Commit Graph

68476 Commits

Author SHA1 Message Date
Campbell Barton
fdb8e17936 Fix error in recent boolean changes w/ quad split 2017-09-15 18:08:24 +10:00
Sergey Sharybin
8b3ad25862 Transform: Enable recursion dependency check for new depsgraph 2017-09-15 12:25:57 +05:00
Sergey Sharybin
95a8e73d40 Fix copy-paste error in recent particles fix
Was intersecting same triangle twice.
2017-09-15 11:35:24 +05:00
Campbell Barton
2aa2bec43a Fix T52442: bl_app_templates_system not working
Portable builds LOCAL files need to be
treated as system instead of using as a fallback to USER templates.
2017-09-15 05:57:37 +10:00
Campbell Barton
909da553e3 Fix bpy.utils.resource_path('SYSTEM') output
Would return the test path for developer builds:
{blender-dirname/release}

Now return an empty string when no path is found.
2017-09-15 05:47:23 +10:00
Sergey Sharybin
c75bd25cd8 Fix T52732: Particle system volume grid particles out of volume
Use more watertight and robust intersection test.

It uses now ray to triangle intersection, but it's all fine because segment was
covering the whole bounding box anyway.
2017-09-14 19:50:02 +05:00
Bastien Montagne
3c1c3b64c5 Fix T52729: Decimals not showing over 100m or 100 feet
Use same 5 digits precision as we already use for e.g. Object's
location, for Object's dimensions too.

To be backported to 2.79a, should we do it.
2017-09-14 16:35:28 +02:00
Sergey Sharybin
a22590a62c Fix T52537: Dyntopo "detail flood fill" doesn't work in some cases
Mainly when object origin is not at the geometry bounding box center.

Seems to be straightforward to fix, hopefully it doesn't break some obscure case
where this was a desired behavior.
2017-09-14 18:56:16 +05:00
Campbell Barton
fc7ac0bc49 Correct error in last commit 2017-09-14 23:04:01 +10:00
Campbell Barton
8c21003248 Fix T52748: Select shortest face path fails 2017-09-14 23:01:07 +10:00
Sergey Sharybin
7aafa32c09 Fix T51416: Blender Crashes while moving Sliders
The issue here was that removing datablock from main database will poke editors
update, which includes buttons context to free users of texture. Since Cycles
will free datablocks from job thread, it might crash Blender since main thread
might be in the middle of drawing.

Solved by exposing extra arguments to bpy.data.foo.remove() which indicates
whether we want to perform ID user count and interface updates. While scripts
shouldn't be using those normally, this is the only way to allow Cycles to skip
interface update when removing datablock.

Reviewers: mont29

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2840
2017-09-14 17:03:40 +05:00
Sergey Sharybin
ff79406404 Fix T52653: Render output of linked scenes conflicts with other scenes with the same name
The issue was caused by render result identifier only consist of scene name,
which could indeed cause conflicts.

On the one hand, there are quite some areas in Blender where we need identifier
to be unique to properly address things. Usually this is required for sub-data
of IDs, like bones. On another hand, it's not that hard to support this
particular case and avoid possible frustration.

The idea is, we add library name to render identifier for linked scenes. We use
library name and not pointer so we preserve render results through undo stack.

Reviewers: campbellbarton, mont29, brecht

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2836
2017-09-14 16:50:19 +05:00
Sergey Sharybin
09c6c6c486 Fix T52749: New Depsgraph - Render View Mask is not initialized correctly 2017-09-14 16:12:01 +05:00
Sergey Sharybin
3573f49bfd Masks: Split layer evaluation into separate function
This way we can easily re-use bits of code for new dependency graph.

Currently should be no functional changes.
2017-09-14 16:09:06 +05:00
Sergey Sharybin
8140b51aa4 Fix T52739: Crash loading corrupted video files
Affects both "normal" open as a video file and thumbnail generation.
2017-09-14 14:56:25 +05:00
Bastien Montagne
c57636f060 Fix failure in our UI code that could allow search button without search callbacks, leading to crash.
Related to (exposed by) T52735, fixes the reported crash but not the
underlying issue.

