Commit Graph

  • fbdf58fe29 I needed to update the path to libfrozen on the linking also missed it before. Kent Mein 2002-11-08 10:16:47 +00:00
  • 7325eff128 Added extra ranlib on libary files after being copied to the lib tree for OSX only. This saves other OSX developers the trouble of manually running ranlib. This is not a good solution (because I don't know the correct one) but it works. Maarten Maarten Gribnau 2002-11-07 22:41:42 +00:00
  • e46a6d2611 I autmated the rest of building libfrozen.a I also moved it so that it gets put in: $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a Kent Mein 2002-11-07 17:47:15 +00:00
  • 2c183d2da7 Updated it so intern/python/freeze is combined into intern's Makefile also updated the readme so its not an extra step anymore. Kent Mein 2002-11-06 21:19:23 +00:00
  • 0252df880c added the following link: mxtexttools:http://www.egenix.com/files/python/mxTextTools.html (python lib) Kent Mein 2002-11-06 16:52:20 +00:00
  • 7f4f5488f3 That was me Kent Kent Mein 2002-11-06 15:49:26 +00:00
  • a4767dc245 Changed more wording again and added some extra software links. Kent Mein 2002-11-06 15:47:23 +00:00
  • 97827c21d0 I Just modified the Makefile to use the definitions instead of hard paths. Kent Mein 2002-11-06 02:09:02 +00:00
  • 0a21a70463 Commented out the include since it was causing problems on some systems and its not needed here. (intern/Makefile) Kent Mein 2002-11-06 00:53:45 +00:00
  • 2d5514be28 Brought back the sumo physics controllers and undid game engine make file changes. Instead modified the top level nan_definitions.mk to point the NAN_SUMO and NAN_FUZZICS to the right locations. Maarten Maarten Gribnau 2002-11-05 20:20:50 +00:00
  • 7c59c12dc0 Sorry people reporting syntax problems :) I should maybe hold off and post a couple at a time, but I figured since others are working on stuff now it would be nice to keep it upto date. (let me know if I'm committing to often...) Kent Mein 2002-11-05 20:05:19 +00:00
  • 9bddc20bd3 changed: friend SG_Controller; to: friend class SG_Controller; Kent Mein 2002-11-05 19:54:23 +00:00
  • f3ba5d80f9 Cleaned up the wording a little more and moved Martins info about the intern/python stuff up a little to the more generic case. (well the unix bit but hopefully we can rename the unix bit generic make instructions or something.) Kent Mein 2002-11-05 19:53:11 +00:00
  • 15cb924aae added one comma to readme.txt as part of a test of the cvs-commit settings for mailman notification Norman Lin 2002-11-05 13:15:22 +00:00
  • c2d3cb6af0 Another small fix to ode: Added a debug target to the Makefile to get a debug Blender to build Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-04 21:55:48 +00:00
  • bd39a84c8b Added fmod sound for OSX and fixed some endian problems in gameengine/SoundSystem to get it to work. Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-04 21:50:33 +00:00
  • c458cc7310 Forgot to remove sumo physics controllers Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-04 21:47:37 +00:00
  • efb2c5f509 Documented ODE config setting for OSX. Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-04 20:33:08 +00:00
  • c21d639735 Changed the OSX config file so that it compiles on OSX 10.2 Checked against a fresh version from the ODE CVS and found that the problem was not fixed there as well so I felt free to commit it here. Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-04 20:32:30 +00:00
  • 0698cafb6a removed last traces of sumo for Makefile users 1. Removed KX_SumoPhysicsController.h and KX_SumoPhysicsController.cpp 2. Changed some Makefiles to skip sumo Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-04 20:22:33 +00:00
  • 3def6dafab I added the following at someone elses recomendation: Kent Mein 2002-11-04 18:09:45 +00:00
  • 1ac249edb6 Fixed a bunch of typos. mein@cs.umn.edu Kent Mein 2002-11-04 17:09:40 +00:00
  • 127efcd957 Added links to external packages you may need to download. python, openal, nspr etc... Kent Mein 2002-11-04 16:32:14 +00:00
  • 18db5b8676 Added specific external libary locations for OSX/darwin that override the defaults in the lib tree (see instructions in ../readme.txt). Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-03 22:43:28 +00:00
  • 3911080ab0 Added detailed instrcutions for OSX developers. Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-03 22:40:42 +00:00
  • 08b13d90f5 added a line to add executable attributes to the binaries when copying into the Mac bundles Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-03 22:38:32 +00:00
