Commit Graph

  • b479689cf8 Added ode physics to blender and player targets. ActiveX control still has a linkigng problem. Maarten Maarten Gribnau 2002-12-24 12:43:56 +00:00
  • 24345de435 Updated README with directions for Windows. Maarten Maarten Gribnau 2002-12-22 23:03:15 +00:00
  • a609ff51e8 Removed fixed path for Python excutable. The README will explain how to set an option in MSVC to make it find python. Maarten Maarten Gribnau 2002-12-22 23:02:21 +00:00
  • 7d4f269ce1 Fixed ode link path. Maarten Maarten Gribnau 2002-12-22 22:58:54 +00:00
  • febeabb7eb Fixed ActiveX control libraries and library paths. Removed abundant frozen python files. Maarten Maarten Gribnau 2002-12-22 22:42:11 +00:00
  • 1737a73a4a Disabled player's check for Publisher file for input. Maarten Maarten Gribnau 2002-12-22 22:02:57 +00:00
  • 2417e61e16 Fixed binary files stored as text files for plug-ins Maarten Maarten Gribnau 2002-12-22 22:00:55 +00:00
  • a79780b1a4 fixed a *really* minor bug where tooltips were not resetting if next call to add_numbut() asks for a NULL tooltip. --aphex Simon Clitherow 2002-12-22 13:43:21 +00:00
  • 1eb669a62d Rewired python for OSX. The Project Builder project now uses the Python that comes with OSX in /usr/local. Removed some frozen python files that were not generated by the freeze script. mxTextTools is still disabled because of a link error. Maarten Maarten Gribnau 2002-12-21 22:28:56 +00:00
  • efb524d53f Rewired python for OSX. The Makefiles now use the Python that comes with OSX in /usr/local. mxTextTools is still disabled because of a link error. Maarten Maarten Gribnau 2002-12-21 22:26:46 +00:00
  • 3bc9dda799 added the DELKEY stuff... else if(dev==DELKEY) { if(but->pos>=0 && but->pos<strlen(str)) { for(x=but->pos; x<=strlen(str); x++) str[x]= str[x+1]; str[--len]='\0'; dodraw= 1; } } Kent Mein 2002-12-21 10:14:03 +00:00
  • 9bb91f9e57 Fix so that rgba targa files view correctly in gimp: Submitted to bf-committers by Chris Want Kent Mein 2002-12-21 09:52:03 +00:00
  • 0f95aa1622 This is sort of a two parter from the mailling list but really its the same thing: Kent Mein 2002-12-20 19:37:38 +00:00
  • e5341714b6 Shrunk the hack so it didn't get used in newer versions of OpenAL which seems to be working. Kent Mein 2002-12-20 19:27:39 +00:00
  • 27e4fd1e4e Added a link for where to get glut Kent Mein 2002-12-20 09:52:45 +00:00
  • 171eeaa389 Fixed up the header comment so it didn't produce a warning about comment inside of a comment Kent Mein 2002-12-20 09:41:25 +00:00
  • 782a5b573d Back at it ;) Kent Mein 2002-12-20 09:39:02 +00:00
  • 5a9b727079 Ok last change for the night :) Time to go watch er. Kent Mein 2002-12-20 02:52:58 +00:00
  • e49aeb8468 In stubs.c I added a dummy return to functions that were non void types. Kent Mein 2002-12-20 02:08:46 +00:00
  • cf13c60fa4 Two more variables that were not initalized. Kent Mein 2002-12-20 01:29:14 +00:00
  • 14819414e9 Ok since no one cares about this I put a 5 second fix on it and won't worry about it anymore :) Kent Mein 2002-12-20 01:14:46 +00:00
  • 734e358eb4 Fixed two uninitalized vars: Kent Mein 2002-12-19 22:13:37 +00:00
  • 59cee3c47f Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list. Maarten Maarten Gribnau 2002-12-19 22:06:32 +00:00
  • f8ef881474 I initalized mask to 0 in IMB_converttocmap Kent Mein 2002-12-19 21:26:34 +00:00
  • ac699ba672 Used NAN_ODE to point to the ode lib location. Maarten Maarten Gribnau 2002-12-19 21:14:18 +00:00
  • d417a42673 Overrided NAN_ODE in OSX to point to the precompiled ode lib in the lib tree. Maarten Maarten Gribnau 2002-12-19 21:12:58 +00:00
  • 45c360dfc4 -static void SleepTillEvent(Display *display, GHOST_TUns64 maxSleep) { +static void SleepTillEvent(Display *display, GHOST_TInt64 maxSleep) { Kent Mein 2002-12-19 20:08:12 +00:00
  • d9df4b8feb Fixed this warning: Kent Mein 2002-12-19 20:06:07 +00:00
  • 00ef6591d2 Updated the readme section on building OSX. Not sure whether this should also go in the xml file in the doc directory. If so, what editor should I use? Maarten Maarten Gribnau 2002-12-16 22:43:27 +00:00
