b479689cf8Added ode physics to blender and player targets. ActiveX control still has a linkigng problem. Maarten
Maarten Gribnau
2002-12-24 12:43:56 +00:00
24345de435Updated README with directions for Windows. Maarten
Maarten Gribnau
2002-12-22 23:03:15 +00:00
a609ff51e8Removed fixed path for Python excutable. The README will explain how to set an option in MSVC to make it find python. Maarten
Maarten Gribnau
2002-12-22 23:02:21 +00:00
7d4f269ce1Fixed ode link path. Maarten
Maarten Gribnau
2002-12-22 22:58:54 +00:00
febeabb7ebFixed ActiveX control libraries and library paths. Removed abundant frozen python files. Maarten
Maarten Gribnau
2002-12-22 22:42:11 +00:00
1737a73a4aDisabled player's check for Publisher file for input. Maarten
Maarten Gribnau
2002-12-22 22:02:57 +00:00
2417e61e16Fixed binary files stored as text files for plug-ins Maarten
Maarten Gribnau
2002-12-22 22:00:55 +00:00
a79780b1a4fixed a *really* minor bug where tooltips were not resetting if next call to add_numbut() asks for a NULL tooltip. --aphex
Simon Clitherow
2002-12-22 13:43:21 +00:00
1eb669a62dRewired python for OSX. The Project Builder project now uses the Python that comes with OSX in /usr/local. Removed some frozen python files that were not generated by the freeze script. mxTextTools is still disabled because of a link error. Maarten
Maarten Gribnau
2002-12-21 22:28:56 +00:00
efb524d53fRewired python for OSX. The Makefiles now use the Python that comes with OSX in /usr/local. mxTextTools is still disabled because of a link error. Maarten
Maarten Gribnau
2002-12-21 22:26:46 +00:00
9bb91f9e57Fix so that rgba targa files view correctly in gimp: Submitted to bf-committers by Chris Want
Kent Mein
2002-12-21 09:52:03 +00:00
0f95aa1622This is sort of a two parter from the mailling list but really its the same thing:
Kent Mein
2002-12-20 19:37:38 +00:00
e5341714b6Shrunk the hack so it didn't get used in newer versions of OpenAL which seems to be working.
Kent Mein
2002-12-20 19:27:39 +00:00
27e4fd1e4eAdded a link for where to get glut
Kent Mein
2002-12-20 09:52:45 +00:00
171eeaa389Fixed up the header comment so it didn't produce a warning about comment inside of a comment
Kent Mein
2002-12-20 09:41:25 +00:00
782a5b573dBack at it ;)
Kent Mein
2002-12-20 09:39:02 +00:00
5a9b727079Ok last change for the night :) Time to go watch er.
Kent Mein
2002-12-20 02:52:58 +00:00
e49aeb8468In stubs.c I added a dummy return to functions that were non void types.
Kent Mein
2002-12-20 02:08:46 +00:00
cf13c60fa4Two more variables that were not initalized.
Kent Mein
2002-12-20 01:29:14 +00:00
14819414e9Ok since no one cares about this I put a 5 second fix on it and won't worry about it anymore :)
Kent Mein
2002-12-20 01:14:46 +00:00
734e358eb4Fixed two uninitalized vars:
Kent Mein
2002-12-19 22:13:37 +00:00
59cee3c47fAdded the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list. Maarten
Maarten Gribnau
2002-12-19 22:06:32 +00:00
f8ef881474I initalized mask to 0 in IMB_converttocmap
Kent Mein
2002-12-19 21:26:34 +00:00
ac699ba672Used NAN_ODE to point to the ode lib location. Maarten
Maarten Gribnau
2002-12-19 21:14:18 +00:00
d417a42673Overrided NAN_ODE in OSX to point to the precompiled ode lib in the lib tree. Maarten
Maarten Gribnau
2002-12-19 21:12:58 +00:00
d9df4b8febFixed this warning:
Kent Mein
2002-12-19 20:06:07 +00:00
00ef6591d2Updated the readme section on building OSX. Not sure whether this should also go in the xml file in the doc directory. If so, what editor should I use? Maarten
Maarten Gribnau
2002-12-16 22:43:27 +00:00
eb12ae40dcRemoved Ode build from OSX target. This is now replaced by the Ode lib in CVS. Maarten
Maarten Gribnau
2002-12-16 22:31:50 +00:00
8b9b761e97Created a Makefile and got it actually to compile :)
Kent Mein
2002-12-16 12:02:24 +00:00
cca22768dcAdded extra libs for solaris (-l/usr/openwin/lib -lglut etc...)
