Commit Graph

15353 Commits

Author SHA1 Message Date
Joshua Leung
f9749ea2e7 NLA SoC: Influence of strip now gets drawn as a greyish curve on the strip
I'm not quite happy with how this works yet. It looks quite crude, and might be contributing to the clutter here. Ideas on this welcome.
2009-07-09 07:28:45 +00:00
Joshua Leung
27d80365fa NLA SoC: Toggle muting operator - HKEY
This operator provides a quick way of toggling the muted-status of several strips at the same time.
2009-07-09 01:32:13 +00:00
Joshua Leung
518911e78c NLA SoC: Assorted cleanups
* Some cleanups aimed at giving some (neglible) speedups 

* Preparation for NLA-Strip keyframes to be editable
2009-07-09 01:04:42 +00:00
Joshua Leung
5f5ddb0014 NLA SoC: Little optimisation + Drawing bugfix
* Text labels on NLA-Strips should now draw properly for most short-strips now. Previously, the padding on the text was a bit too extreme, so for very short strips (less than 4 frames or so), the text was often pushed down into the bottom-right corner of view.

* Optimised the keyframe-highlighting code for buttons a bit. Replaced the custom linear-search with the binary-search used when inserting keyframes (and for the 3d-view keyframe-indicator). There should be some theoretical improvements due to this at least...
2009-07-08 12:30:09 +00:00
Joshua Leung
665938191d NLA SoC: Minor UI-Tweaks
* When influence/time for NLA-strips are animated, settings in the other panels which used to control these are now greyed out to show that they won't have any impact over the result.

* NKey panel for Graph Editor now opens on Right-Hand Side, just like for NLA Editor. The small sub-region above the Channels region was too troublesome to work with.
2009-07-08 06:32:52 +00:00
Joshua Leung
be5293d3ad NLA SoC: Influence/Time properties for strips can now be animated
* These settings can now be edited + keyframed (using IKEY over the button only for now... other cases will fail)

* Reshuffled some of the keyframing code to make this sort of thing easier to do. Also, restored corrections for NLA-mapping when inserting/removing keyframes.


TODOS:
* animation editors don't show these keyframes yet
* the buttons don't change colour yet to reflect this state. How to do this efficiently?
* allow keyframing of these in more places
* more robust UI handling for this.
2009-07-08 05:00:10 +00:00
Joshua Leung
823bf891a1 NLA SoC: Clarifying the error message for adding transitions
NOTE: transition strips can only be added between two selected action-clips that have a gap (but no other strips) between them, and are in the same track.
2009-07-07 23:33:39 +00:00
Joshua Leung
f8c344bd17 NLA SoC: Meta Strips + F-Modifiers
F-Modifiers now work on 'all' types of NLA Strip. To get them working on Meta-strips, F-Modifiers on the Meta strip must be applied on top of those for child strips. For now, this is done by joining the lists of modifiers, and evaluating the joined list.

Currently, Transitions don't work that great with F-Modifiers yet (only the endpoints get evaluated with the F-Modifiers). Solving this is for another time...
2009-07-07 12:17:06 +00:00
Joshua Leung
d1677e36b6 NLA SoC: Recoded way that Meta-Strips are Evaluated
Previously, the quick-hack I coded for Meta-strips evaluation didn't really take into account the possibilities to use Meta-Strips as strips in their own right - i.e. reversed, muted, time-mapping-curves, influence-blending - were all unavailable. 

This commit makes the aforementioned capabilities of other strips available for Meta-Strips too. The evaluation is now kind-of recursive (as with most of the other methods which take them into account) so that each 'level' of strips get evaluated correctly within their frame-of-reference.

TODO:
* F-Modifier support for Metas...
2009-07-07 11:37:33 +00:00
Joshua Leung
e22fefc2c8 NLA SoC: Fixed bug with NLA-Transform
Strip-sorting code was buggy, as it was trying to access an invalid pointer, so the call to sort strips after transform was temporarily disabled in previous commits.
2009-07-07 10:25:55 +00:00
Joshua Leung
a86d20e5a2 NLA SoC: Quick hack - Reversed playback
Animations can now be played back in reverse, by clicking on the reversed-playback button in the TimeLine header beside the play button (NEW ICON NEEDED HERE).

I'm not sure how well this works with sound, but from what I gather, this can be quite useful for animators to use.
2009-07-07 07:29:21 +00:00
Joshua Leung
761241fcbb NLA SoC: Current Frame can now be negative
This commit is quite experimental, and might have to be reverted, but in quite a few places, the cleanups from this commit were already necessary. 