  • eb12ae40dc Removed Ode build from OSX target. This is now replaced by the Ode lib in CVS. Maarten Maarten Gribnau 2002-12-16 22:31:50 +00:00
  • 8b9b761e97 Created a Makefile and got it actually to compile :) Kent Mein 2002-12-16 12:02:24 +00:00
  • cca22768dc Added extra libs for solaris (-l/usr/openwin/lib -lglut etc...) Kent Mein 2002-12-16 11:18:31 +00:00
  • a5b42eb626 Fixed the files so they compile... Had to add an argument to Create_window... (it was missing the sterio flag) Kent Mein 2002-12-16 10:57:08 +00:00
  • 4a9377a861 Gilles's patch to get rid of the the same identifier warnings Kent Mein 2002-12-14 15:38:45 +00:00
  • cfceb16f4a Corrected intern lib names so blendercreator.dsp can find them. Previous commit broke this. --aphex Simon Clitherow 2002-12-14 12:31:17 +00:00
  • e5f7a4f58b OSX Project Builder project for makes_dna, blender and player targets. After building intern with the Makefile, this project builds all three targets. blender and player targets are dependent on makes_dna so that dna.c is generated automatically (at the moment it is created evry build). The applications are complete with icons and file type registering. The only catch is that it might be necessary to symlink the darwin-6.1-powerpc directory if your kernel is no on 6.1. Maarten Gribnau 2002-12-13 21:34:52 +00:00
  • d374995374 This might be a slight hack but Iksolver library was complaining about some linking stuff that was in libmoto.a so I added a libmoto after it in the link lines. Kent Mein 2002-12-13 20:30:07 +00:00
  • a64f137a37 Had to add a function (BPY_call_importloader) and a variable (bprogname) to the stubs to get the player linking with Project Builder under OSX. Maarten Maarten Gribnau 2002-12-12 22:18:25 +00:00
  • 0c1e935175 And the rest! ;) --aphex Simon Clitherow 2002-12-12 21:16:46 +00:00
  • 12a587bd58 Modified the intern MSVC project files to make them more Win9x/ME-friendly. Simon Clitherow 2002-12-12 21:13:47 +00:00
  • 77a7a8074e Updated the debug target defines. --aphex Simon Clitherow 2002-12-12 18:42:00 +00:00
  • 87e588d4c9 compile and run source/blender/makesdna/intern/makesdna to (re)create source/blender/makesdna/intern/dna.c Stefan Gartner 2002-12-10 23:55:59 +00:00
  • 662b586185 Commited Simon Clitherow's mods to BL_src.dsp Kent Mein 2002-12-10 04:38:49 +00:00
  • 2494b7c9cc don't crash when adding a UVsphere (Hos, heli) Stefan Gartner 2002-12-07 20:57:50 +00:00
  • cd4a60f536 sgefants patch to remove the License Key stuff. (I noticed its not completely gone yet from the blender/source dir) But its a big step in the right direction if it doesn't enable all of the functionatlity already... Kent Mein 2002-12-06 19:48:37 +00:00
  • fd05cdbaad Ok this should have probably been three seperate things but I figured some people are getting sick of the email and the comments are small. Kent Mein 2002-12-03 18:31:50 +00:00
  • 50ec450e64 Had to make the patch for casting a little more complicated. Kent Mein 2002-12-03 15:52:47 +00:00
  • 671a355e9f Got rid of unused files in intern/iksolver (removed them from cvs and from the Makefile.am) Kent Mein 2002-12-03 12:11:07 +00:00
  • 5b88406c3f I moved source/darwin/blenderpublisher.app to source/darwin/blender.app or at least tried. You will probably want to rm -rf source/darwin/blenderpublisher.app Kent Mein 2002-12-03 10:02:40 +00:00
  • 73aef31b52 I got this patch from sgefant Mostly its just casting floats as floats. (also adding a couple of include pathes) changes in Ode*.cpp to get it compile with gcc 2.95.4 to make it compile with ./configure --with-gameengine --enable-gameplayer Kent Mein 2002-12-02 16:30:13 +00:00
  • 644e4d7c1c I added #include <stdlib.h> To fix a problem with a machine not being able to find malloc Kent Mein 2002-12-02 09:48:10 +00:00
  • a670f47461 Added img lib to the include path of the MSVC project file. Maarten Maarten Gribnau 2002-12-01 23:03:08 +00:00