  • 8ddd50ef5c added a line to add executable attributes to the binaries when copying into the Mac bundles Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-03 22:29:15 +00:00
  • c9f6b9c268 removed sumo from build directories Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-03 21:30:02 +00:00
  • 13e85b0a88 added the bsp (or CSG) library that Blender depends upon removed the action library not used by Blender (actually this was that start of UNDO in Blender that was never finished) Maarten (mail@maartengribnau.com) Maarten Gribnau 2002-11-03 21:19:06 +00:00
  • 0e8f81f48a Again I had to modify things like mesh->FaceSet().begin(); to &mesh->FaceSet()[0]; Kent Mein 2002-11-01 21:39:56 +00:00
  • 485ae62d2c moved key.h to blenkey.h Kent Mein 2002-11-01 19:50:52 +00:00
  • 3dc53c7489 Small fix specified where the instructions were in intern/python Kent Mein 2002-11-01 16:06:54 +00:00
  • aaf86ee674 Added more info to the blender/readme.txt file basically explained what needed to be done to get a working blender executable under unix anyway. I added a section for windows comments but its pretty much empty right now. Kent Mein 2002-11-01 16:02:54 +00:00
  • 92a0254c8a Ok since I didn't hear anything I committed the indexing changes I made to these two files. Basically change edge_set.begin() to &edge_set[0] etc... Kent Mein 2002-11-01 13:54:50 +00:00
  • 94706ed592 Updated calls to #include "blenkey.h" to be #include "key.h" I'm guessing it wasn't detected before because everyone had a blenkey.h in their dirs also. also I added an #include "key.h" to key_internal.h so that I didn't get problems with undefined type byte... Kent Mein 2002-10-31 21:08:41 +00:00
  • 703661876e I made a little readme to get people started and modified the nan_definitions.mk to setup NANBLENDERHOME and everything is under that directory. also add empty dirs for lib and obj. Try it out and feel free to make improvements. Kent Mein 2002-10-31 19:32:01 +00:00
  • 0bca792880 again changing // to /* */ so that sun's compiler doesn't fail. (note these are all in source/blender/verify) Sorry about not putting the full path in on the last two, I just noticed it doesn't do that unless your in the root dir. Kent Mein 2002-10-30 21:51:56 +00:00
  • 59e07ab2a5 Fixed // comments and converted them to /* */ (used by a c file) Kent Mein 2002-10-30 21:40:36 +00:00
  • 01bff70383 fixed spacing in the headers to get rid of some warnings and some other little minor spacing issues. Kent Mein 2002-10-30 02:07:20 +00:00
  • f6c7a89357 some small optimizations Kent Mein 2002-10-30 00:37:19 +00:00
  • df6b70a9ca removed some unused variables Kent Mein 2002-10-30 00:27:48 +00:00
  • ca3392a310 Took out "" verses <> and just left <> for includes. It works just fine on every system I could try it on. Kent Mein 2002-10-30 00:08:59 +00:00
  • 8eefe2a9e5 Filled out the spacebar menu a little and removed dummy function which isn't used anywhere: Kent Mein 2002-10-30 00:05:50 +00:00
  • d063311b08 Fixed defined __sparc to also check for __sparc__ (thanks to Ferris) Kent Mein 2002-10-29 21:55:52 +00:00
  • 91f956dfe2 removed extra ; was causing problems with cc on SunOS Kent Mein 2002-10-29 21:46:46 +00:00
  • e03c322a2e Fixed // comments in c files (changed them to /* */ ) Kent Mein 2002-10-29 21:44:13 +00:00
  • b8c8715c20 moved KX_Python_... files from ketsji to expressions (ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji) expressions and game logic are not dependent on ketsji anymore (only the other way around) also removed circular includes in makefiles and projectfiles Erwin Coumans 2002-10-21 19:23:52 +00:00
  • ae459bfc12 added notes on collisions between dynas and "static moving" geometry (kinematically controlled) Norman Lin 2002-10-19 13:49:00 +00:00
  • 1ca9bded73 added todo item about compatibility with 2.25 Norman Lin 2002-10-18 18:53:45 +00:00
  • b7dadcfefd first checkin of ode blender engine files Norman Lin 2002-10-18 15:46:57 +00:00
  • bdad961ce3 checkin of ODE library. Do not modify the ODE source code; instead, follow the development of ode at http://q12.org and periodically copy the q12.org ODE sourcecode into this tree to update the Blender ODE. Norman Lin 2002-10-18 15:02:02 +00:00
  • 1b15961786 First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. Norman Lin 2002-10-18 14:36:34 +00:00
  • 40a078a36d Updated punctuation to be more dramatic. Norman Lin 2002-10-17 21:16:10 +00:00
  • e9e0ca6319 fix the build order for the inter-module dependencies Hans Lambermont 2002-10-15 19:32:27 +00:00
  • 599dc60f6d key loader library Hans Lambermont 2002-10-13 16:45:43 +00:00
  • 12315f4d0e Initial revision Hans Lambermont 2002-10-12 11:37:38 +00:00