* I've left most of the image-handling functions alone, since I'm not sure how well they cope with negative indices.
* Start/End frames cannot be negative for now... any specific reasons why they should be negative?
2009-07-07 06:56:29 +00:00
Joshua Leung
dd42ad590e NLA SoC: Small cleanup in Graph Editor struct code (obsolete + commented out stuff) 2009-07-07 06:39:01 +00:00
Joshua Leung
6a320f3277 NLA SoC: Auto-Snapping Fixes (Transform)
Snap to nearest-second works again for NLA and Graph Editors
2009-07-07 06:21:38 +00:00
Joshua Leung
5fc61f03c1 NLA SoC: Fixes for bugs in transform code from previous commit
* The code to move strips between tracks now works (though it can still be a bit too eager to change tracks half-way through some transforms). 
Strips are moved up/down one strip at a time, depending on whether there is any space in the next-track in the direction you direct it to move in. 

* Auto-snapping works again. Also enabled snap-to-marker option for Graph Editor here.
2009-07-07 06:16:06 +00:00
Joshua Leung
2edef129be NLA SoC: Transform Code for NLA-Strips recoded (still buggy)
Recoded the Transform code for NLA-Strips so that they can now be moved between strips and will not get truncated when they get moved into other non-moving strips. 

Todos:
* The current code for moving strips between tracks is buggy (only goes up, and has a tendency to move up without being told to)
* Auto-snapping doesn't work yet...
2009-07-07 05:41:59 +00:00
Joshua Leung
905b138005 NLA SoC: Start of integration of Meta-strips in Transform
* Chains of selected strips are now converted to meta-strips before transforms begin, and converted back afterwards. This simplifies the transform code needed in later stages...

* Transform-flushing code for Meta-Strips should now work. There seems to be a little bit of numeric inaccuracy problems somewhere, as two strips which met at the same frame can get separated when scaling.

* Meta-strips now draw with proper text identification

* Snapping strips now properly clears meta-strips if a moved strip needs to be moved into a new track to be accomodated.

* Fixed a filter used by a selection-operator.
2009-07-07 02:12:50 +00:00
Joshua Leung
f98c3ed70b NLA SoC: Fixes for Meta-Strips and Editing
* Split strip (YKEY) now plays nicely with Transitions and Metas. Meta strips get split up into their child strips, while transitions are ignored.

* Wrapped Meta_Strip->strips in RNA

* Bugfixes in Meta-strip API functions to silence some runtime-errors...
2009-07-06 12:24:09 +00:00
Joshua Leung
1586570261 NLA SoC: More work on Meta-Strips
* Added several API functions for Meta-Strips editing. One of these (flush transform) still needs a few tweaks before it does its job well enough for all cases.

* Meta strips are now drawn with a purple-ish colour. The start/end points of the strips they encompass are shown with lines along the length of the strips, with lines starting from the top indicating start-points and lines starting from the bottom indicating end-points.

* Meta strips can be made (i.e. strips can be assigned to meta-strips) by selecting some strips and pressing Shift-G. 
Meta strips can be removed by selecting some meta-strips and pressing Alt-G.

* Strips can now be 'snapped' to start from: the current frame, the nearest frame, the nearest second, or the nearest marker; using the Shift-S hotkey. 
'Islands' of adjacent selected strips occurring in the same track are moved together as a single strip so that the start-point of the first strip is on the sepcified time, but all the relative lengths of strips stay the same. Internally, temporary meta-strips are created to facilitate this.
2009-07-06 11:06:34 +00:00
Joshua Leung
f87fcde686 NLA SoC: Start of 'Meta' Strips
Refactored the backend code/API's to support 'meta' strips (i.e. strips containing other strips). These have been implemented to be nested to 'unlimited' depths (in terms of common usages that is, though there is a very remote chance of stack-overflow in theoretrical evil cases only that shouldn't ever be encountered in production).

This paves the way for implementing the necessary tweaks needed for the transform code (in addition to some cool user-level tricks)
2009-07-06 03:44:44 +00:00
Joshua Leung
b8042f535c NLA SoC: Muting and Graph-Editor Curve visibility for (Action) Groups
Groups (the Action variety) can now be muted, and also be set to not be drawn in the Graph Editor. These settings get applied to all the F-Curves within the group, overriding any settings individual F-Curves might have, allowing users to quickly mute or hide groups of curves without having to go through clicking on all of them.

