020f6ec0ff9a5d9d9ff87bb5c05622373e5d9b74
With the addition of F82 tinting to the Principled BSDF, metals now use the specular tint parameter. This can cause issues when converting materials from older versions of Blender to newer versions if the Specular Tint isn't handled properly for these materials. This commit attempts to fix this by adjusting the Specular Tint color based on the Metallic input to try and keep converted materials consistent with older versions of Blender. Thank you to @LukasStockner for helping out. Pull Request: https://projects.blender.org/blender/blender/pulls/114518
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