Brecht Van Lommel 002deb29cb Fix T47670: cycles GLSL incorrect layer weight / fresnel.
World space and view space normals were mixed up, we should only convert from
world to view space if a custom normal is connected, otherwise it is already in
view space.
2016-03-05 14:33:41 +01:00
2016-03-04 08:40:22 +11:00
2016-03-04 16:38:41 +11:00
2013-12-24 22:57:27 +06:00
2016-01-04 14:20:48 +05:00
2010-10-13 14:44:22 +00:00
2016-02-10 00:26:12 +11:00
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841 MiB
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C++ 78%
Python 14.9%
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CMake 1.2%
Other 0.9%