Files
test/source/blender/blenkernel
Daniel Dunbar 033f3d5126 - switch shadeDispList to always using DispListMesh from
mesh_get_derived_final... a bit slower atm because of extraneous
   copying (will be fixed shortly) but normals are correct for deformed
   meshes now (don't think they ever have been)
2005-07-17 18:37:27 +00:00
..
2005-07-16 19:07:02 +00:00
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2005-07-16 19:07:02 +00:00
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2004-01-05 00:06:11 +00:00