Commit Graph

  • 4fa780d334 Fix: Sort Index Switch node alphabetically in add menu Hans Goudey 2024-01-29 14:17:10 -05:00
  • 13d280b8d8 Cleanup: Rename function to ensure button operator properties Hans Goudey 2024-01-29 10:19:05 -05:00
  • 0c23f1ac2a Fix: EEVEE render tests python syntax Miguel Pozo 2024-01-29 20:13:50 +01:00
  • 39f244a227 Fix: EEVEE-Next: Crash on GP render test Miguel Pozo 2024-01-29 20:11:57 +01:00
  • 6fe2bbd51c Realtime Compositor: Anti-alias morphological threshold Omar Emara 2024-01-29 20:13:04 +02:00
  • fb7f29c98e Fix: Geometry Nodes: Leak of 4+ items of enum Iliya Katueshenock 2024-01-29 19:03:08 +01:00
  • 8102c86c6e Fix #117612: Crash for incorrect Menu propagation Iliya Katueshenock 2024-01-29 19:02:39 +01:00
  • 28366f624f UI: Operator Confirm Dialog Changes Harley Acheson 2024-01-29 18:52:18 +01:00
  • 5bd1e0bb22 VSE: replace Subsampled3x3 filter by a general Box filter Aras Pranckevicius 2024-01-29 18:41:31 +01:00
  • 1aafb6802b Compositor: Use SMAA for anti-aliasing in all nodes Omar Emara 2024-01-29 18:44:10 +02:00
  • 5c6376fd0a Cleanup: anim, add newlines between groups of includes Sybren A. Stüvel 2024-01-29 17:33:24 +01:00
  • ee814b8646 Cleanup: add missing #pragma once to ANIM_animdata.hh Sybren A. Stüvel 2024-01-29 17:33:09 +01:00
  • f185a284f0 Fix: EEVEE-Next: Hair material flags Miguel Pozo 2024-01-29 17:03:39 +01:00
  • 56439d88f5 GPv3: Noise modifier YimingWu 2024-01-29 16:49:16 +01:00
  • 8b7b165ad9 Fix: Compositor lighten mix mode is wrong for factors < 1 Omar Emara 2024-01-29 15:58:57 +01:00
  • 5cc76ea118 Fix: Mask node has an output even with no mask Omar Emara 2024-01-29 16:55:53 +02:00
  • 51c6dc06a0 Refactor: reduce indentation of ui_but_anim_flag() Sybren A. Stüvel 2024-01-29 15:39:57 +01:00
  • c61d1bcb54 Sculpt: Add global automasking propagation steps Sean Kim 2024-01-29 15:39:34 +01:00
  • 324ef0cbf4 RenderTest: GPU Render Tests Pass Silently Jeroen Bakker 2024-01-29 15:39:14 +01:00
  • 7163873420 Geometry Nodes: Fix memory leak when using empty menu switch nodes. Lukas Tönne 2024-01-29 15:32:52 +01:00
  • 7aca9a1ebb Fix #117611: Cycles NaN in microfacet BSDF with IOR 1.0 Alaska 2024-01-29 15:26:36 +01:00
  • 0e824c5f8d Fix: blender-softwaregl on Linux not working Brecht Van Lommel 2024-01-29 14:46:30 +01:00
  • efcee6450c Fix ID template not respecting hide_buttons regarding overrides Brecht Van Lommel 2024-01-26 20:28:01 +01:00
  • b79419914a Anim: avoid moving/assigning bones to a linked bone collection Sybren A. Stüvel 2024-01-29 14:24:44 +01:00
  • f0aa69ff3a Fix #117620: Crash when moving bones to linked bone collection Sybren A. Stüvel 2024-01-29 14:23:35 +01:00
  • f1c061c97b Fix: EEVEE-Next: Volumes Miguel Pozo 2024-01-29 13:37:47 +01:00
  • 4ad9d8ac59 Geometry Nodes: disable bake settings on linked object Jacques Lucke 2024-01-29 13:20:06 +01:00
  • eb693246b6 Fix #117132: GPv3: Edit mode overlay memory leaks Casey Bianco-Davis 2024-01-29 11:56:45 +01:00
  • 7bb1ce1241 Geometry Nodes: improve handling baked data after undo Jacques Lucke 2024-01-29 11:42:34 +01:00
  • dab6515374 Cleanup: remove references to start time in X11 Campbell Barton 2024-01-29 11:53:43 +11:00
  • a73419363c GHOST/SDL: use SDL_GetTicks64 to prevent wrapping the 32 bit uint time Campbell Barton 2024-01-29 11:47:46 +11:00
  • 05807b0662 GHOST/X11: remove start-time offset from getMilliSeconds Campbell Barton 2024-01-29 11:47:45 +11:00
  • 18eb7e7502 Cleanup: correct doc-strings for GHOST_GetMilliSeconds Campbell Barton 2024-01-29 11:47:43 +11:00
