Use signed range and indices to avoid dereferencing tokens
before the start of the Token array.
# Conflicts:
# source/blender/gpu/glsl_preprocess/shader_parser.hh
The --debug-ffmpeg flag now is the same as --log video, and only exists for
backwards compatibility. The ffmpeg verbosity can now be controlled with
--log-level.
Pull Request: https://projects.blender.org/blender/blender/pulls/143447
This simply removes the operator property to set the alpha mode, so that
this can be automatically determined. The None case was already handled
by Use Transparency, and Channel Packed doesn't make sense here.
Ref #144009
Pull Request: https://projects.blender.org/blender/blender/pulls/144074
This PR proposes to add an environment variable for forcing vsync to
be on or off. My primary use case was to disable vsync for forcing
viewport rendering performance tests not to be capped at the display
refresh rate when #142984 is used for removing animation frame rate
limits.
I initially added the environment variable "GHOST_VSYNC_OFF", but
found "GHOST_VSYNC=0/1" to be more easily understandable.
Usage:
- GHOST_VSYNC=0 => Vsync is forced off
- GHOST_VSYNC=1 => Vsync is forced on
Pull Request: https://projects.blender.org/blender/blender/pulls/143049
This fits better with the way normal and displacement maps are typically
combined. Previously there was a mixing of displaced normal and undisplaced
tangent, which was broken behavior.
Additionally, to undisplaced_N and undisplaced_tangent attributes must now
always be used to get undisplaced coordinates. The regular N and tangent
attributes now always include displacement.
Ref #142022
Pull Request: https://projects.blender.org/blender/blender/pulls/143109
This PR overwrites the FPS limit in the EEVEE performance tests to 1000 FPS.
Background: I have been using the performance tests with, e.g., the Temple scene from the Blender demo files. However, it has configured an animation playback frame rate of 25 FPS. I think for the performance tests it would be more meaningful to render at an unlimited frame rate. Otherwise, one can just see that Temple renders at 25 FPS on pretty much any GPU and it is not possible to measure performance improvements or regressions.
Pull Request: https://projects.blender.org/blender/blender/pulls/142984
This was only affecting the shadow pass because it is the
only one to use multiview.
The `drw_ResourceID_iface.resource_index` was incorrectly
set up in the vertex shader to the already shifted index,
resulting in double shift which resulted in resource index
being 0 in fragment shader.
Candidate for backport to 4.5 LTS
Pull Request: https://projects.blender.org/blender/blender/pulls/144341
Modify shader update so we simplify the graphs first to determine the
kernel features, then load the kernels, and only then update data on the
device. This avoids errors due to mismatched kernels and shaders.
Pull Request: https://projects.blender.org/blender/blender/pulls/144238
When using the resize dyntopo operator the overlay helping to choose
the new size didn't work properly on AMD GPUs. The cause was that only 2
components of the line displacement was initialized.
Also fixes: #83623
Pull Request: https://projects.blender.org/blender/blender/pulls/144338
The remapping from old to new linked IDs was done one by one, with all
the related pre/post processing. In particular for objects, this could
easily lead to quadratic cost (need to loop over all objects for each
object)...
Solved by reworking the remapping logic in relocation code to process
all linked data in a single call.
From quick tests locally, it makes relocating a library with 10k object
got from 50s to about 5s.
A 40k linked objects case goes from 'way too long to measure' to about 4
minutes.
So there is likely still some things that could be improved here
(processing time still does not seem to be O(n)), but at least it's
usable now.
Pull Request: https://projects.blender.org/blender/blender/pulls/144207
The previous code to get unique instance ids did not actually ensure 100%
uniqueness. Now the code does and hence the "almost" from the name is removed.
In practice, this change likely does not have any impact because the fallback
case is very unlikely to be reached.
Pull Request: https://projects.blender.org/blender/blender/pulls/144324
The fix is to detect when the compute context is recursive and to stop the
search early in that case. Currently, this does not generate a warning. There
will be a warning when trying to evaluate the recursive closure though.
Pull Request: https://projects.blender.org/blender/blender/pulls/144330
Use `SocketValueVariant` for all the data-block types as well. Before it was
used for e.g. float, integer and menu sockets.
The only remaining type afterwards is the geometry socket which will be moved
separately.
Using `SocketValueVariant` for all socket types will simplify code later on and
also removes the need for dealing with raw memory in more cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/144199
I'm not sure why the edge domain was handled differently than the other
domains with regards to attributes on unexpected domains. Now use a
simpler more consistent solution that removes invalid selection
attributes before they're used at all.
Resolve regression in [0] where setting the cursor wasn't checking
if a software cursor was used. This would then show the hardware &
software cursors.
[0]: 232b106e64
Broken with new 4.5 cache implementation; the loop for building
image sequence proxies was not flushing the intra-frame cache
between frame changes. This affects image proxies since they go
through the whole VSE render stack; does not affect video proxies
since they just manually decode the file frames.
Pull Request: https://projects.blender.org/blender/blender/pulls/144269
This PR adds a region flag to specify that it should indicate, with a
line or gradient, that content overflows any edge. This then enables
this for the Properties area and categories, Outliner, Spreadsheet,
File Browser main area, Asset Browser, Preferences, 3D View Sidebar and
Toolbar. And for headers.
Pull Request: https://projects.blender.org/blender/blender/pulls/144091
The change changes the way the converted curves are evaluated.
It may be better and a valid choice, but it needs to be considered
more carefully since it would be a breaking change.
Hides Resolution field in "Curve Data" panel if at least one poly curve
is selected. For these curves, the field is ignored. Moreover its value
is `0` for them, for all other curve types minimum is `1`.
Also conversion of `CURVE_TYPE_POLY` to `CURVE_TYPE_NURBS` is fixed to
emit curves of order 2. This gives same shape as input had. Resolution
is set to `1`, because "Curve to Mesh" node ignores curves with
Resolution `0`.
Pull Request: https://projects.blender.org/blender/blender/pulls/144239
Maintain the active object for the 3D viewports clipboard.
This avoids the need to activate the object after pasting to edit
its materials or change modes.
Matches the behavior for notes (see !143832) and addresses #143833.
Ref !144192