To be backported to 2.79a should we do one.
2017-09-14 10:58:47 +02:00
Campbell Barton
d827186c17 Fix T52723: Reset UV layers failed 2017-09-14 17:46:03 +10:00
Sergey Sharybin
f7163a7d0a Fix T52741: Follow track with depth object crashes Blender with new depsgraph 2017-09-14 12:31:54 +05:00
Campbell Barton
bd1f946413 Recent action-bake used Py3.6 syntax 2017-09-14 17:04:41 +10:00
Campbell Barton
892d304ded Fix T52291: Boolean fails w/ co-linear edged ngons
This means boolean tessellation wont match viewport tessellation
however it's needed to avoid zero area triangles causing problems.
2017-09-14 16:08:03 +10:00
Sergey Sharybin
6f633dec5d Fix T52299: X resolution of 4 causes nodes to collapse
Was caused by numeric overflow when calculating preview dimensions.
Now we try to avoid really insance preview resolutions by fitting
aspect into square.
2017-09-13 18:31:36 +05:00
Brecht Van Lommel
32449e1b21 Code cleanup: store branch factor in PathState. 2017-09-13 15:24:14 +02:00
Brecht Van Lommel
9e258fc641 Code cleanup: avoid used of uninitialized value in case of precision issue. 2017-09-13 15:24:14 +02:00
Brecht Van Lommel
37d9e65ddf Code cleanup: abstract shadow catcher logic more into accumulation code. 2017-09-13 15:24:14 +02:00
Brecht Van Lommel
f77cdd1d59 Code cleanup: deduplicate some branched and split kernel code.
Benchmarks peformance on GTX 1080 and RX 480 on Linux is the same for
bmw27, classroom, pabellon, and about 2% faster on fishy_cat and koro.
2017-09-13 15:24:14 +02:00
Brecht Van Lommel
c4c450045d Code cleanup: tweak inlining for 2% better CUDA performance with hair. 2017-09-13 15:24:14 +02:00
Sergey Sharybin
76e7c039ec Fix T52140: Align objects centers using origin for text
The issue was caused by operator redo which frees all object's evaluated data,
including bounding box. This bounding box can not be reconstructed properly
without full curve evaluation (need to at least convert font to nurbs, which is
not cheap already).
2017-09-13 17:40:11 +05:00
Campbell Barton
43858c4197 Cleanup: avoid right-shifted args in RNA register 2017-09-13 21:52:57 +10:00
Campbell Barton
29a7ad8b1a Node UI: scale cross by pixelsize
Draws a little smaller to fit with 2.8x manipulator.
2017-09-13 21:48:51 +10:00
Sergey Sharybin
04800ed434 Fix T52113: Compositor doesnt mix unrendered render layers well
Compositor was always defaulting to all-zero s output for missing passes.

This was broken in 4cf7fc3.
2017-09-13 15:46:19 +05:00
Sergey Sharybin
f472aea922 Compositor: Cleanup, get rid of nested ternary operators
Having single switch statement is much more readable.
2017-09-13 15:46:19 +05:00
Sergey Sharybin
17a117c7a0 Compositor: Cleanup, de-duplicate some code 2017-09-13 15:46:19 +05:00
Sergey Sharybin
4fde0910d5 Compositor: Cleanup, reduce indentation level in render layer node
There is absolute no reason to have such an indentation level, it only causes
readability and maintainability issues. It is really simple to make code more
"streamlined".
2017-09-13 15:46:19 +05:00
Mathieu Menuet
659ba012b0 Cycles: change AO bounces approximation to do more glossy and transmission.
Rather than treating all ray types equally, we now always render 1 glossy
bounce and unlimited transmission bounces. This makes it possible to get
good looking results with low AO bounces settings, making it useful to
speed up interior renders for example.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2818
2017-09-12 15:37:35 +02:00
Joshua Leung
d2202117fe T50354: Action length calculation added unnecessary padding if some F-Curves
only contained a single key (on the last real frame of the action).
2017-09-13 00:53:50 +12:00
Joshua Leung
a704a66914 Adding some verbose documentation
I thought this was already clear enough, but apparently not.
2017-09-13 00:53:46 +12:00
Sergey Sharybin
fadc079740 Fix T52573: Cycles baking artifacts
Synchronize condition for faces split between Cycles itself and baking API.
2017-09-12 16:33:42 +05:00
Sergey Sharybin
e7b5bbae6a Cycles tests: Add baking features tests 2017-09-12 16:22:02 +05:00
Sergey Sharybin
4aee701f00 Fix T52679: Hole in bake normal
In fact, any type of baking might have caused holes in mesh.

