Brecht Van Lommel 01c75c3765 Math: optimizations for 4x4x matrix inverse, multiplications.
In some heavy rigs matrix inverse can be 10% of computation time. This
reduces it to 2% by using Eigen's optimized 4x4 matrix inverse and SSE
matrix multiplication.
2018-06-01 12:00:11 +02:00
2018-05-18 13:34:24 +02:00
2018-04-24 12:26:37 +02:00
2010-10-13 14:44:22 +00:00
2018-05-27 11:06:29 +02:00
Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%