During packing, some combinations of `Fraction` margin method, and
various locking options, interact with situations where all or none
of the islands are pinned.
Previously, the settings were queried to choose the best packing method.
Now, the islands themselves are queried if they can translate or scale,
and the packing method is chosen based on the input, rather than the
parameters.
Fixes unreported crash with "Locked Position" when all islands are pinned.
Reported as #108037 "3. In some case locked position is not respected"
When rotation is enabled and doing a scale line-search (locked islands
or "fraction" margin method), if the `rotate_inside_square` would
result in a a tighter packing, the wrong scale value was being used,
resulting in UVs outside of the unit square.
Reported as #108037 "1. Use locked scale on after scaling UV..."
If an island overlaps a pinned island, and that pinned island has
locked scale, then the pinning information must be copied to the
first island so it can be scaled correctly.
Reported in #108037 as "2. Use with Merge Overlapped"
Increase precision of some rotational inputs so that they all show the
same precision. And have the arrows change in full degrees.
Pull Request: #106515
For File Browser "System" and "Volumes" lists, the item names cannot be
changed by users yet the tooltip says "Double click to rename". This PR
just removes that text for these non-editable lists.
Pull Request: #106873
In 80feb13665, preference for extend channel selection is changed to
ctrl-click. But some channel type invokes rename operation due to key
conflicts. Since double-click is also used for renaming, remove
ctrl-click keys for renaming.
Pull Request: https://projects.blender.org/blender/blender/pulls/107719
Defining `operator-` for the iterator allows it to be used in more generic
iterator code. The `index_range` method is the same that exists on many
other containers like `Vector`.
Previously, `tbb::parallel_for` was instantiated every time `threading::parallel_for`
is used. However, when actual parallelism is used, the overhead of a function
call is negilible. Therefor it is possible to move that part out of the header
without causing noticable performance regressions.
This reduces the size of the Blender binary from 308.2 to 303.5 MB, which is
a reduction of about 1.5%.
xdg_surface_ack_configure must run once the events have been handled
which is not the case configure runs from the event handling thread.
In practice this could lead to glitches resizing windows, although some
flickering on startup remains on KDE which would be good to resolve.
Change display name of OBJECT_OT_vertex_group_copy to "Duplicate Vertex
Group" from "Copy Vertex Group". The word "duplicate" is a better
unambiguous descriptor of this operation.
Pull Request: https://projects.blender.org/blender/blender/pulls/107691
Implements a new option in keymap settings:
- "Navigate during Transform"
Note that with the option enabled, the keymap changes as follows:
|Modal Map (Blender):| Conflict: | Current: | New:
|---|---|---|---
| Increase Proportional Influence | VIEW3D_OT_zoom | Wheel Down | Alt Wheel Down
| Decrease Proportional Influence | VIEW3D_OT_zoom | Wheel Up | Alt Wheel Up
| Adjust Proportional Influence | VIEW3D_OT_rotate | Mouse/Trackpad Pan | Alt Mouse/Trackpad Pan
| Increase Max AutoIK Chain Length | VIEW3D_OT_zoom | Wheel Down | Alt Wheel Down
| Decrease Max AutoIK Chain Length | VIEW3D_OT_zoom | Wheel Up | Alt Wheel Up
| Automatic Constraint | VIEW3D_OT_rotate | Middle Mouse | Alt Middle Mouse
| Automatic Constraint Plane | VIEW3D_OT_move | Shift Middle Mouse | Shift Alt Middle Mouse
Design Task: #106008
Pull Request: https://projects.blender.org/blender/blender/pulls/105764
Implements a new API consisting of:
- `ED_view3d_navigation_init`,
- `ED_view3d_navigation_do` and
- `ED_view3d_navigation_free`,
With these functions, any operator can create their own navigation
context and navigate in the 3D View without having to use
`PASS_THROUGH`.
Texture clearing is done using framebuffer clear.
To avoid adding the flag everywhere we add it as part
of the texture creation process.
This should have no performance impact.
This forces the max thread count to be inlined with what
blender expects. While this will make some shaders less
eficient it avoid crashes / assert on shaders that
could not compile. The performance impacts can be fixed
by tackling the individual cases.
AutoMerge is a property of transform operations, so it seems more
convenient to have this option bundled with transform settings.
Another thing is that the 'Live Unwrap' option has no real relation to
Transform.
Therefore, remove the 'AutoMerge' sub-panel and create two sub-panels
for the Options Panel:
- Transform
- UVs
Merge the 'AutoMerge' settings into the 'Transform' sub-panel.
Move 'Live Unwrap' to the 'UVs' sub-panel.
Pull Request: https://projects.blender.org/blender/blender/pulls/108056
The failure happens since the recent changes in the make_orthonormals.
The only difference is the underwater caustics test file, and the
difference seems to be a noise floor.
There seems to be nothing wrong with the math in the function itself:
the return values are all without quite small epsilon when comparing
Linux with M2 macOS. The thing is: the very first input is already a
bit different on different platforms. So the difference is already
somewhere else.
For now increase the threshold to avoid confusion of the rest of the
team, and to allow builds to be deployed.
Pull Request: https://projects.blender.org/blender/blender/pulls/108080
Store bevel weights in two new named float attributes:
- `bevel_weight_vert`
- `bevel_weight_edge`
These attributes are naming conventions. Blender doesn't enforce
their data type or domain at all, but some editing features and
modifiers use the hard-coded name. Eventually those tools should
become more generic, but this is a simple change to allow more
flexibility in the meantime.
The largest user-visible changes are that the attributes populate the
attribute list, and are propagated by geometry nodes. The method of
removing this data is now the attribute list as well.
This is a breaking change. Forward compatibility is not preserved, and
the vertex and edge `bevel_weight` properties are removed. Python API
users are expected to use the attribute API to get and set the values.
Fixes#106949
Pull Request: https://projects.blender.org/blender/blender/pulls/108023
A mistake in the recent ImBuf API refactor: the Libmv image accessor
was copying destination to destination (possibly using the wrong
number of channels as well).
Pull Request: https://projects.blender.org/blender/blender/pulls/108070
Resolves z-fighting blocking artifacts on faces due to limited
depth precision at certain camera positions. Depth bias
offsets the calculation enough without affecting display.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/108048
Exiting with multiple overlapping windows (a file selector for e.g.)
reliably crashes.
Closing the windows on exit caused the the keyboard enter handler to be
called with a NULL window surface (wl_surface).
While this doesn't look to be documented anywhere, SDL's code-comments
note this happens when windows have just been closed.
GTK also check surfaces for NULL.
While strcpy is safe in this case, it's use requires extra scrutiny
and can cause problems if the strings are later translated.
Also move the ID code assignment into material_init_data
as the ID-code is more of an internal detail.