The offsets were filled with the same value,
but they must be the total accumulated point count.
Differential Revision: https://developer.blender.org/D15374
This commit moves the subdivide curve node implementation to the
geometry module, changes it to work on the new curves data-block,
and adds support for Catmull Rom curves. Internally I also added
support for a curve domain selection. That isn't used, but it's
nice to have the option anyway.
Users should notice better performance as well, since we can avoid
many small allocations, and there is no conversion to and from the
old curve type.
The code uses a similar structure to the resample node (60a6fbf5b5)
and the set type node (9e393fc2f1). The resample curves node can be
restructured to be more similar to this soon though.
Differential Revision: https://developer.blender.org/D15334
This is not strictly speaking a regression, this worked before partial
resync was introduced purely because the whole override hierarchy was
systematically re-built.
But support for material pointers in obdata (meshes etc.) was simply not
implemented.
NOTE: This commit also greatly improves general support of materials in
liboverrides, although there is still more work needed in that area to
consider it properly supported.
We do not (currently) consider other ID types as 'end points' justifying
to create an override hierarchy, however if the 'root' ID (i.e. the ID
the user selected as base to create the override) is not an object or
collection, we still want to check all of its dependencies.
This fixes e.g. if a material depends on another Empty object, and user
tries to hierarchy-override that material, its Empty dependency not
being overridden.
Change the behavior of the "Frame start" and [Frame] "End" fields of an
NLA Strip in the NLA editor.
Frame Start now behaves like translating with {key G} and moving the
mouse. It also updates the Frame End to ensure the strip remains the
same length.
Frame End changes the length of the strip, based on the Repeat property.
If there are no repeats (i.e. number of repeats = 1) the underlying
Action will change length, such that more or less of its keyframes will
be part of the NLA strip. If there are repeats (i.e. number of repeats
smaller or larger than 1), the number of repeats will change. Either
way, the effective end frame off the strip will be the one set in the
Frame End slider.
The old behavior of stretching time has been removed. It is still
possible to stretch time of a strip, but this no longer automatically
happens when manipulating the Frame Start and Frame End sliders.
**Technical details:** new RNA properties `frame_start_ui` and
`frame_end_ui` have been added. Changing those values (for example via
the sliders, but also via Python) trigger the above behavior. The
behavior of the already-existing `frame_start` and `frame_end`
properties has been simplified, such that these can be set from Python
without many side-effects, simplifying import of data into the NLA.
Reviewed By: sybren, RiggingDojo
Differential Revision: https://developer.blender.org/D14658
- Use API calls to access frame-data as PyFrameObject is now opaque.
- Update opcodes allowed for safe driver evaluation.
**Details**
Some opcodes have been added for safe-driver evaluation.
Python 3.11 removes many opcodes - the number of accepted opcodes in
Blender's listing dropped from 65 to 43) however some new opcodes
also needed to be added. As this relates to security details about newly
added opcodes have been noted below (see [0] for full documentation).
Newly added opcodes:
- CACHE:
Used to control caching instructions.
- RESUME:
A no-op. Performs internal checks.
- BINARY_OP:
Implements the binary and in-place operators,
replacing specific binary operations.
- CALL, PRECALL, KW_NAMES:
Used for calling functions, replacing some existing opcodes.
- POP_JUMP_{FORWARD/BACKWARD}_IF_{TRUE/FALSE/NONE/NOT_NONE}.
Manipulate the byte-code counter.
- SWAP, PUSH_NULL.
Stack manipulation.
Resolves T99277.
[0]: https://docs.python.org/3.11/library/dis.html
New opcodes added since 3.7 meant some actions such as `len()`
were disabled in safe py-driver execution.
The following opcodes have been added, see [0] for details:
- ROT_FOUR: similar to existing ROT_* opcodes, added v3.8.
- ROT_N: similar to existing ROT_* opcodes, added v3.10.
- GET_LEN: Push len(TOS) onto the stack, added v3.10.
- IS_OP: for ternary operator, added v3.9.
- BUILD_SLICE: access `slice` built-in, doesn't expose new
functionality beyond existing `__getitem__` access.
[0]: https://docs.python.org/3.10/library/dis.html
Blender wouldn't start with Python 3.11 because of an error in
Py_TPFLAGS_HAVE_GC usage for `bpy.app.handlers.persistent`.
Remove this flag as it's not necessary.
Part of fix for T99277.
This is just a theoretical improvement currently, I won't try to justify
it with some microbenchmark, but it should be better to use the
specialized single and span virtual arrays when slicing a `GVArray`,
since any use of `GVArrayImpl_For_SlicedGVArray` has extra overhead.
Differential Revision: https://developer.blender.org/D15361
This was reported as part of D15219 but it is a problem in master, not
in the patch.
EEVEE is drawing with a cheap sampling when navigating or painting, but
we need to clear the painting flag when we are done painting.
For a rainy day: DRW_state_is_navigating() should be renamed to indicate
that it also checks for the painting flag.
The problem was the last point had the original point, but the previous one not, so the loop ends before checking last point.
The solution is avoid the loop exist if the function is checking the previous point before last one.
Regression in [0] caused operations such as file-load or file-new
from any window besides the first to write into the freed:
`wmWindow.eventstate`.
Resolve by copying the event instead of restoring the region relative
cursor position after modifying it.
[0]: 789b1617f7
Improves UV Straighten in several ways:
- Operate on entire selection.
- One straighten for each selected island.
- Prefers pins to anchor the endpoints of the resulting line.
Differential Revision: D15121
Resolves: T78553
Renaming is a nice example of a feature that shouldn't need a specific
implementation for a specific view type (e.g. grid or tree view). So it's
something that can be supported in the general view code. Individual views can
use it "for free" then. This ports the view level part of the renaming code,
the view item level part of it can be ported once we have a common base class
for the view items.
No user visible changes expected.
There's plenty of duplicated code in the grid and the tree view, and I expect
this to become more. This starts the process of unifying these parts, which
should also make it easier to add new views. Complexity in the view classes is
reduced, and some type shenanigans for C compatibility and general view
management can be removed, since there is now a common base type.
For the start this ports some of the view reconstruction, where the view and
its items are compared to the version of itself in the previous redraw, so that
state (highlighted, active, renaming, collapsed, ...) can be preserved.
Notifier listening is also ported.
If you remove the default font from the project, the node will not
have the selected font. In this case, there is no check that the font
does not exist. This suggestion adds an error message if the font
is not specified.
Differential Revision: https://developer.blender.org/D15337
This refactor had two main goals:
* Simplify the sampling code by using an algorithm with fewer special cases.
* Generalize the sampling to support non-sorted samples.
The `SampleSegmentHint` optimization was inspired by `ValueAccessor` from
OpenVDB and improves performance 2x in my test cases.
Differential Revision: https://developer.blender.org/D15348
This is the start of a geometry node to do edge, vertex, and face
bevels.
It doesn't yet do anything but analyze the "Vertex cap" around
selected vertices for vertex bevel.