Sergey Sharybin 03df72ee4e Implement C++ methods for DNA structures
This change makes it possible to add implementation of common
C++ methods for DNA structures which helps ensuring unsafe
operations like shallow copy are done explicitly.

For example, creating a shallow copy used to be:

  Object temp_object = *input_object;

In the C++ context it was seen like the temp_object is
properly decoupled from the input object, while in the
reality is it not. Now this code becomes:

  Object temp_object = blender:🧬:shallow_copy(*input_object);

The copy and move constructor and assignment operators are
now explicitly disabled.

Other than a more explicit resource management this change
also solves a lot of warnings generated by the implicitly
defined copy constructors w.r.t dealing with deprecated fields.
These warnings were generated by Apple Clang when a shallow
object copy was created via implicitly defined copy constructor.

In order to enable C++ methods for DNA structures a newly added
macro `DNA_DEFINE_CXX_METHODS()` is to be used:

  tpyedef struct Object {
    DNA_DEFINE_CXX_METHODS(Object)
    ...
  } Object;

For the shallow copy use `blender:🧬:shallow_copy()`.

The implementation of the memcpy is hidden via an internal DNA
function to avoid pulling `string.h` into every DNA header.
This means that the solution does not affect on the headers
dependencies.

---

Ideally `DNA_shallow_copy` would be defined in a more explicit
header, but don;t think we have a suitable one already. Maybe
we can introduce `DNA_access.h` ?

Differential Revision: https://developer.blender.org/D14427
2022-03-25 11:45:50 +01:00
2021-10-23 10:49:51 +05:30
2021-03-26 16:15:02 +01:00
2022-03-11 18:27:58 +01:00
2022-01-25 09:19:03 -07:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

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   :scale: 50 %
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License
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Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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