Lukas Stockner 0677e19fa0 Fix: Cycles: Wrong motion transform interpolation when using velocity
The issue here is that originally, the step count for the geometry's
motion and the object transform's motion were tied together, so a
single variable is used to store that step count.
However, when using the velocity attribute, it's possible for the step
counts to differ, which will lead to an incorrect interpolated object
transform in the kernel.

Pull Request: https://projects.blender.org/blender/blender/pulls/133788
2025-01-31 00:47:55 +01:00
2025-01-25 20:44:37 -05:00
2025-01-30 21:32:05 +01:00
2025-01-30 18:44:23 +01:00
2023-12-08 13:28:13 +11:00
2025-01-08 16:42:50 +01:00
2025-01-02 16:01:17 +11:00

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