Also, added a flag that can be used to set the curve visiblity on AnimData level too. This will be enabled in a future commit.
2009-07-03 10:28:10 +00:00
Joshua Leung
66efea5e2d NLA SoC: Toggle for 'Editing in Place'
The 'pin' icon beside the name of the active Action when tweaking some strip's action can be used to toggle between editing the Action's keyframes in 'mapped' time or in 'un-mapped' time.
2009-07-03 04:48:44 +00:00
Joshua Leung
a07d1ea3ea NLA SoC: Quick hack to get layer buttons in 3D view updating visible layers correctly.
Now it is possible to load old files and be able to switch layers to show/hide objects AND have that reflected in the Animation Editors which rely on the scene layers being set correctly.
2009-07-03 04:24:19 +00:00
Joshua Leung
5e92ddece3 NLA SoC: Merge from 2.5
21301 to 21329
2009-07-03 01:57:38 +00:00
Joshua Leung
28d371d117 NLA SoC: Assorted fixes
* Made NLA Editing functions more aware of transitions. 
- A transition can only be added between a pair of action-clips. Previous, two transitions could be added next to each other, which has undefined behaviour
- Deleting a strip with transition(s) on either side will remove the transitions too. Feedback welcome on this
- The 'type' setting for NLA-Strips is no longer editable. This was dangerous as it could result in transitions with undefined behaviour (though nothing would happen).

* Menus for adding F-Modifiers now only show relevant modifiers (i.e. 'Invalid' is not included in the list, and 'Cycles' doesn't need to be shown for NLA since we've got repeat)

* Function Generator and Noise F-Modifiers now have complete GUI's. A few settings were missed during the porting process.

* F-Modifier buttons now have their source-ID's included in the RNA Pointers used. This didn't get them animateable directly, but is a step closer.
2009-07-03 01:10:46 +00:00
Joshua Leung
e55d90b340 NLA SoC: Added buttons for animating NLA-Strip Influence/Speed
These buttons are found in the Evaluation panel, but are currently disabled as I've yet to add the proper code to ensure that animating these will work correctly. They will hopefully be working before the end of the day.
2009-07-02 23:36:16 +00:00
Joshua Leung
e9c85406e4 NLA SoC: UI-Drawing for Generator and Envelope FModifiers Restored
These now use a hybrid drawing approach - using the layout engine for just layouts, but still mostly using old-style buttons in many places where button callbacks and/or special data-access methods are needed (or where RNA wrapping isn't in place yet).
2009-07-02 23:27:11 +00:00
Campbell Barton
fb5f9273eb cmake support for building without fluidsim 2009-07-02 22:22:35 +00:00
Brecht Van Lommel
093ff8202c 2.5: Physics Buttons
All kinds of changes to get it ready for UI layouts. This means RNA
and operators should be working correct, but most buttons are still
not actually there yet.

* Added near empty soft body, fluid, field and collision panels,
  tweaks to cloth panels.
* Fluid bake works, but without escape or showing any progress.
* Fluid/Softbody/Cloth/Collision can now be both added as modifiers
  or in the physics panels.
* Missing: fields & soft body for particles.
* Missing: proper updating softbodies, guess this code still needs
  updates after pointcache refactor?
2009-07-02 19:41:31 +00:00
Ton Roosendaal
5a0896e1a3 2.5
Cleanup of scroller drawing in 2D windows.

Before:
http://download.blender.org/institute/rt11.jpg
After:
http://download.blender.org/institute/rt12.jpg

Will add 'zoom' widget circles later, as mockupped here:
http://www.reynish.com/files/blender25/fcurve_scrollbar.png

Also note the scale values are inside scroller; drawing it
on top conflicts with current frame item and markers.

Currently scroller disappear entirely when view is total.

For Joshua:
To make sliders behave nicely, the boundbox (v2d->tot) has to
be refreshed on each change. I've added it in graph drawing
now, but it could be notifier based I guess... not sure what
the correct anim api call would be. Can discuss tomorrow!

On todo:
Layout config hints so people can make scroller positions swap.
2009-07-02 18:12:46 +00:00
Joshua Leung
441bcaae2e NLA SoC: FModifier drawing converted to use Layout Engine
* Most of the F-Modifiers have been ported to use the layout engine + RNA for drawing their buttons now. This plays much nicer with various button-layouts.
--> As a nice demo, try adding a Noise Modifier to a NLA-strip, and change the 'size' setting to about 2 to see some effects.

* Generator and Envelope modifiers haven't been ported yet since they're quite complex (requiring more time + energy), and as such, have been made to have some temporary error prints instead. Will check on this tomorrow.

* Finished/cleaned up the RNA-wrapping of most FModifiers. 