  • 790c5cc8c1 Updated MSVC project file with the new frozen files. Maarten Maarten Gribnau 2002-12-01 23:00:21 +00:00
  • 3ee75a90d2 These freeze changes give working frozen Python code on Windows. Maarten Maarten Gribnau 2002-12-01 22:58:29 +00:00
  • 4950e0e74b wrapped S_ISREG and S_ISDIR with a define to suppress compiler complaints about redefinitions. These occur now that Python 2.2 is included. Maarten Gribnau 2002-12-01 22:41:22 +00:00
  • d48f993c55 Removed non-existing Tools from the Blender module. This allowed me to get Python working in Blender. Maarten Maarten Gribnau 2002-12-01 21:24:45 +00:00
  • 0bc5f2fa3f Changed "www.blender.nl" to "www.blender.org" for that little display thingy in the upper right corner. Frederick Lee 2002-12-01 10:52:01 +00:00
  • 86ac000694 Reverting to version 1.3 - michel Michel Selten 2002-11-30 15:34:57 +00:00
  • 0f4b24cc3c added -f option to the rm command. (Clean target) - michel Michel Selten 2002-11-30 15:00:47 +00:00
  • 61ab941edb Autotools-specific freeze_ac.py and makemakefile_ac.py. Original makemakefile.py reverted for sake of original build system. Makefile.am modified accordingly. Frederick Lee 2002-11-30 05:43:14 +00:00
  • 07049dda83 Somehow the img directory got lost from the list of include paths Maarten Maarten Gribnau 2002-11-29 20:51:40 +00:00
  • 651fa32eaa Bunch of small fixes emailed to me from phaethon Kent Mein 2002-11-29 17:07:58 +00:00
  • 3fe6959360 I know this is a bugfix but hey its simple :) More info on it can be found here: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=176 Kent Mein 2002-11-27 17:09:40 +00:00
  • 56743efbcd Fixed some stuipid bugs in the Makefile.am's and added --with-ode=prefix to configure.ac Kent Mein 2002-11-27 16:25:54 +00:00
  • 209a2ede2c Last of the config.h mods... #ifdef HAVE_CONFIG_H #include <config.h> #endif Kent Mein 2002-11-25 15:29:57 +00:00
  • d0e346d544 updated .c files to include: #ifdef HAVE_CONFIG_H #include <config.h> #endif Kent Mein 2002-11-25 12:02:15 +00:00
  • b9a19f1ea7 Did all of the .h's in source (adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif Kent Mein 2002-11-25 11:16:17 +00:00
  • 3f2f1571e5 added the following to configure.ac +case "$target" in + *sparc* ) + AC_DEFINE(SUN_OGL_NO_VERTEX_MACROS,1,[Fix for Sun's GL]) + ;; +esac + Kent Mein 2002-11-25 10:13:52 +00:00
  • 0fbadc8eb7 Yes I did it again ;) Kent Mein 2002-11-25 09:53:07 +00:00
  • d44f2c6dcc Robert Wenzlaff's fix for AVI_JPEGS. Kent Mein 2002-11-22 15:59:38 +00:00
  • 1f0fff0dc5 Moved the stuff on autoconfig to doc/autoconfig.txt and added quite a bit more on the basics of it. (as well as put a link to it in the README) Kent Mein 2002-11-21 14:20:42 +00:00
  • 8328f6d5a7 removed our licensing info as requested :) Kent Mein 2002-11-20 14:43:09 +00:00
  • a8334b353a Ok I added the following options to configure.ac --with-ssl=PFX Path to ssl files --with-libjpeg=PFX Path to libjpeg files --with-libpng=PFX Path to libpng files --with-libz=PFX Path to libz files --with-mozilla=PFX Path to mozilla files (The mozilla one still needs some work but its a start) Kent Mein 2002-11-19 18:51:52 +00:00
  • 8efde305eb --- IK_JacobianSolver.cpp 2002/10/13 16:07:40 1.2 +++ IK_JacobianSolver.cpp 2002/11/19 18:47:33 @@ -134,7 +134,7 @@ m_svd_w = 0; m_svd_v = 0; Kent Mein 2002-11-19 18:48:07 +00:00
  • 98e307346c Fixed a typo. Had a [ added. Kent Mein 2002-11-19 00:09:54 +00:00
  • 33d21df15d removed the comments about libtool not working :) Kent Mein 2002-11-15 18:41:50 +00:00
  • db37b9810d Ok were getting somewhere here ;) I'm not an expert at this but I think I'm getting the hang of it quite nicely. I added autoconf stuff for most of the intern dir. I move readme.txt to README and added the following section to it: Kent Mein 2002-11-15 06:57:59 +00:00
  • fdb2036beb Some more clean up in the intern MSVC project files. Renamed the bmfont project files and updated them. Maarten Maarten Gribnau 2002-11-14 22:43:55 +00:00
