
the modifier isn't dependent on, thus remove the possibility of reading
objects that hasn't been evaluated.
Since Line art will not add grease pencil objects as potential geometry
inputs, all mesh/curve types of geometries generated by geometry nodes
modifier directly inside other grease pencil objects won't be loaded.
This can be mitigated by having a third mesh object that reads the
result from the grease pencil object that generates geometries, then
directly output them for line art to read.
This also fixes#128888.
Pull Request: https://projects.blender.org/blender/blender/pulls/128890
The build modifier crashes when getting lengths of cyclic curves because `evaluated_points_by_curve`
was previously always called with `cyclic` parameter set to `false`.
The `cyclic` parameter necessary for `curves::segments_num` to return correct number of segments.
Pull Request: https://projects.blender.org/blender/blender/pulls/128955
These attributes are not guaranteed to exist. So they should either be used
conditionally, or with a fallback value. The fallback value for the opacity is
obvious, but for the radius it's more tricky. There is not a consistent fallback
value across Blender unfortunately. The one I used here is used in a couple of
places.
Pull Request: https://projects.blender.org/blender/blender/pulls/128847
The layer/material/vertex group filter properties had already been added but they were
not exposed in the UI. Also the influence panel was missing. Now added in "rna_" function
of the modifier.
Pull Request: https://projects.blender.org/blender/blender/pulls/128973
Removes unused GPv2 functions in blenkernel.
Notes:
- Functions for layer masks are still in use, but annotations never
have layer masks in the first place. Would be good to remove the data
structures so we can remove the functions too.
- Some multi-frame edit functions are also still nominally used, but
multi-frame editing is not an active feature for annotations. This
should also be removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/128709
This adds an option `all_keyframes` to the `object.modifier_apply` operator.
With the option enabled, the operator will iterate through all the keyframes,
then apply the modifier and merge the result back into the original
object. This is only done for Grease Pencil objects.
This is how the default `Apply` operation worked in GPv2. This adds the
functionality back but also keeps the current `Apply` behavior for consistency
with other object types.
The UI is also changed to show both options in the dropdown menu.
Again, this is only shown for Grease Pencil objects.
With Geometry Nodes it's possible to add new layers to the geometry.
When applying, this will create a single keyframe on the first frame of
evaluation. Layers with duplicated names in evaluated geometry will
be deduplicated. It's also possible to have layers with empty names.
When applying these get renamed to `Layer` (and `Layer.001` etc.
when such a layer already exists in the original geometry).
Pull Request: https://projects.blender.org/blender/blender/pulls/128487