TODO's (help requested... Brecht?):
Generator modifier's UI cannot be wrapped yet using the layout engine (though I might try using the old system only), as I'm having some trouble wrapping the coefficients array for this (see rna_fcurve.c - rna_def_fmodifier_generator())
2009-07-02 12:41:03 +00:00
Campbell Barton
aefa7b626a out own Py_GetPath() function to replace pythons, so we can bundle python modules with blender, #if 0'd for now but having it is useful for testing.
This works by copying /usr/lib/python3.1 to a dir called "python", next to blenders "ui" and "io" dirs.
2009-07-02 12:11:20 +00:00
Ton Roosendaal
c7bd0d1248 2.5
More toolbar functionality for workflow review.

- Split the region in two parts, bottom has the Tool Properties, the
  top part shows 2 panels, one for python defined tools, other for a
  "tool shelf" which (later) will get saved in files.
- Added a full context driven framework for this toolbar, showing 
  the tools depending on 3D window 'mode'. Both python defined tools
  as the shelf respect this. So - for example - you will see different
  tools in editmode mesh, as in vertex paint mode, etc.
- First template for the python tools will be committed after this commit;
  it has placeholder tools to just show/test functioning.

NOTE: if you had saved a layout that shows tools region, open/close it
once to get the new region created for properties.

TODO:

- Moving paint properties to tool settings
- Test a layout with horizontal toolbar (without properties)
- Bring back floating panels, and put tool-properties here. (as option)
2009-07-02 11:23:19 +00:00
Joshua Leung
6b784a80f0 NLA SoC: F-Modifiers working on NLA Strips
* Using the Ctrl-Shift-M hotkey, F-Modifiers can be added to all the selected strips.

* F-Modifiers can also be added/tweaked from the NLA N-Key properties. The UI now uses the same code as for the graph editor ones.

The UI drawing here is currently messed up from the NLA side, since it seems combining normal layout stuff and old-style uiBlocks doesn't seem to work too well (BUT! the buttons are at least functional).
Next up, I'll need to recode the buttons panel for the Graph Editor so that all of the drawing can be migrated over to use the new layout engine.
2009-07-02 06:41:10 +00:00
Joshua Leung
f3c47a66b0 NLA SoC: Separating out F-Modifier API
* F-Modifier API is now in its own file in blenkernel
* Renamed and refactored these so that they're no dependent on F-Curves, since all they really used was the fcu->modifiers list
* Added missing license blocks to a few files
2009-07-02 05:25:14 +00:00
Joshua Leung
b47605d841 NLA SoC: Separating F-Modifier UI drawing into its own file
* F-Modifier UI drawing/handling is now defined in a separate file so that it will be more suitable for inclusion into the NLA Editor's buttons.

* Started removing F-Curve dependence from the modifier drawing code, which wasn't strictly necessary

* Fixed F-Curve RNA wrapping to correctly use FPoints instead of the bulkier BPoints. Although nobody was likely to have encountered bugs here yet, this would almost certainly have contributed to some segfaults/data corruption along the track.
2009-07-02 04:47:36 +00:00
Joshua Leung
3373850e95 NLA SoC: Bugfix for Auto-Keyframing version patching
When auto-keying is enabled, the insertion mode is no-longer blank. The version patching code now takes this into account, but the conversion doesn't work for existing .b25.blend defaults files though.
2009-07-02 03:50:20 +00:00
Joshua Leung
b1a106dd49 NLA SoC: Merge from 2.5
21210 to 21300

Note to self: the next merge will be messy again, since 2 commits occurred this one was complete
2009-07-02 03:32:57 +00:00
Joshua Leung
78939898c7 NLA SoC: Adding some files that seem to have been missed during some merges. Hopefully all of these should really be in the repositry... 2009-07-02 02:53:18 +00:00
Joshua Leung
1588de008a NLA SoC: Separated 'Built-In Function Generator' FModifier into a separate FModifier
Started cleaning up FModifiers in preparation for allowing them to be used on NLA Strips. 

This commit separates the 'Built-in Function' mode for the Generator modifier out into its own modifier, since it was being quite frequently used (and the RNA wrapping for this used to be quite hackish). 