Kent Mein
2002-12-16 11:18:31 +00:00
a5b42eb626Fixed the files so they compile... Had to add an argument to Create_window... (it was missing the sterio flag)
Kent Mein
2002-12-16 10:57:08 +00:00
4a9377a861Gilles's patch to get rid of the the same identifier warnings
Kent Mein
2002-12-14 15:38:45 +00:00
cfceb16f4aCorrected intern lib names so blendercreator.dsp can find them. Previous commit broke this. --aphex
Simon Clitherow
2002-12-14 12:31:17 +00:00
e5f7a4f58bOSX Project Builder project for makes_dna, blender and player targets. After building intern with the Makefile, this project builds all three targets. blender and player targets are dependent on makes_dna so that dna.c is generated automatically (at the moment it is created evry build). The applications are complete with icons and file type registering. The only catch is that it might be necessary to symlink the darwin-6.1-powerpc directory if your kernel is no on 6.1.
Maarten Gribnau
2002-12-13 21:34:52 +00:00
d374995374This might be a slight hack but Iksolver library was complaining about some linking stuff that was in libmoto.a so I added a libmoto after it in the link lines.
Kent Mein
2002-12-13 20:30:07 +00:00
a64f137a37Had to add a function (BPY_call_importloader) and a variable (bprogname) to the stubs to get the player linking with Project Builder under OSX. Maarten
Maarten Gribnau
2002-12-12 22:18:25 +00:00
0c1e935175And the rest! ;) --aphex
Simon Clitherow
2002-12-12 21:16:46 +00:00
12a587bd58Modified the intern MSVC project files to make them more Win9x/ME-friendly.
Simon Clitherow
2002-12-12 21:13:47 +00:00
77a7a8074eUpdated the debug target defines. --aphex
Simon Clitherow
2002-12-12 18:42:00 +00:00
87e588d4c9compile and run source/blender/makesdna/intern/makesdna to (re)create source/blender/makesdna/intern/dna.c
Stefan Gartner
2002-12-10 23:55:59 +00:00
662b586185Commited Simon Clitherow's mods to BL_src.dsp
Kent Mein
2002-12-10 04:38:49 +00:00
2494b7c9ccdon't crash when adding a UVsphere (Hos, heli)
Stefan Gartner
2002-12-07 20:57:50 +00:00
cd4a60f536sgefants patch to remove the License Key stuff. (I noticed its not completely gone yet from the blender/source dir) But its a big step in the right direction if it doesn't enable all of the functionatlity already...
Kent Mein
2002-12-06 19:48:37 +00:00
fd05cdbaadOk this should have probably been three seperate things but I figured some people are getting sick of the email and the comments are small.
Kent Mein
2002-12-03 18:31:50 +00:00
50ec450e64Had to make the patch for casting a little more complicated.
