Files
test/source/blender
Daniel Dunbar 033f3d5126 - switch shadeDispList to always using DispListMesh from
mesh_get_derived_final... a bit slower atm because of extraneous
   copying (will be fixed shortly) but normals are correct for deformed
   meshes now (don't think they ever have been)
2005-07-17 18:37:27 +00:00
..
2005-07-16 21:47:54 +00:00
2005-03-09 19:45:59 +00:00
2005-07-16 22:02:59 +00:00