Commit Graph

10674 Commits

Author SHA1 Message Date
Brecht Van Lommel
fa9b01908f Bugfix: modified the tooltip to indicate that the maximum length option
for particle paths applies to children.
2008-05-07 12:23:51 +00:00
Campbell Barton
5e493eeb19 Setting frame in python allowed negative numbers (was casting to a short with no clamping!)
disable capslock option isnt used anywhere.
2008-05-07 07:57:18 +00:00
Campbell Barton
4aa8dd0b63 fix for [#10290] Wire object hid in the back of soled obj.
reverse wire draworder logic from r4059, wire-only meshes were not using a depth buffer which meant they would not be visible at 
all, if they were after an overlapping solid object in the scene (had this problem for peach too).
2008-05-07 00:37:38 +00:00
Campbell Barton
7d2e366e8f fix for [#10180] File Browser buttons disappear after clicking on Window Type button
Spent some time looking into what this could break and it seems like a safe change.
2008-05-06 23:58:15 +00:00
Benoit Bolsee
881802d8a3 BGE patch #10492 approved: getLinearVelocity() now can provide local velocity as well. This patch is harmless and backward compatible; it can go safely into 2.46 release 2008-05-06 20:55:55 +00:00
Andrea Weikert
917865b504 == bugfix ==
[#10312] Append Link (image browser) bug if combined with Open window
The only place where the special handling in newspace is relevenant is when
opening it with the windowtype_pupmenu. All other overlaying windows( render in image space, scriptspace)
should leave imagebrowser/filebrowser space alone.
2008-05-06 19:29:37 +00:00
Campbell Barton
c0d981f6db patches
[#10529] -p command line option fix
[#8844] Glossy controls Python API
2008-05-06 18:57:24 +00:00
Campbell Barton
4255f3c7ab made python add mesh module respect blenders user settings for editmode and view align.
added sys.cleanpath() was a patch in the tracker but blender's internal path cleaning is now more general and can be used from 
python.
2008-05-06 17:54:55 +00:00
Brecht Van Lommel
722f24d153 Fix for bug: drawing x-ray and transparency with sets didn't
work well, now it draws those type of objects from sets also
at the end.
2008-05-06 15:31:17 +00:00
Kent Mein
3ba9069c04 Fixes Makefiles for mac_compat_glext.h by updating some include paths.
Kent
2008-05-06 09:43:28 +00:00
Brecht Van Lommel
04d2a8badc Fix for bug #10734: mirror modifier crash with no axis
enabled for mirroring around.
2008-05-06 08:35:19 +00:00
Joshua Leung
ee87af1e16 Bugfixes:
* NLA scaling was being incorrectly handled with fractional values. This was caused by clamping to integers instead of floats when making sure the scale value was positive. 

* Added checks to help prevent some weird cases that may sometimes occur and cause problems
2008-05-06 07:10:30 +00:00
Peter Schlaile
2b1797d07b == FFMPEG ==
Fixes: [#10703] loading an .avi captured by dosbox causes a segfault
We shouldn't try to close a codec, if we haven't managed to open one... :)
2008-05-05 22:08:50 +00:00
Brecht Van Lommel
b6f5679cf5 Fix for bug #10542: changing particle visualisation type from object to
something else didn't work correct.
Fix for bug #10478: particle system point cache problem.
2008-05-05 21:10:32 +00:00
Brecht Van Lommel
95ed34be4a Fix for bug #10444: environment map crash with qmc. 2008-05-05 17:43:13 +00:00
Brecht Van Lommel
d5ffcda5dc Fix for bug #10347: particles reset with orbit around selection
option, was doing unnecessary dependency graph calls.
2008-05-05 17:41:14 +00:00
Kent Mein
b36fe51c7d Fixed some indentation, I stumbled across (spaces vs tabs)
and also removed return 0 from a void stub.

Kent
2008-05-05 17:29:11 +00:00
Kent Mein
4c0bcbf4da fix for bad indexing found by Cyril Brulebois
Its making the identity matrix so I just removed the initalizing values
that were out of bounds.