  • 61d996b801 Added more frozen files to the MSVC project. Maarten Maarten Gribnau 2002-11-14 16:51:01 +00:00
  • c57ca3c86a Changed module name utils to util so that freeze will find the quaternions etc. there. Maarten Maarten Gribnau 2002-11-14 16:50:24 +00:00
  • a46e70f0e6 Fixed problem with the main intern MSVC project. Maarten Maarten Gribnau 2002-11-14 08:23:57 +00:00
  • 05dd7ff3fb Committing LarstiQ's patch for NAN_PYTHON_BINARY and NAN_MXTEXTTOOLS It worked on my system and no one else has said anything. Kent Mein 2002-11-13 16:09:38 +00:00
  • b4c622d4ba bug fix in vrml (inventor) import. Maarten Maarten Gribnau 2002-11-12 20:12:40 +00:00
  • b60b8009e7 Added a link for mozilla downloads. Kent Mein 2002-11-12 15:56:33 +00:00
  • 716caf4d37 - ALenum alc_error = alcGetError(); // openal_2.14+ + ALenum alc_error = alcGetError(NULL); // openal_2.14+ Kent Mein 2002-11-12 15:26:05 +00:00
  • 278922d090 Modified the MSVC project files to use the static jpeg library as it used to be. Maarten Maarten Gribnau 2002-11-11 23:58:52 +00:00
  • e0d9272376 Made a dependency so that the MSVC intern project file will actually call the batch file that freezes the Blender Python code. I had to add a dummy.cpp file to the freeze directory to make MSVC understand it should call the batch file in a post build step. If someone else has a better idea, feel free to change it! Maarten Maarten Gribnau 2002-11-11 22:48:06 +00:00
  • 0efbb6c87b Fixed the MSVC project files. They now build both the release and debug targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten Maarten Gribnau 2002-11-11 21:59:46 +00:00
  • d4e488abed Changed -O3 to -O2 under linux Kent Mein 2002-11-11 21:33:11 +00:00
  • f8843ee7e9 - python $(PYFLAGS) freeze.py -d -x os -x pprint -x Blender -I $(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py + python $(PYFLAGS) freeze.py -d -x os -x pprint -I $(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py Kent Mein 2002-11-11 21:26:19 +00:00
  • 9715aa0436 Converted icon files to binary files (cvs admin -kb) and restored them. Maarten Maarten Gribnau 2002-11-11 20:57:09 +00:00
  • a65506a3b5 Fixed action.c (brought it back to 1.2) Kent Mein 2002-11-11 14:46:27 +00:00
  • 6db6011d89 First round of updates to project files. There is a working game player (debug target) as long as you have installed the right libraries. Added project file for Blender Ode. Maarten Maarten Gribnau 2002-11-11 00:02:52 +00:00
  • 57ef60d081 Added another project to freeze Blender Python code from the main intern MSVC workspace. It is not finished completely but it works (through a batchfile). Maarten Maarten Gribnau 2002-11-10 23:54:39 +00:00
  • f21dd64460 Added almost all projects in intern to the main MSVC project for intern (in intern/make/msvc_6_0. Changed paths in all these files to build to lib/windows and use obj/window/intern for object files and other temporary stuff. Added project files for guardedalloc and blenkey (in keymaker directory). blenkey still assumes openssl being installed in lib/windows. The only thing not automated is is the frozen Python stuff. Maarten Gribnau 2002-11-08 23:34:53 +00:00
  • 54c3daf2e3 Updated MSVC GHOST project like the string project and added it to the intern MSVC workspace Maarten Maarten Gribnau 2002-11-08 16:18:56 +00:00
  • c7be06468e New MSVC workspace were I will add all the intern MSVC projects so that they can all be build and installed in one go. Maarten Maarten Gribnau 2002-11-08 16:07:13 +00:00
  • 2c35a94396 Fixed the MSVC project file so that it creates the lib/windows directories to install the libraries into. Also, the objects are now build in the right directories. Maarten Maarten Gribnau 2002-11-08 16:00:26 +00:00
  • 50aabf8599 switched the order of build (frozen and intern are now intern and frozen) that way the lib gets installed before the dir didn't exist so it died. Kent Mein 2002-11-08 11:36:37 +00:00
  • bd89c211a2 I added the following comments to the readme: Kent Mein 2002-11-08 10:28:47 +00:00