Commit Graph

34139 Commits

Author SHA1 Message Date
Campbell Barton
fdf55bcf66 fix for crash joining objects with shape keys - own mistake when fixing another bug. 2012-09-23 23:30:01 +00:00
Konrad Kleine
60a5e05a4d Fix #32625 Zero area-sized faces caused jittered part. distrib. to crash
When appling a particle system to a face whose area size is zero,
the jitter distribution failed. fmod() produces a NaN value in this
case. This commit simply checks if the jitter offset (I guess that is
"jitoff" means) and only call psys_uv_to_w() if it's a real floating
point number.
2012-09-23 17:50:51 +00:00
Sergey Sharybin
edd11c0829 Fix #32628: Crash when selecting Channels of the image to draw icon - Compositor
Own regressions since color management merge commit.
2012-09-23 14:47:48 +00:00
Sergey Sharybin
a1e24889ba A bit alternative fix for bug mentioned in rev50826
We need to assign color space for generated images when it's empty.
Do this in add_ibuf_size function in cases image's color space is
empty.

So now color management is always called with correct color space.

P.S. At least it should. If there're more similar issues please
     let me know :)
2012-09-23 14:41:03 +00:00
Sergey Sharybin
2637efa2a3 Fix #32522: Object's diffuse color not showing in Sculpt Mode
It was missing since sculpting mask implementation.

Now object's color would be multiplied by sculpt mask value.

For VBOs it's done by storing final color in VertexBufferFormat and
mimic behavior of setMaterial callback for getting current diffuse
color.

For non-VBOs diffuse color is getting from current OpenGL context.
2012-09-23 14:16:52 +00:00
Campbell Barton
fa2daf0dbd fix for crash loading old files without colormanagement. 2012-09-23 10:30:39 +00:00
Campbell Barton
acb4a03934 remove sticky customdata layers as well as sticky mtex flag 2012-09-23 10:25:22 +00:00
Campbell Barton
2152b6fa41 add more tests to run operators testing script 2012-09-23 09:37:47 +00:00
Campbell Barton
c574419049 fix for crashes caused by mixups when adding objects when incompatible object types were already in editmode. 2012-09-23 07:18:50 +00:00
Campbell Barton
7d1a36f8f4 fix for crash backing in background mode. 2012-09-23 06:38:09 +00:00
Campbell Barton
552cd4b7e7 fix for crash executing a python script.
nice obscure case, when a script executes, frees its self (by loading a file for eg), then has a python error.

... in this case blender would fetch the python exception and attempt to move the cursor in the freed textblock to the error line, crashing blender.
2012-09-23 06:25:39 +00:00
Campbell Barton
3e9a09d385 fix for some crashes running operators in background mode. 2012-09-23 05:33:23 +00:00
Campbell Barton
3e6340214d fix for incorrect declaration rna_Object_free_duplilist() in cycles. 2012-09-23 05:02:06 +00:00
Campbell Barton
3b487a6944 fix for all pose-group editing functions crashing when the context didnt have an area (in background mode),
fix pose-group-sort and pose-group-moving being disabled for pinned poses.

also fix for own missing NULL check for pose mask clear which would crash when run without an active object
2012-09-23 02:31:30 +00:00
Bastien Montagne
89d6cc7e23 Make "name" member of RNA KeymapItem struct return the translated name of the underlying operator. Else, op names are usually not translated in keymap part of the user preferences! Thx to Miklós Pomsár for pointing this bug. :) 2012-09-22 20:07:30 +00:00
Bastien Montagne
e5d74d2247 Fix [#32629] Checking "Invert Zoom Direction" doesn't change zoom in camera view. 2012-09-22 17:45:52 +00:00
Bastien Montagne
fb8ffefd1d Revert a small part of r50813, so that we can build (actually, link) with Cycles!
Note: this is marked as hack/todo in cycles code, so it needs a proper fix, but at least it works, for now... ;)
2012-09-22 17:00:02 +00:00
Campbell Barton
6c1da4d022 code cleanup: make many functions static 2012-09-22 14:07:55 +00:00
Campbell Barton
34114b3b75 code cleanup: remove/comment unused defines 2012-09-22 13:40:31 +00:00
Campbell Barton
1541ee20c8 Improvement to own commit r50810.
Add an optional ghost argument to set the new mouse location when un-grabbing. - without this the mouse would flicker at the old location before moving to the new location - when using the color picker for eg.
2012-09-22 13:23:12 +00:00
Campbell Barton
9bb90f4d85 fix [#32609] RGB Curves Mouse Pointer Problem
this was working as intended but users complained that the mouse cursor stayed in the same location after using the color picker and curves with continuous grab enabled.
2012-09-22 12:25:54 +00:00
Campbell Barton
3ff23b753e rect/point clamping function: BLI_rct*_clamp_pt_v 2012-09-22 12:23:17 +00:00
Campbell Barton
76850d80b1 Enable predictable menu key-chaining as with r50501.
The way it works now, navigation keys (up/down, number, a-z) - won't apply to a submenu if there are no active buttons in that menu, instead the parent menu gets the event.
2012-09-22 07:38:16 +00:00
Campbell Barton
bb4537eb53 revert own commit r50501 (have a better way to implement this same feature) 2012-09-22 07:22:42 +00:00
Campbell Barton
b1ef5703d6 add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes. 2012-09-22 04:57:55 +00:00
Campbell Barton
1a1e37f4a8 replace UV project modifier matrix calculation with BKE_camera_params_* functions, double checled combinations of aspect/scale/shift work as before --- but this reduces the likelyhood of discrepancies for sensor size (corner cases). 2012-09-22 03:33:31 +00:00
Campbell Barton
537c3375b5 fix for crash getting a member from the operator context override, in some cases python didnt hold the GIL. 2012-09-21 22:31:02 +00:00
Campbell Barton
7f351d3b96 add back clear skin operator, removed with sticky by mistake. 2012-09-21 21:43:56 +00:00
Sergey Sharybin
816f01463a Updated comment 2012-09-21 20:46:19 +00:00
Sergey Sharybin
f61ef65adb Color Management: different fixes for byte buffers
- Color space of byte buffer for generated images haven't been
  updated properly on change

