Weizhen Huang 02e6985c62 Fix #94323: Cycles blocky artifacts in overlapping volumes due to scale difference
when computing coefficients in volume, the volume density of the object
at the top of the stack is used, which leads to wrong result if
overlapping volumes have different scales.
This commit fixes the problem by pre-multiplying the volume density per
object when evaluating the shader.

Pull Request: https://projects.blender.org/blender/blender/pulls/123733
2024-06-25 18:49:26 +02:00
2024-06-25 17:58:21 +02:00
2024-06-23 12:25:22 +10:00
2023-12-08 13:28:13 +11:00
2024-06-18 12:09:43 +10:00

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