  • be7f89a9f5 Cleanup: spelling in comments Campbell Barton 2024-01-29 11:47:42 +11:00
  • e7b127f363 Cleanup: remove unused variables Campbell Barton 2024-01-29 11:47:40 +11:00
  • 82811cf489 Cycles: Support Type-A IES files Lukas Stockner 2024-01-29 01:03:47 +01:00
  • e6a3d46fe5 Cycles: Improve handling of Principled BSDF Caustics settings Alaska 2024-01-29 00:37:12 +01:00
  • 020f6ec0ff Versioning: Better conversion of Specular tint for metals Alaska 2024-01-29 00:36:28 +01:00
  • b5f3e40eb2 Tests: add sequencer filter render tests Aras Pranckevicius 2024-01-28 20:26:44 +01:00
  • 93b28b54fc Cleanup: Geometry Nodes: Use int instead of uint16_t Iliya Katueshenock 2024-01-28 15:45:32 +01:00
  • 25f32a2191 Cleanup: Geometry Nodes: Unused function Iliya Katueshenock 2024-01-28 15:26:05 +01:00
  • f795d81a88 Cleanup: Use const for enum item variables and arguments Iliya Katueshenock 2024-01-28 15:25:26 +01:00
  • a3d915310b Build: Fix some excessive Visual Studio compile times Pierrick Bouvier 2024-01-28 12:12:52 +01:00
  • cbb0a96443 Cleanup: make format Brecht Van Lommel 2024-01-28 11:59:10 +01:00
  • d4bc3bd08d IO: Add file handlers to c++ import operators Guillermo Venegas 2024-01-27 23:38:44 +01:00
  • 07de588615 Fix: Revert change to use operator description as title in dialogs Brecht Van Lommel 2024-01-27 23:27:48 +01:00
  • e8b7731d7c UI: Use icon for curves surface UV map property Hans Goudey 2024-01-26 19:06:32 -05:00
  • 359bfbcd78 Cleanup: Use enum class and forward declaration for paint mode Hans Goudey 2024-01-26 18:42:09 -05:00
  • fb0d6198c0 Cleanup: Move remaining asset editors code to C++ namespace Hans Goudey 2024-01-26 18:30:55 -05:00
  • 38647b6dc2 Fix: suspicious time-stamp console warnings on macOS Brecht Van Lommel 2024-01-27 00:13:41 +01:00
  • 745c30ad08 Cleanup: removed unused argument Brecht Van Lommel 2023-07-14 14:33:13 +02:00
  • 2043df4816 Cleanup: Remove unnecessary AssetLibrary C wrapper type Hans Goudey 2024-01-26 15:39:42 -05:00
  • f08ce0a8ed Cleanup: Move AS_asset_library.h contents to C++ header Hans Goudey 2024-01-26 15:28:14 -05:00
  • 1743af0031 Cleanup: Remove unnecessary keywords from C++ headers Hans Goudey 2024-01-26 15:25:47 -05:00
  • 0e6aad4742 Cleanup: Remove remaining asset editor headers to C++ Hans Goudey 2024-01-26 15:23:10 -05:00
  • 90c5e0f0c6 Attributes: Reduce memory allocations in attribute accessor 'for_all' func Jesse Yurkovich 2024-01-26 21:39:19 +01:00
  • 068579f3e8 Mesh: Reduce memory allocations in corner normals calculation Jesse Yurkovich 2024-01-26 21:33:50 +01:00
  • 0d6aec1c21 UI: Operator Props Dialog Changes Harley Acheson 2024-01-26 20:52:31 +01:00
  • ac61dad14f EEVEE Next: Resolve motion blur intermittent rendering Jason Fielder 2024-01-26 20:48:00 +01:00
  • 1bb358f423 Fix: Tooltip memory leak Hans Goudey 2024-01-26 14:39:05 -05:00
  • 3b2a99af3e Fix: Build error in debug build Hans Goudey 2024-01-26 13:47:50 -05:00
  • 2a5531b253 Cleanup: Use StringRef instead of const char * in OBJ export Hans Goudey 2024-01-26 13:18:58 -05:00
  • 2a0c8593c9 Cleanup: Use C++ Array in OBJ import Hans Goudey 2024-01-26 13:17:30 -05:00
  • 0d03ae4a4d Cleanup: Update mesh naming in OBJ IO code Hans Goudey 2024-01-26 13:16:01 -05:00
  • 899546d4e4 Cleanup: Use utility to fill index range in OBJ mesh export Hans Goudey 2024-01-26 12:58:45 -05:00
  • 94ca3aea83 OBJ: Use mesh normals domain properly for normals storage Hans Goudey 2024-01-26 18:54:58 +01:00
  • ec80264d09 Vulkan: Bundle Calls in DrawList Jeroen Bakker 2024-01-26 17:45:18 +01:00