Kent Mein
2002-12-03 15:52:47 +00:00
671a355e9fGot rid of unused files in intern/iksolver (removed them from cvs and from the Makefile.am)
Kent Mein
2002-12-03 12:11:07 +00:00
5b88406c3fI moved source/darwin/blenderpublisher.app to source/darwin/blender.app or at least tried. You will probably want to rm -rf source/darwin/blenderpublisher.app
Kent Mein
2002-12-03 10:02:40 +00:00
73aef31b52I got this patch from sgefant Mostly its just casting floats as floats. (also adding a couple of include pathes) changes in Ode*.cpp to get it compile with gcc 2.95.4 to make it compile with ./configure --with-gameengine --enable-gameplayer
Kent Mein
2002-12-02 16:30:13 +00:00
644e4d7c1cI added #include <stdlib.h> To fix a problem with a machine not being able to find malloc
Kent Mein
2002-12-02 09:48:10 +00:00
a670f47461Added img lib to the include path of the MSVC project file. Maarten
Maarten Gribnau
2002-12-01 23:03:08 +00:00
790c5cc8c1Updated MSVC project file with the new frozen files. Maarten
Maarten Gribnau
2002-12-01 23:00:21 +00:00
3ee75a90d2These freeze changes give working frozen Python code on Windows. Maarten
Maarten Gribnau
2002-12-01 22:58:29 +00:00
4950e0e74bwrapped S_ISREG and S_ISDIR with a define to suppress compiler complaints about redefinitions. These occur now that Python 2.2 is included.
Maarten Gribnau
2002-12-01 22:41:22 +00:00
d48f993c55Removed non-existing Tools from the Blender module. This allowed me to get Python working in Blender. Maarten
Maarten Gribnau
2002-12-01 21:24:45 +00:00
0bc5f2fa3fChanged "www.blender.nl" to "www.blender.org" for that little display thingy in the upper right corner.
Frederick Lee
2002-12-01 10:52:01 +00:00
86ac000694Reverting to version 1.3 - michel
Michel Selten
2002-11-30 15:34:57 +00:00
0f4b24cc3cadded -f option to the rm command. (Clean target) - michel
Michel Selten
2002-11-30 15:00:47 +00:00
61ab941edbAutotools-specific freeze_ac.py and makemakefile_ac.py. Original makemakefile.py reverted for sake of original build system. Makefile.am modified accordingly.
Frederick Lee
2002-11-30 05:43:14 +00:00
07049dda83Somehow the img directory got lost from the list of include paths Maarten
Maarten Gribnau
2002-11-29 20:51:40 +00:00
651fa32eaaBunch of small fixes emailed to me from phaethon
Kent Mein
2002-11-29 17:07:58 +00:00
56743efbcdFixed some stuipid bugs in the Makefile.am's and added --with-ode=prefix to configure.ac
Kent Mein
2002-11-27 16:25:54 +00:00
209a2ede2cLast of the config.h mods... #ifdef HAVE_CONFIG_H #include <config.h> #endif
Kent Mein
2002-11-25 15:29:57 +00:00
d0e346d544updated .c files to include: #ifdef HAVE_CONFIG_H #include <config.h> #endif
Kent Mein
2002-11-25 12:02:15 +00:00
b9a19f1ea7Did all of the .h's in source (adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif
Kent Mein
2002-11-25 11:16:17 +00:00
3f2f1571e5added the following to configure.ac +case "$target" in + *sparc* ) + AC_DEFINE(SUN_OGL_NO_VERTEX_MACROS,1,[Fix for Sun's GL]) + ;; +esac +
Kent Mein
2002-11-25 10:13:52 +00:00
0fbadc8eb7Yes I did it again ;)
Kent Mein
2002-11-25 09:53:07 +00:00
d44f2c6dccRobert Wenzlaff's fix for AVI_JPEGS.
Kent Mein
2002-11-22 15:59:38 +00:00
1f0fff0dc5Moved the stuff on autoconfig to doc/autoconfig.txt and added quite a bit more on the basics of it. (as well as put a link to it in the README)
Kent Mein
2002-11-21 14:20:42 +00:00
8328f6d5a7removed our licensing info as requested :)
Kent Mein
2002-11-20 14:43:09 +00:00
a8334b353aOk I added the following options to configure.ac --with-ssl=PFX Path to ssl files --with-libjpeg=PFX Path to libjpeg files --with-libpng=PFX Path to libpng files --with-libz=PFX Path to libz files --with-mozilla=PFX Path to mozilla files (The mozilla one still needs some work but its a start)
Kent Mein
2002-11-19 18:51:52 +00:00
98e307346cFixed a typo. Had a [ added.
