With the end goal of simplifying ownership and memory management,
and allowing the use of `get_name` in contexts without statically
allocated strings, use `std::string` for the return values of these two
operator type callbacks instead of `const char *` and `char *`.
In the meantime things get uglier in some places. I'd expect `std::string`
to be used more in the future elsewhere in Blender though.
Pull Request: https://projects.blender.org/blender/blender/pulls/110823
This makes it so that in the layer tree UI layers that have an
invisible parent will render their visibility icon as inactive (faded).
Same for the locked icon.
This caused confusion when Bastien passed an empty string to the ID
template, expecting that it would ensure no default label is placed, but
it caused the layout to be split. This is because we'd still add an
empty label in this case.
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944
In RNA collections storing ID references, the name of the collection
item may not always be unique, when several IDs from different libraries
are present.
While rare, this situation can become deadly to liboverride, by causing
random but exponential liboverride hierarchies corruptions.
This has already been alleviated by using preferably both name and index
in items lookup (a05419f18b) and by reducing the risk of name collision
in general between liboverrides and their linked reference (b9becc47de).
This commit goes further, by ensuring that references to items of RNA
collections of IDs stored in liboverride operations become completely
unambiguous. This is achieved by storing an extra pointer to the item's
ID itself, when relevant.
Lookup then requires a complete match `name + ID` to be successful,
which is guaranteed to match at most a single item in the whole RNA
collection (since RNA collection of IDs do not allow duplicates, and
the ID pointer is always unique).
Note that this ID pointer is implemented as an `std::optional` one
(either directly in C++ code, or using an new liboverride operation `flag`
in DNA). This allows to smoothly transition from existing data to the
added ID pointer info (when needed), without needing any dedicated
versioning. This solution also preserves forward compatibility as much
as possible.
It may also provide marginal performances improvements in some cases, as
looking up for ID items in RNA collections will first check for the
ID pointer, which should be faster than a string comparision.
Implements #110421.
Pull Request: https://projects.blender.org/blender/blender/pulls/110773
This patch includes set of smaller changes to address visual
inconsistencies and bugs:
- Strip previews are drawn under title bar
- All strip previews now disappear when there isn't enough space for
drawing
- Like the sound strip, the color strip expands to fill the whole strip
when there is little vertical space, "taking over" the strip title
Color is more important visual indicator than the name of the strip
- Disabling strip title no longer disables strip handle frame previews
- All strip previews are now be affected by the "Show overlays" toggle
- Turning off strip text overlay no longer makes the color strip
preview disappear
No user visible changes expected, except of new experimental feature
option.
------------------------------------------------------------------------------
This introduces asset shelves as a new standard UI element for accessing
assets. Based on the current context (like the active mode and/or tool), they
can provide assets for specific workflows/tasks. As such they are more limited
in functionality than the asset browser, but a lot more efficient for certain
tasks.
The asset shelf is developed as part of the brush assets project (see #101895),
but is also meant to replace the current pose library UI.
Support for asset shelves can quite easily be added to different editor types,
the following commit will add support for the 3D View. If an editor type
supports asset shelves, add-ons can chose to register an asset shelf type for
an editor with just a few lines of Python.
It should be possible to entirely remove `UILayout.asset_view_template()` once
asset shelves are non-experimental.
Some changes are to be expected still, see #107881.
Task: #102879
Brush asset workflow blog post: https://code.blender.org/2022/12/brush-assets-workflow/
Initial technical documentation: https://developer.blender.org/docs/asset_system/user_interface/asset_shelf/
Pull Request: #104831
Text of preview-tile widgets would change color while pressing the mouse
button on them, this wasn't useful and just made the UI feel glitchy.
The widget background already indicates the state well.
Preview-tile widgets are currently only used in the asset view template.
More usages will be introduced in the asset-shelf patch (#104831).
Use const arguments for array input arguments as there
is no reason for them to be modified.
Using non-const arguments meant some functions
(uiTemplateNodeSocket for e.g.) couldn't use 'const' qualifier so the
generated type signature would match.
Also use suffix "_num" instead of "_len" for array lengths, ordering
these arguments after the array (in keeping with Blender's conventions).
The curve UI template can display several curves, typically Combined,
Red, Green, and Blue. Each is displayed by clicking a shortened button
C, R, G, B. The equivalent exists for Hue, Saturation, Value.
These single-lettered buttons can be translated using the already
extracted color letters.
R, G, B, H, S, and V all use the default translation context to refer
to the color already, so they do not need an extra context. C however
is already used for the letter in the context of vector
comparisons (as in A, B, C), so we add a Color context to disambiguate
it.
