06cf84f77fae41db04080def611d891ef952431f
Intel GPUs exhibit a number of rendering artifacts. The most substantial being incorrect resolve of reflections. Splitting the reflections_resolve shader into two passes, one for SSR and one for light probes ensures correct rendering and optimal performance on this GPU. Also resolves an artifact with ambient occlusion wherein the pow(a, b) function causes excessive precision loss. Using an alternative method for power calculation on these platforms resolves the issues. Authored by Apple: Michael Parkin-White Ref T96261 Pull Request #105240
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
