This patch adds several tools and options to the weight paint mode of Grease Pencil.
* Blur tool: smooths out vertex weights, by calculating a gaussian blur of adjacent vertices.
* Average tool: painting the average weight from all weights under the brush.
* Smear tool: smudges weights by grabbing the weights under the brush and 'dragging' them.
* With the + and - icons in the toolbar, the user can easily switch between adding and subtracting weight while drawing weights.
* With shortcut `D` you can toggle between these two.
* The auto-normalize options ensures that all bone-deforming vertex groups add up to 1.0 while weight painting.
* With `Ctrl-F` a radial control for weight is invoked (in addition to the radial controls for brush size and strength).
* With `Ctrl-RMB` the user can sample the weight. This sets the brush Weight from the weight under the cursor.
* When painting weights in vertex groups for bones, the user can quickly switch to another vertex group by clicking on a bone with `Ctrl-LMB`.
For this to work, follow these steps:
* Select the armature and switch to Pose Mode.
* Select your Grease Pencil object and switch immediately to Weight Paint Mode.
* Select a bone in the armature with `Ctrl-LMB`. The corresponding vertex group is automatically activated.
Pull Request: https://projects.blender.org/blender/blender/pulls/106663
Do not show asset metadata "description", "license", "copyright", or
"author" if they are empty AND read-only, since they can't be edited
and contain no useful information to show.
Pull Request: https://projects.blender.org/blender/blender/pulls/105812
This adds new movement types TEXT_BEGIN and TEXT_END to allow
FONT_OT_move and FONT_OT_move_select operators move the text
cursor (caret) to the top and bottom of the text.
Pull Request: https://projects.blender.org/blender/blender/pulls/106196
Adds a submenu to the File Browser selected item context menu that
allows opening the item or viewing the location in an OS browsing
window. On Win32 also allows other actions like editing, searching,
opening command prompt, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/104531
Changed the menu operators:
Expand Mask by Topology (hotkey Shift A)
Expand Mask by Normals (hotkey Shift Alt A)
Expand Face Set by Topology (hotkey Shift W)
Expand Active Face Set (hotkey Shift Alt W)
so that their hotkeys would appear in their menu entries.
Resolves#104023
Co-authored-by: DisquietingFridge <30654622+DisquietingFridge@users.noreply.github.com>
Pull Request: #104568
Rebased for main instead of sculpt-dev
The built-in brush identifier didn't match the enum name causing
brush assignment not to update the tool-system (clearing the tool).
Resolve by using generate_from_enum_ex(..) to avoid each brush
definition having to manually duplicate enum definitions.
Also avoid using a dict as a default argument. While it didn't cause
problems - in general it's bad practice and worth avoiding as any
modifications produce strange behavior.
Use names:
- `tool_settings` instead of `ts`.
- `props` instead of `op` / `prop` / `op_props`
As Python may reference operators, don't confuse the operator
properties with an instance of the operator.
In both cases these names were already used for most scripts.
- "Lens" can be a transparent object used in cameras, or specifically
its property of focal length
- "Empty" can be an adjective meaning void, or an object type. The
latter is already disambiguated using `ID_ID`
- "New" and "Old" are adjectives that can have agreements in some
languages
- "Modified" is an adjective that can have agreement in some languages
- "Clipping" can be a property of a camera, or a behavior of the
mirror modifier
- "Value" in HSV nodes, see #105113
- "Area" in the Face Area geometry node, can mean a measurement or a
window type
- "New" is an adjective that can have agreement
- "Tab" can be a UI element or a whitespace character
- "Volume" can mean a measurement or an object type. The latter is
already disambiguated using `ID_ID`
These changes introduce the new `BLT_I18NCONTEXT_TIME` translation
context.
They also remove `BLT_I18NCONTEXT_VIRTUAL_REALITY`, which I added at
one point but then couldn't find which messages I wanted to fix with
it.
Ref #43295
Pull Request: #106718
This property is not editable after 7966cd16d6,
though doing so didn't seem to give an error. It doesn't have
to be set anymore, since the data is redundant with the
"loop_start" anyway.
Links created through the normal Python API are invalid since
7026096099. Before then, one could create links to or from virtual
sockets from Python (grayed out sockets in Group Input and Group
Output nodes), as is still possible in the GUI.
This is documented as an API change, and it broke at least Node
Wrangler, see blender/blender-addons#104470. Instead of just fixing
that, let's introduce an API to make this operation simpler.