Kent
2008-05-05 17:26:33 +00:00
Joshua Leung
945a083e70 Bugfix:
IPO-Smooth should now give better results. It uses a moving-window approach, which looks at two points on either side of the point in interest (a total of 5 in optimal conditions), and does a weighted average on it.
2008-05-05 06:38:19 +00:00
Campbell Barton
02afc94932 fix for [#10458] Rc4 Blender crash when activate playback FPS than Alt+A to play animation. 2008-05-05 06:30:19 +00:00
Campbell Barton
65b2f4397c matt ebb found a case where removing the "Real" world button was bad. 2008-05-05 01:46:35 +00:00
Ken Hughes
17db1906c8 Fix potential buffer overflow (found by Cyril Brulebois). 2008-05-05 00:42:18 +00:00
Benoit Bolsee
cf654b44b6 Fix BGE bug in patch #8724 (memory optimization): serious problem with alpha texture when Use Blender Material is active and several objects have same texture. This bug messes up greatly with OpenGL texture. The GE is not usable without this fix. 2008-05-04 21:14:38 +00:00
Peter Schlaile
32099649e3 == Sequencer ==
Added the missing directory selector button for proxy custom storage...
2008-05-04 17:03:10 +00:00
Campbell Barton
c734c0b199 hopefully the last one... 2008-05-04 15:56:59 +00:00
Peter Schlaile
175a0c34f7 == Sequencer ==
Fixed order of operation in 3-way color corrector according to

http://rebelsguide.com/forum/viewtopic.php?t=810

Thanks to mindrones for pointing this out.
2008-05-04 15:39:27 +00:00
Campbell Barton
6c05a92fe1 missed out on some BLI_convertstringcode's, also found that playing relative quicktime paths from the python api never worked, was using the 'Scene' type cast to a char. 2008-05-04 15:02:48 +00:00
Ken Hughes
7aa6833499 More compiler fixes for BLI_convertstringcode calls 2008-05-04 14:14:09 +00:00
Joshua Leung
e6be454787 More compiler fixes for BLI_convertstringcode calls 2008-05-04 11:09:30 +00:00
Campbell Barton
5e3f871f65 also look for ndof plugin in $HOME/.blender/plugins/3DxNdofBlender.plug, for linux distro's where blender is installed in /usr/bin/blender, installing plugins in /usr/bin/plugins would not be acceptable. 2008-05-04 11:00:33 +00:00
Joshua Leung
0dfd373c39 More fixes for compiling 2008-05-04 10:48:45 +00:00
Joshua Leung
b7de3918fb Fix for compiling with FFMPEG enabled due to BLI_convertstringcode 2008-05-04 10:28:10 +00:00
Campbell Barton
110f927c63 Changed frame numbering to only alter hashes if they are in the filename (not the directory name) to fix bug [#10566] File Open Dialog replaces '#' with '0' in directory names.
removed frame numbering from BLI_convertstringcode into its own function (BLI_convertstringframe), many uses of BLI_convertstringcode were passing dummy frames values anyway.
in cases where adding the current frame number to a filename is needed run BLI_convertstringframe(...) after BLI_convertstringcode(...)

There are some cases Im not sure BLI_convertstringframe is needed, these have been commented as todo, but at least have the same functionality they used to.
2008-05-04 09:41:15 +00:00
Campbell Barton
275f1b6f49 own error assigning a value out of array bounds thanks Cyril Brulebois for pointing this out. 2008-05-03 09:35:20 +00:00
Joshua Leung
f190e4e0e2 Added missing menu entries for Preview Range tools 2008-05-03 02:50:07 +00:00
Willian Padovani Germano
5ad6b3f8dd == PyNodes ==
More bug fixing, reports by Juho (bebraw) Vepsalainen (thanks!)