Kent Mein
2002-11-19 00:09:54 +00:00
33d21df15dremoved the comments about libtool not working :)
Kent Mein
2002-11-15 18:41:50 +00:00
db37b9810dOk were getting somewhere here ;) I'm not an expert at this but I think I'm getting the hang of it quite nicely. I added autoconf stuff for most of the intern dir. I move readme.txt to README and added the following section to it:
Kent Mein
2002-11-15 06:57:59 +00:00
fdb2036bebSome more clean up in the intern MSVC project files. Renamed the bmfont project files and updated them. Maarten
Maarten Gribnau
2002-11-14 22:43:55 +00:00
61d996b801Added more frozen files to the MSVC project. Maarten
Maarten Gribnau
2002-11-14 16:51:01 +00:00
c57ca3c86aChanged module name utils to util so that freeze will find the quaternions etc. there. Maarten
Maarten Gribnau
2002-11-14 16:50:24 +00:00
a46e70f0e6Fixed problem with the main intern MSVC project. Maarten
Maarten Gribnau
2002-11-14 08:23:57 +00:00
05dd7ff3fbCommitting LarstiQ's patch for NAN_PYTHON_BINARY and NAN_MXTEXTTOOLS It worked on my system and no one else has said anything.
Kent Mein
2002-11-13 16:09:38 +00:00
278922d090Modified the MSVC project files to use the static jpeg library as it used to be. Maarten
Maarten Gribnau
2002-11-11 23:58:52 +00:00
e0d9272376Made a dependency so that the MSVC intern project file will actually call the batch file that freezes the Blender Python code. I had to add a dummy.cpp file to the freeze directory to make MSVC understand it should call the batch file in a post build step. If someone else has a better idea, feel free to change it! Maarten
Maarten Gribnau
2002-11-11 22:48:06 +00:00
0efbb6c87bFixed the MSVC project files. They now build both the release and debug targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten
Maarten Gribnau
2002-11-11 21:59:46 +00:00
d4e488abedChanged -O3 to -O2 under linux
Kent Mein
2002-11-11 21:33:11 +00:00
9715aa0436Converted icon files to binary files (cvs admin -kb) and restored them. Maarten
Maarten Gribnau
2002-11-11 20:57:09 +00:00
a65506a3b5Fixed action.c (brought it back to 1.2)
Kent Mein
2002-11-11 14:46:27 +00:00
6db6011d89First round of updates to project files. There is a working game player (debug target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten
Maarten Gribnau
2002-11-11 00:02:52 +00:00
57ef60d081Added another project to freeze Blender Python code from the main intern MSVC workspace. It is not finished completely but it works (through a batchfile). Maarten
Maarten Gribnau
2002-11-10 23:54:39 +00:00
f21dd64460Added almost all projects in intern to the main MSVC project for intern (in intern/make/msvc_6_0. Changed paths in all these files to build to lib/windows and use obj/window/intern for object files and other temporary stuff. Added project files for guardedalloc and blenkey (in keymaker directory). blenkey still assumes openssl being installed in lib/windows. The only thing not automated is is the frozen Python stuff.
Maarten Gribnau
2002-11-08 23:34:53 +00:00
54c3daf2e3Updated MSVC GHOST project like the string project and added it to the intern MSVC workspace Maarten
Maarten Gribnau
2002-11-08 16:18:56 +00:00
c7be06468eNew MSVC workspace were I will add all the intern MSVC projects so that they can all be build and installed in one go. Maarten
Maarten Gribnau
2002-11-08 16:07:13 +00:00
2c35a94396Fixed the MSVC project file so that it creates the lib/windows directories to install the libraries into. Also, the objects are now build in the right directories. Maarten
Maarten Gribnau
2002-11-08 16:00:26 +00:00
50aabf8599switched the order of build (frozen and intern are now intern and frozen) that way the lib gets installed before the dir didn't exist so it died.
Kent Mein
2002-11-08 11:36:37 +00:00
bd89c211a2I added the following comments to the readme:
Kent Mein
2002-11-08 10:28:47 +00:00