- Byte buffers weren't handling data color spaces on display transform
  properly
2012-09-21 20:44:41 +00:00
Bastien Montagne
1a4b9cd39d Fix for [#32595] N shortcut (view-properties) is not shown in preview mode in sequence editor.
Main problem was in py UI code (has to set the context to INVOKE_REGION_PREVIEW for the shortcut lookup to succeed). 

Also moved the N properties item into SequencerCommon keymap, and removed the View Selected menu entry from preview-only mode View menu (thx to Ejner Fergo for pointing this out).
2012-09-21 13:29:38 +00:00
Brecht Van Lommel
d2695c62a2 Mask Editor: make Alt+S feather shrink/fatten work better when no feather was
defined yet, previously would just stick to original curve then.
2012-09-21 12:18:14 +00:00
Campbell Barton
3d1cdfbb38 remove sticky coords from blender and the internal render engine. 2012-09-21 11:37:51 +00:00
Campbell Barton
f9467d28b9 remove sticky coordinates from blender, this was missing from the UI since 2.49.
TODO - drop support from the renderer still.
2012-09-21 11:19:16 +00:00
Campbell Barton
1f8f7310e9 calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.
2012-09-21 06:37:42 +00:00
Campbell Barton
d88d41b265 remove default name from CD_SKIN_NODE LayerTypeInfo so its treated as a singleton. theres no need to have multiple skin layers. 2012-09-21 06:14:22 +00:00
Dalai Felinto
91983a3b21 Logic Editor code cleanup > 2500 lines removed - old 2.49 UI code
since last two commits the UI has all the features we had in 2.49, time to remove the old code :)
2012-09-21 05:19:06 +00:00
Dalai Felinto
4610f613e1 2.49 Logic Editor functionality - Add Sensor/Controller/Actuator now possible for all selected objects (not only the active one) 2012-09-21 04:12:55 +00:00
Dalai Felinto
184a232ccc 2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state)
review and small tweaks by Campbell Barton
2012-09-21 04:09:09 +00:00
Campbell Barton
b889e9c573 There was no way to remove mesh data layers from the interface - add a panel that works in object an editmode.
currently can remove sticky/mask/skin vertex layers.

regarding the skin layer - while adding and removing the modifier normally works fine, its not 100% reliable since the mesh may be linked into another scene, or be a linked duplicate and the object with the modifier deleted.
2012-09-21 03:41:59 +00:00
Sergey Sharybin
a4f73c5694 Fix #32579: Sequencer crash when changing render dimensions
Memory limitor's queue could be affected when it's being iterated
on enforcing limits -- that's because iteration could free color
managed image buffers.

Fixed by getting least priority element after every element was
freed. Could be optimized a bit, but it anyway shouldn't be so
slow due to specific of cache limiting and limit enforcing finish
condition.
2012-09-20 12:59:16 +00:00
Campbell Barton
5327c2f486 fix [#32602] Bevel operator's transform input is inverted
inset was inverted also
2012-09-20 12:42:22 +00:00
Campbell Barton
fbe13ab84a style cleanup 2012-09-20 12:29:28 +00:00
Campbell Barton
8771c9e2fe code cleanup: use frame as a prefix for rna properties 2012-09-20 12:16:00 +00:00
Sergey Sharybin
42558f83df Color Management: avoid byte->linear->byte conversion if display colorspace matches image's one
Solves slowdown when re-encoding byte image sequence or movie in sequencer.

Fixes #32605: Blender vse renders take more time to render than before
2012-09-20 11:35:33 +00:00
Sergey Sharybin
414bb1a5f0 Fix #32607: Color picker tool doesn't work properly: always pick black.
Regressions since color picking support from background image.
2012-09-20 10:38:12 +00:00
Sergey Sharybin
ddcc3f612a Fix #32603: Multi-Layer EXR files can't be color managed
Issue was caused by completely different way how multi-layer EXRs are loading,
they're bypassing general image buffer loading functions.

Solved by running color space transformation on render result construction
from multi-layer EXR image.

Also fixed issue with wrong display buffer computing for buffers with less
than 4 channels. Issues were:

- Display buffer is always expected to be RGBA
- OpenColorIO can not apply color space transformations on non-{RGB, RGBA}
  pixels.
2012-09-20 10:07:49 +00:00
Campbell Barton
f85af96d44 code cleanup: some redundant assignments in view3d_draw_bgpic() 2012-09-20 05:09:35 +00:00
Campbell Barton
edb78d090c code cleanup:
- make view3d project names more consistent.
- remove apply_project_float() its not needed.
- update comments referencing an old function name.
- move doxygen docs into the C file, prefer they are kept here to avoid getting out of sync with code.
2012-09-20 04:56:24 +00:00
Campbell Barton
f169643d46 fix [#32604] Loop select broken with Clipped view and wireframe 2012-09-20 03:45:18 +00:00