Pull Request: https://projects.blender.org/blender/blender/pulls/105975
Mistake in ba25023d22, updated the drawing code with the wrong function
call. So when setting the add-ons category to "User", add-ons installed
in the user paths (custom paths configured in Preferences) wouldn't show
up.
`script_paths()` wasn't updated correctly, but that was hidden by some
compabtibility logic that was in the patch earlier. Only with my last
change to the PR before merging it that was removed and the error became
quite visible.
When loading an external file in the text editor, the footer text
stating "File: <file>" or "File: <file> (unsaved)" was not translated,
because the translation happened after string formatting, and the
message was thus not found in the po files.
Pull Request: https://projects.blender.org/blender/blender/pulls/106716
It was that names of related "combo" operations
like Hue/Saturation/Value, *Dilate/Erode*
and Brightness/Contrast should be separated
by slashes in their names.
This patch changes this for the multiple nodes
and operators concerning Hue/Saturation/Value
across Blender.
Note1: This patch should only touch UI names
which do not need versioning and should not
break scripts.
Note2: This breaks first letter fuzzy search
for "hsv". It was noted by @HooglyBoogly that
the "/" character needs to be added to the
fuzzy search split list. Note however that such
search is already broken in Main for nodes like
Brightness/Contrast and Dilate/Erode which
already use slash separators
Pull Request: https://projects.blender.org/blender/blender/pulls/106721
Rename *Bright/Contrast* to *Brightness/Contrast* in order to avoid the use of shortened names and improve consistency within Blender and with industry conventions.
Reasoning:
The modified color characteristic is called *brightness*, not *bright*. You don't modify the *bright* of an image.
This also interferes with search in case someone searches for brightness, producing no results.
*Note: This patch should only touch UI names which do not need versioning. It leaves the actual property name in nodes for a future breaking release.*
Pull Request: https://projects.blender.org/blender/blender/pulls/104998
Give errors in a few cases:
- The mesh has no UV map
- The faces have no area
- The applied modifier has no curve data (it may have been modified)
Use errors instead of cancelling the operator completely so the
operator can still do something useful when many meshes are
selected and only some fail.
Pull Request: https://projects.blender.org/blender/blender/pulls/106823
Makes it possible to select multiple custom script directories in Preferences >
File Paths, replacing the single Scripts path option. Each of these directories
supports the regular script directory layout with a startup file (or files?),
add-ons, modules and presets.
When installing an add-on, the script directory can be chosen.
NOTE: Deprecates the `bpy.types.PreferencesFilePaths.script_directory`
property, and replaces `bpy.utils.script_path_pref` with
`bpy.utils.script_paths_pref`.
Pull Request: https://projects.blender.org/blender/blender/pulls/104876
Introduce a context manager that temporarily overrides a UILayout's
operator context.
Instead of writing this:
```py
default_op_context = layout.context
layout.context = 'OTHER_VALUE'
layout.do_stuff()
layout.context = default_op_context
```
you can now write this:
```py
from bl_ui_utils.layout import operator_context
with operator_context(layout, 'OTHER_VALUE'):
layout.do_stuff()
```
This is also exception-safe; it will always ensure the layout's operator
context is restored when the `with` body is exited, regardless of
whether that's done with an exception or regularly.
Idea in-the-hallway approved by @Sergey.
The function which collects files to process in add-on extraction
returned only files that did not start with '_', in the case where the
add-on was a module in a directory. This excluded __init__.py, which
may very well contain UI code, so an exception is added for this case.
This change currently allows the extraction of 42 new messages.
pgettext_tip incorrectly imported as iface_ instead of importing
pgettext_iface. These leads to incorrectly translated attribute text
shown when the user elects to translate only tooltips.
Pull Request: https://projects.blender.org/blender/blender/pulls/106507
Previously the only way to control the subtype was to remove the group
input or output and create it again. This commit adds a dropdown to
change an existing socket, for supported socket types.
Based on a patch by Angus Stanton: https://developer.blender.org/D15715
It was necessary to fix the UI code slightly; the layout's context
wasn't being used in calls to an operator's enum items callback.
Pull Request: https://projects.blender.org/blender/blender/pulls/105614
Face Nearest only works with individual projection, so always set the
`SCE_SNAP_PROJECT` flag in this case.
Also gray out the `Project Individual Elements` option in the UI if
`Face Nearest` is enabled.
And change the description to indicate that `Project Individual Elements`
is always enabled with the `Face Nearest` option.
(I feel a better design for this option needs to be considered).