Though "Point Cloud" written as two words is technically correct and should be used in the UI, as one word it's typically easier to write and parse when reading. We had a mix of both before this patch, so better to unify this as well.
This commit also renames the editor/intern/ files to remove pointcloud_ prefix.
point_cloud was only preserved on the user facing strings:
* is_type_point_cloud
* use_new_point_cloud_type
Pull Request: https://projects.blender.org/blender/blender/pulls/134803
Previously the object join operator wasn't implemented for the new
curves type. This commit implements the joining by passing the selected
curves geometry as instances to the realize instances function. That way
the complexity of the new code just relates to dealing with objects.
Pull Request: https://projects.blender.org/blender/blender/pulls/134691
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.
By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.
Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.
Pull Request: https://projects.blender.org/blender/blender/pulls/134627
Conversion was only possible if the active object was editable &
selected, this complicated overriding the operator from Python
since it wasn't enough to override the selection & active-object.
Now it's possible to use bpy.ops.object.convert() from Python
overriding the selected_editable_objects only.
For users the difference isn't so significant:
- Having an active object is no longer required.
- It's possible there are no objects to operate on,
as previously the active object was used to check at least one
object could be converted, although this check wasn't fool-proof
as it didn't check the objects data-type.
Resolves#100664.
Ref !134728.
Expose the convenience function `blender::animrig::action_fcurve_ensure()`
to RNA as `Action.fcurve_ensure_for_datablock(...)`.
The function requires that the Action is already assigned to the
data-block. It then takes care of slot assignment / creation, as well as
the creation of a layer and a keyframe strip.
This function call:
```python
fcurve = action.fcurve_ensure_for_datablock(ob_cube, "location", index=2)
```
effectively performs this logic:
```python
# Ensure the slot exists and is assigned:
slot = ob_cube.animation_data.slot
if not slot:
slot = find_slot_for_keying(action)
if not slot:
slot = action.slots.new(ob_cube.name)
ob_cube.animation_data.slot = slot
# Ensure a layer exists:
if action.layers:
layer = action.layers[0]
else:
layer = action.layers.new("Layer")
# Ensure a keyframe strip exists:
if layer.strips:
strip = layer.strips[0]
else:
strip = layer.strips.new('KEYFRAME')
# Ensure the channelbag exists:
channelbag = strip.channelbag(slot, ensure=True)
# Ensure the F-Curve exists:
fcurve = channelbag.fcurves.find("location", index=1)
if not fcurve:
fcurve = channelbag.fcurves.new("location", index=1)
```
Here `find_slot_for_keying()` represents the logic that's also used when
creating keys via the user interface or the `bpy_struct.keyframe_insert()`
function.
Pull Request: https://projects.blender.org/blender/blender/pulls/134686
Previously we generally expected CustomData layers to have implicit
sharing info, but we didn't require it. This PR clarifies that we do
require layers with non-null data to have implicit sharing info. This
generally makes code simpler because we don't have to have a separate
code path for non-shared layers. For example, it makes the "totelem"
arguments for layer freeing functions unnecessary, since shared data
knows how to free itself. Those arguments are removed in this PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/134578
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.
Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
* Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
dedicated utils, `search_filepath_abs`, instead of using
`BLI_findstring`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134188
This was implemented in the kernel but it shouldn't have been.
Since the function operates at the editor level and doesn't
only work at the low-level, it should be in the `object_vgroup.cc` file
in the `editor` context.
This also means that we can use `ensure_selection_attribute` which
fixes a crash when the selection attribute is on the wrong domain.
Pull Request: https://projects.blender.org/blender/blender/pulls/134060
Currently UI code always has to use char pointers when interacting with
the translation system. This makes benefiting from the use C++ strings
and StringRef more difficult. That means we're leaving some type safety
and performance on the table. This PR adds StringRef overloads to the
translation API functions and removes the few calls to `.c_str()` that
are now unnecessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/133887
What is (or isnt) supported here depends on object types (but we were
getting most of the options for all object types):
| **obtype** | **supports Armature modifier** | **supports vertex groups** | **supports envelopes** | **supports automatic weights** |
| -- | -- | -- | -- | -- |
| OB_MESH | yes | yes | yes | yes |
| OB_CURVES_LEGACY | yes | no | yes | no |
| OB_CURVES | no | no | no | no |
| OB_SURF | yes | no | yes | no |
| OB_MBALL | no | no | no | no |
| OB_FONT | yes | no | yes | no |
| OB_VOLUME | no | no | no | no |
| OB_GREASE_PENCIL | yes | yes | yes | yes |
| OB_LATTICE | yes | yes (broken though) | yes | no |
| OB_EMPTY | no | no | no | no |
| OB_SPEAKER | no | no | no | no |
| OB_LIGHTPROBE | no | no | no | no |
| OB_LAMP | no | no | no | no |
| OB_ARMATURE | no | no | no | no |
| OB_POINTCLOUD | no | no | no | no |
This PR does two things:
- tidy up the popup menu we get for parenting (removing non-funtional
options)
- enable "With Empty Groups" for lattices (no reason why this should not
work)
What this PR does not touch:
- the poll function for parenting (since this acts on selected objects,
checking all of them can be a costly operation which should not be part
of a poll function)
Pull Request: https://projects.blender.org/blender/blender/pulls/134037
Adding an image object using drag and drop can fail without an apparent reason.
