Ton Roosendaal 0828710204 Bugfix #25657
Three code fixes for 1 report. User experienced crashes while
painting on float buffer + having preview renders on.

- Texture Nodes: Image was re-allocated without using
  proper thread lock
- Paint code: old convention to free the byte rect from
  a float image as signal to re-create now is a proper
  flag. This keeps image memory unchanged. Nice for render.
- Imbuf: call to make a byte rect from float was freeing
  mipmaps unnecessary.
2011-01-17 18:16:10 +00:00
2010-07-26 11:47:33 +00:00
2011-01-17 18:16:10 +00:00
2010-10-13 14:44:22 +00:00
2010-07-26 11:47:33 +00:00
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