  • 3f0f26ee8a Tests: make reports summary HTML work with relative links Brecht Van Lommel 2024-01-26 16:20:57 +01:00
  • b0a4dd56aa Fix: Build error with asserts enabled Hans Goudey 2024-01-26 10:50:04 -05:00
  • eead38ab97 Fix #117520: Data Transfer modifier not working with Vertex Groups Philipp Oeser 2024-01-26 16:44:59 +01:00
  • ebcdf19537 Cleanup: Use consistent camel case for test class names Hans Goudey 2024-01-26 10:18:39 -05:00
  • 37e89714ff Fix: Entering node group via icon after exiting it via ctrl+tab broken Philipp Oeser 2024-01-26 16:23:02 +01:00
  • a324a19f1b Fix #117526: Crash when Changing Color Palette in Edit Mode Philipp Oeser 2024-01-26 16:21:48 +01:00
  • adf67f8a49 Fix: Missing normals cache tag when clearing custom normals data Hans Goudey 2024-01-26 10:02:06 -05:00
  • 74128855be Cleanup: Fix unused function and variable in node RNA Hans Goudey 2024-01-26 09:53:18 -05:00
  • 73e5e975e2 Cleanup: GPv3: Add fixme comment to _defs_paint_grease_pencil Falk David 2024-01-26 15:23:41 +01:00
  • 9f563c3ec2 GPv3: Add poll function to brush_stroke operator Falk David 2024-01-26 15:23:02 +01:00
  • f3c9449521 Cleanup: GPv3: Move poll/keymap/macro definitions to grease_pencil_ops.cc Falk David 2024-01-26 15:01:48 +01:00
  • cb9fef3841 Cleanup: GPv3: Default keymap definitions Falk David 2024-01-26 14:58:55 +01:00
  • af25e2d5df RenderTests: Disable Cycles Only Tests for other Engines Jeroen Bakker 2024-01-26 14:46:04 +01:00
  • 5ad49f4142 Geometry Nodes: Menu Switch Node Lukas Tönne 2024-01-26 12:40:01 +01:00
  • dd0798927f EEVEE: HiZ Buffer Allocation Jeroen Bakker 2024-01-26 12:06:42 +01:00
  • b7cf71d567 VSE: add Cubic Mitchell filtering, rename previous cubic to Cubic BSpline Aras Pranckevicius 2024-01-26 11:57:19 +01:00
  • 932b2d1727 Cleanup: simplify naming of get_default_hash Jacques Lucke 2024-01-26 11:45:49 +01:00
  • a6258d6b8b Cleanup: rename BKE_pbvh_node_mark_normals_update Pratik Borhade 2024-01-26 11:24:55 +01:00
  • 4dc345ab1e Fix #117494: Crash when dropping collection Pratik Borhade 2024-01-26 11:23:09 +01:00
  • 9c172d739f Anim: refresh 'solo active' on armature after removing bone collection Sybren A. Stüvel 2024-01-26 11:12:25 +01:00
  • 848f83e210 Anim: bone collections, add 'un-solo all' operator Sybren A. Stüvel 2024-01-26 11:09:06 +01:00
  • f623c8f7bc Anim: remove 'Solo Visibility' bone collections operator Sybren A. Stüvel 2024-01-26 11:05:00 +01:00
  • a7f41fc938 Anim: bone collections, add 'solo' flag Sybren A. Stüvel 2024-01-22 16:07:53 +01:00
  • 8a569a8da4 Refactor: Anim, rename BoneCollection::is_visible_effectively() Sybren A. Stüvel 2024-01-25 16:48:27 +01:00
  • ddd06eeb8f UI: Add ability to configure the header row of layout panels Jesse Yurkovich 2024-01-26 10:11:22 +01:00
  • da77f90744 Fix unreported: Avoid using unknown file types in dropboxes Guillermo Venegas 2024-01-26 03:43:31 +01:00
  • b61496c508 Fix #117424: Sculpt undo misses changes propagated to shape keys Hans Goudey 2024-01-25 15:40:40 -05:00
  • 354def3fbe UI: Confirmations Using Std::String Harley Acheson 2024-01-25 19:55:18 +01:00
  • e2e4c95258 OBJ: Combine global scale parameter into transform matrix Hans Goudey 2024-01-25 13:54:30 -05:00
  • a08e636bbc Cleanup: Use C++ math types in OBJ export Hans Goudey 2024-01-25 13:10:10 -05:00
  • 9f0c6e0685 Cleanup: Clarify OBJ IO use of Span, Vector, and Array Hans Goudey 2024-01-25 12:47:25 -05:00
  • 49d07653f9 RenderTests: Fix Incorrect Command in Report Jeroen Bakker 2024-01-25 18:55:28 +01:00
  • 5c4779f872 UI: Remove Unnecessary Confirmation Options Harley Acheson 2024-01-25 18:49:03 +01:00