The issue was caused by zspan_scanconvert() attempting to get order of traversal
'a-priori', which might have failed if check happens at the "tip" of span where
`zspan->span1[sn1] == zspan->span2[sn1]`.

Didn't see anything bad on making it a check when iterating over scanlines and
pick minimal span based on current scanline. It's slower, but unlikely to cause
measurable difference. Quality should stay the same unless i'm missing something.

Reviewers: brecht, dfelinto

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2837
2017-09-12 16:20:41 +05:00
Brecht Van Lommel
de6ecc82ed Fix rare firefly in volume equiangular sampling when sampling short distance. 2017-09-12 12:50:44 +02:00
Brecht Van Lommel
28532f1867 Cycles tests: add environment variable to update references renders.
This will copy new renders over references renders:
CYCLESTEST_UPDATE=1 ctest -R cycles
2017-09-12 12:50:44 +02:00
Brecht Van Lommel
cd6c9e9e5f Cycles: improve sample stratification on area lights for path tracing.
Previously we used a 1D sequence to select a light, and another 2D sequence
to sample a point on the light. For multiple lights this meant each light
would get a random subset of a 2D stratified sequence, which is not
guaranteed to be stratified anymore.

Now we use only a 2D sequence, split into segments along the X axis, one for
each light. The samples that fall within a segment then each are a stratified
sequence, at least in the limit. So for example for two lights, we split up
the unit square into two segments [0,0.5[ x [0,1[ and [0.5,1[ x [0,1[.

This doesn't make much difference in most scenes, mainly helps if you have a
few large area lights or some types of HDR backgrounds.
2017-09-12 12:45:29 +02:00
Brecht Van Lommel
d454a44e96 Fix Cycles bug in RR termination, probability should never be > 1.0.
This causes render differences in some scenes, for example fishy_cat
and pabellon scenes render brighter in a few spots. This is an old
bug, not due to recent RR changes.
2017-09-12 12:43:26 +02:00
Sergey Sharybin
467d92b8f1 Cycles: Tweaks to avoid compilation error of megakernel
Also moved code out of deep-inside ifdef block, otherwise it was quite confusing.
2017-09-12 13:33:46 +05:00
Campbell Barton
b07ee4e3a5 Update tgz script, remove deprecated GZIP use 2017-09-12 16:25:19 +10:00
Bastien Montagne
35ee9ff7a0 Fix T52682: When hair number=faces number, particles/face = 1 , actually some hair is overlap.
Just using same code for distribution for face/volume as the one
changed/used for vertices since some months.

Note that this change is breacking compatibility, in that distribution
of particles over faces/volume may not be exactly the same as
previously.
2017-09-11 12:38:17 +02:00
Campbell Barton
f56fea3d6b Fix T52701: Mesh shortest path fails at boundaries 2017-09-11 16:45:19 +10:00
Joshua Leung
7e56879772 Fix T52696: Sculpt - Brush spacing pressure artifacts
Was caused by divide-by-zero in paint_stroke_integrate_overlap()
in paint_stroke.c, as identified by Bob Smith (uvwxyz).

Thanks for the report!
2017-09-11 18:24:39 +12:00
Campbell Barton
6d2cd1719b Bake Action: operate on selected objects
Previously only the active object was used.

Use coroutines to support baking frames for multiple objects at once,
without having to playback the animation multiple times.
2017-09-10 17:16:47 +10:00
Campbell Barton
a4a59d578c PyAPI: Add object argument to bake_action
Avoids having to set the scene's active object first.
2017-09-10 14:30:03 +10:00