#10340: a recent fix I made broke handling of pynodes with buggy scripts when loaded from a .blend. (This may have been the reason for #10341, too, caused by saving buggy typeinfo.)

http://projects.blender.org/tracker/?func=detail&atid=125&aid=10340&group_id=9
2008-05-02 20:41:33 +00:00
Benoit Bolsee
e7a106625c BGE bug fix: set parent actuator change the orientation of object 2008-05-02 17:22:28 +00:00
Benoit Bolsee
f0a41d9d97 Partially revert BGE bug fix #8863: don't send keyboard sensor positive pulse on level, this would badly interfere with keyboard sensors controlling set scene/restart scene actuators. Only send negative pulse on level to stop actuators after scene suspend 2008-05-02 15:47:08 +00:00
Jean-Luc Peurière
b846e7a3bf fix for #7314
solution provided by Leandro Inocencio
2008-05-02 15:45:15 +00:00
Jiri Hnidek
e1090eed41 Fix for bug #8825. find_first_point() finds first points of implicite surface in better way now. It goes
from center of every metalement to 26 directions and try to find every place, where implicite function 
crosses zero value. Size of step is size of polygonization cube. It can be proofed, that smaller size of step 
is useless.
2008-05-02 12:43:46 +00:00
Brecht Van Lommel
71284880d3 Bugfix: reading in function pointers from a 64 bit .blend on 32 bit
gave "memory block reconstruct: end corrupt" errors. This bug was
harmless, just gave ugly error messages.
2008-05-02 10:22:44 +00:00
Willian Padovani Germano
9ea5788c37 == PyNodes ==
Bug #10104 reported by bebraw: missing check for how many node sockets were being created by a pynode script. Too many (more than MAX_SOCKET == 64) would crash Blender.

http://projects.blender.org/tracker/?func=detail&atid=125&aid=10104&group_id=9

Notes: moved the MAX_SOCKET define from node.c to BKE_node.h so I could use it in Node.c. Also improved error reporting in pynodes when errors occur in the init stage.

Thanks Juho (bebraw), Tom (assigned the bug to me) and Brecht (mentioned the MAX_SOCKET define).
2008-05-01 22:28:18 +00:00
Benoit Bolsee
d99ddc5cf8 Fix BGE bug #8863: Keyboard Sensor does not send negative pulse if key released while scene suspended. The fix covers keyboard and mouse sensor 2008-05-01 20:43:18 +00:00
Campbell Barton
57b819301c stop centering objects from moving children 2008-05-01 20:31:57 +00:00
Campbell Barton
ca83969287 deleting a vertex group didn't update the buttons window when the 3d view wasnt open. it also didn't update the 3dview weight paint colors.
copying a group kept appending "_copy" and rose an error when the string was too long. now just add one _copy prefix and number uniquely.
2008-05-01 19:46:05 +00:00
Ken Hughes
a87d82023a Add library.name attribute, which returns the actual library name used by blender (this may be different from the library.filename attribute). 2008-05-01 18:52:26 +00:00
Campbell Barton
3eac2b2faa fix for [#10148] 3D preview render does not update on mouse rotate and pan
(own fault when replacing magic numbers)
2008-05-01 18:46:50 +00:00
Martin Poirier
8c1b594ed3 Surface bugfix (reported by jms on the french newsgroup)
Adding Donut or Sphere surfaces with the Align to View option turned on added broken surfaces.

Those two surface type were always aligned in the past and their creation method were not made to deal with this. Fixed now (that is, they are aligned to view and created correctly if the option is on).

There might be other cases of this bug elsewhere.
2008-05-01 18:16:21 +00:00
Brecht Van Lommel
0d1aa8d7bf Fix for bug #10144: "set editable" on a disabled particle system
could cause crashes.
Fix related to bug #10198: particle mode didn't respect undo steps
set to 0.

Also made the memory statistics print (ctrl+alt+shift+q) use the
more human readable form to give an overview, instead of printing
out a python script.
2008-05-01 17:31:01 +00:00
Benoit Bolsee
31adad5b4d Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game. 2008-05-01 16:00:59 +00:00