0269f0c574525128113877c1fcfee3682fc2cbca
Previously, only predefined and limited set of intrinsics combinations could have been refined. This was caused by a bundle adjustment library used in the early days of the solver. Now it is possible to fully customize which intrinsics are to be refined during camera solving. Internally solver supports per-parameter settings but in the interface they are grouped as following: * Focal length * Optical center * Radial distortion coefficients (which includes k1, k2, k3, k4) * Tangential distortion coefficients (which includes p1, p2) Differential Revision: https://developer.blender.org/D9294
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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