BACKWARDS COMPATABILITY WARNING:
Old files with FModifiers saved (i.e. old 2.5 files, but not any others) will not load correctly as a result of these changes (the wrong modifiers will be shown). I've decided that there are not likely to be many files affected by this yet, but doing this will result in a much nicer modifiers-define list in the long run.
2009-07-02 02:12:37 +00:00
Joshua Leung
ede921fdfa NLA SoC: Proper poll callbacks for Graph Editor
For now, some of these polls may be a bit too restrictive, but at least we have some unified+cleaned bases to work from now (instead of relying on the generic ED_operator_area_active).
2009-07-02 01:01:18 +00:00
Brecht Van Lommel
421f44278c 2.5: Lists for vertex groups, shape keys, uvs, vertex colors.
RNA
* Added the relevant active_*_index properties, with proper
  get/set/range, updates and notifiers.
* Context.tool_settings.
* ToolSettings.vertex_group_weight.

Operators
* MESH_OT_uv_texture_add/remove
* MESH_OT_vertex_color_add/remove
* MESH_OT_sticky_add/remove
* OBJECT_OT_vertex_group_add/remove/assign/remove_from/
  select/deselect/copy/copy_to_linked
* OBJECT_OT_shape_key_add/remove

UI
* Some updates and cleanups in list template code.

Known issue: when going in & out of editmode, uv textures and vertex
colors dissappear. I thought me->edit_mesh would be NULL when not in
edit mode but it is not?
2009-07-01 22:25:49 +00:00
Brecht Van Lommel
cda566d646 2.5: Fix a case of using freed memory in event handling. 2009-07-01 22:16:16 +00:00
Campbell Barton
666ce6de80 needed for building with py2 2009-07-01 20:55:32 +00:00
Elia Sarti
594c8802d7 Added support for collection parameters also for RNA_function_call_direct family of functions. The syntax for passing collection parameters is similar to passing pointers where you pass first the RNA type and then the ListBase representing the collection. The format specifier is "C" instead of "O", e.g.
RNA_function_call_direct_lookup(C, reports, ptr, "do_something", "sC", "some string value", &RNA_SomeItemType, listbase); 

Note that from python you could in theory pass collections of items each of a different type while using this API you can't. I don't think this should be a problem as RNA supports collections this way anyway (i.e. where items are all of the same type or inherit from the same base type).

Also a small fix for pointer parameters.
2009-07-01 19:56:50 +00:00
Campbell Barton
1a86cd6dcd slice support working in py3 for Vector and Matrix types.
Added slice to PyRNA collections and arrays (py3 only).

eg.
some_verts = mesh.verts[0:10]
some_rna_array[4:-1] = [0,1,2,3]

Collections dont support assignment, when assigning slices, resizing the array isnt support like with python lists.
2009-07-01 13:31:36 +00:00
Brecht Van Lommel
82055c8217 RNA
* Mesh.add_geometry, Mesh.update and make indices editable. This
  is without checking if they are valid still, no time now to
  implement this.
* Also fix warnings in rna_ui.c, and a bug in CDDM_calc_edges.

Example code:

co = [0.0, 0.0, 0.0] + [1.0, 0.0, 0.0] + [0.0, 1.0, 0.0] + [1.0, 1.0, 0.0]
faces = [0, 1, 2, 0] + [1, 3, 2, 0]

mesh.add_geometry(4, 0, 2)

mesh.verts.foreach_set("co", co)
mesh.faces.foreach_set("verts", faces)

mesh.update()
2009-07-01 12:19:00 +00:00
Joshua Leung
66c8627820 NLA SoC: Renamed a few options for the Mirror operators since their purpose wasn't clear (in practice) 2009-07-01 01:17:58 +00:00
Nicholas Bishop
0fabb2039b 2.5/Sculpt:
== Re-added smooth stroke ==

UI: toggle is just in the sculpt menu for now. Also changes the sculpt paint cursor slightly, draws a line between previous and current locations.

It's a different implementation than in 2.4, works like this:

The stroke interpolates between the last mouse location and the current location, weighted towards the previous location. If the stroke gets within a certain radius of the current mouse location, the stroke stops. This radius allows for sharp turns in the stroke.

Todo: there are two hard-coded parameters that should become user settable, that's the weighting between previous and current locations, and most important, the no-update radius.

Note also that this option was added as a per-brush flag, worth discussing whether that's the correct place, or whether it should be a sculpt setting like symmetry?

== Improved stroke spacing ==
The previous implementation of stroke spacing simply guaranteed that stroke dots would not occur any closer than the space setting. It now forces stroke dots to always be the specified distance apart.

Todo: Performance gets pretty awful with a small spacing setting, this needs optimization.
2009-06-30 23:06:50 +00:00
Campbell Barton
5403edf8ff disabling foreach_get/set for python2.x, since it uses new buffer api. 2009-06-30 21:59:21 +00:00