This patch shows an error when this happens so that the user can react accordingly (in this example switch to object mode, add the image and switch back to edit mode).
Pull Request: https://projects.blender.org/blender/blender/pulls/132994
This adds a shallow check to see if the node group has been changed. If it has
been changed, the weak library reference is removed so that the node group will
be loaded from the source file again. This should become unnecessary once we
have asset embedding.
There are probably still ways to make Blender behave unexpectedly when editing
the Smooth by Angle node group, but this should already cover common edits. More
precise checks could be added as necessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/133654
This changes the `ListBase` argument for certain motion path functions
to `Vector<MPathTarget *>`. (and `Span`)
To better describe what the function is doing,
`animviz_get_object_motionpaths` has been renamed
to `animviz_build_motionpath_targets`.
Since `BLI_freelistN` can no longer be used, I added
`animviz_free_motionpath_targets`.
Note that the Vector is of `MPathTarget *` which
are allocated the C way. Because the `MPathTarget` struct is defined
in the .cc file, that's the only way for it to work atm.
Other refactors may mitigate that in the future, but I wanted to keep
the scope small.
Pull Request: https://projects.blender.org/blender/blender/pulls/133212
Before, it was only possible to apply modifiers through a multires modifier if
they were deform-only. The Geometry Nodes modifier is of course not deform-only.
However, often one can build a node setup, that only deforms and does nothing
else.
To make it possible to apply the Geometry Nodes modifier in such cases the
following things had to be done:
* Update `BKE_modifier_deform_verts` to work with modifiers that implement
`modify_geometry_set` instead of `deform_verts`.
* Add error handling for the case when `modify_geometry_set` does more than just
deformation.
* Allow the Geometry Nodes modifier to be applied through a multi-res modifier.
Two new utility types (`ArrayState` and `MeshTopologyState`) have been
introduced to allow for efficient and accurate checking whether the topology has
been modified. In common cases, they can detect that the topology has not been
changed in constant time, but they fall back to linear time checking if it's not
immediately obvious that the topology has not been changed.
This works with the example files from #98559 and #97603.
Pull Request: https://projects.blender.org/blender/blender/pulls/131904
The recent addition of DEG_disable_visibility_optimization in #133358
almost fixed this, but it was not fully working. By ensuring objects
are evaluated we avoid modifying original objects.
If for some reason (like a Python handler) the object is still missing,
report an error in the bake operator.
Pull Request: https://projects.blender.org/blender/blender/pulls/133439
Avoid breaking with a partially initialized `highpoly` as this
could cause complications when freeing members in the future.
Also use variables for brevity.
Changes in [0] broke baking to objects with animated render visibility,
causing render visibility override not to work.
Resolve by disabling visibility optimizations.
Ref !133358
[0]: 0dcee6a386
Baking could fail to access an objects evaluated mesh data (see #107426),
while the error remains, prefer an error instead of crashing.
Since the depsgraph runs Python callbacks I don't think we can
provide a guarantee the mesh data will available, so even if #107426
is fixed, it's reasonable to have a check here.
When converting mesh to grease pencil, different face materials should
also be converted to grease pencil ones. This now works by converting
viewport display color diffuse_color from the mesh material to grease
pencil material fill color. Notes:
- If there are empty material slots in the mesh, faces assgined to these
material slots will be assgined to a new fallback white material in
the converted grease pencil fills.
- If original mesh does not have any material slots, a white material
will be created in the grease pencil object for the fills.
- If original mesh has multiple material slots of the same material,
they would be reduced to one material slot in the converted fills.
Pull Request: https://projects.blender.org/blender/blender/pulls/133087
The name was incorrect as it doesn't add to the "Active Collection"
the description, was also incorrect referencing "the object" instead
of the selection.
Use a longer description to clarify the purpose of the operator.
Resolves#64313.
Grease Pencil tool settings could have different selection modes for
different object modes (like edit mode and sculpt mode). This fix
ensures when switching object modes, the selection domain is updated to
match the selection mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/133030
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.
A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.
Pull Request: https://projects.blender.org/blender/blender/pulls/133048
When converting object to grease pencil from mesh, the material counters
need to be set to the the value that matches
`GreasePencil::material_array_num` to avoid index issues in adding
grease pencil materials downstream.
Pull Request: https://projects.blender.org/blender/blender/pulls/133038
Convert mesh objects to grease pencil, optionally preserve mesh faces as
filled shapes, and convert crease edges into strokes. Following options
are available:
- Whether to convert faces to filled strokes.
- Stroke thickness.
- Stroke offset (Using normal direction to lift strokes out of mesh
surfaces).
Note that "Crease Angle" option from legacy grease pencil is not ported
to this implementation. This option is deemed more suitable for using
geometry nodes to achieve.
Resolves#126480
Pull Request: https://projects.blender.org/blender/blender/pulls/131854
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
of pointers.
* Support passing in multiple modified trees instead of just a single one.
No functional changes are expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/132862