Thomas Dinges 07ee0e6f7d Shader Nodes:
* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore.
* Don't show Script Category for Blender Internal nodes.
2013-05-21 20:21:46 +00:00
2013-05-16 03:55:47 +00:00
2013-05-21 20:21:46 +00:00
2013-05-21 20:21:46 +00:00
2010-10-13 14:44:22 +00:00
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