Campbell Barton 0242a96f3b Change in behavior to shrinkwrap modifier's offset value with negative enabled.
- negative ray casts would invert the offset direction.
  this meant if positive and negative were enabled at once and the mesh was slightly inside & outside the object it wrapped,
  the offset would be applied in opposite directions.
  This way the offset is always along the vertex normal.

- allow negative offset from RNA, could be useful and no benefit to disable.
2011-02-08 02:09:59 +00:00
2011-02-04 09:27:25 +00:00
2011-01-30 15:29:22 +00:00
2010-10-13 14:44:22 +00:00
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