07fa016d9777a27b79f2003fb6d9db28db349e40
Cycles expects to find all node sockets with their correct names, but this can be changed via the API (see bug report discussion). Solution for now is to let cycles accept this case gracefully instead of crashing. The shader will simply use the internal default values for inputs and any connections will be ignored. Would be nice to report the error somewhere, but cycles doesn't have a proper logging system for this purpose yet.
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