Mitchell Stokes 017fa2c19f BGE Animations:
* Adding a BL_Action and a BL_ActionManager
  * Each KX_GameObject has a BL_ActionManager, which can control up to for BL_Action objects at a given time
  * Currently, the only interface to BL_ActionManager is through KX_GameObject via Python
  * Only armature animations are currently supported
2011-05-24 07:52:29 +00:00
2011-05-20 13:10:40 +00:00
2011-05-23 02:53:30 +00:00
2011-05-24 07:52:29 +00:00
2010-10-13 14:44:22 +00:00
2011-04-10 15:24:05 +00:00
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841 MiB
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