Pull Request: https://projects.blender.org/blender/blender/pulls/110491
No user visible change expected.
Right-clicking a view item is supposed to activate it and display the
context menu. However, nested buttons could "swallow" the right click
event. Ensure the view item is still activated.
Context is needed to import and instantiate assets correctly. Previously
the context was stored as "evil" pointer in the drag data. Since
77794b1a7b, context is passed to the dragging callbacks doing the asset
import, so the context doesn't need to be stored that way anymore and
can simply be passed to the import function.
This implements the main aspects of changes to blendfile compatibility
as designed in #109151:
* Blender files which file minversion is newer than current Blender
executable won't be loaded at all.
* Blender files which file version is newer than current Blender will
triger systematic warning to user:
* In the status info bar (lower right corner in default UI).
* When attempting to save (overwrite) them.
This means that the file minversion becomes a hard limit, and not a
soft, warning-only as it used to be. Further more, forward compatibility
warning is now systematic (instead of depending on file minversion),
and more visible for users.
See also https://wiki.blender.org/wiki/Process/Compatibility_Handling
for details over the new policy.
Technically:
* Opening any file with a minversion newer than current Blender file one
now triggers an early abort, with an error message reported to the user.
This is handled by a new utils called from `blo_decode_and_check`.
* Any file newer than current Blender version sets a new
`has_forward_compatibility_issues` flag in Main struct at read time.
* Status bar info area is turned into a template, which uses this flag
to display special warning UI and tooltip when set.
* A new confirmation popup appears when user tries to save (overwrite)
such a 'newer' blendfile, stating potential loos of data, and
proposing by default to 'save as' instead.
* The 'quit unsaved' popup has also been updated to 'save as' instead of
'save' when the edited file is has potential forward compitibility
issues.
Part of #109151 (PR !110109).
The `on_activate()` function is expected to do undo pushes, call
operators, send notifiers and things like that as needed. Context is
necessary for such things, so seems reasonable to provide it as
argument.
Also needed for #110378.
Much of this was duplicated between grid view and tree view items which
keeping them in sync was becoming a hassle already. Now the logic is
shared via the base class. I find this makes the interfaces easier to
scan through visually as well.
Had to add a virtual iterator function that can be called on an
`AbstractView`.
The `on_activate()` function of an item should only be called when the
item was activated through the view, not through an external data change
(e.g. changing an active item through Python). That is important because
`on_activate()` is expected to do things like sending an undo push. This
is now respected in tree and grid views.
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.
Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.
the only way forward appears to be back.
this reverts :
19422044eda670b53abe0f541db97cbe516e8c813e88a2f44c4e64b772f59547e7a31707fe6c5a57
The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.
Pull Request: https://projects.blender.org/blender/blender/pulls/110438
No user visible changes expected. Used in the asset shelf branch,
see #104831.
These tooltips only show a label string and appear after a shorter timeout
than the regular tooltips. After the regular tooltip timeout they expand to
the full tooltip. The toolbar and properties editor navigation tabs make use
of this already.
The changes here enable more control over quick label tooltips, making them
usable in more cases, and less ad-hoc. Main changes:
- Refactors internal logic so a single `UI_BUT_HAS_TOOLTIP_LABEL` button flag
can be used to enable quick label tooltips. This decentralizes logic in a
way that's more consistent and extensible.
- Custom callback to return a quick label. This is useful when a label tooltip
should be displayed even when there is no button string set. E.g. in the
asset shelf with "Show Names" disabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/110200
The Adjust Last Operation panel would attempt to use the main region,
even when the operator was initially executed in a different region.
This becomes an issue when the operator relies on context of the region.
For example the pose library gets the active asset from context, which
is only available in the region (e.g. asset shelf) displaying the
assets. In general it seems like redo should restore the region of
invocation.
This uses the region type from the initial operator call context to
lookup a region to restore on redo. While not completely bullet proof
(multiple regions of the same type may be present), this should mitigate
the issue quite a bit.
Required for #104831.
Pull Request: https://projects.blender.org/blender/blender/pulls/108892
Regions that change their size in the layout phase (something that is
supported for a while now) might affect the size of following regions.
For example the asset shelf design forsees that it takes space away from
the tool- and sidebar. When its size changes, tool- and sidebar need to
redraw.
Without this there is a crash in the `asset-shelf` branch:
- Open sidebar
- In the asset shelf Display Settings popover, toggle "Names" twice.
At first the sidebar will be empty, when toggling the second time a
null-dereference will cause a crash. This is because the layout phase of
the sidebar does not run, but after that the region size is updated,
it's tagged for redraw and the draw phase runs (without any layout).
Pull Request: https://projects.blender.org/blender/blender/pulls/110212