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test/source
Janne Karhu 09435ec149 Oops, particle collisions didn't take simulation subframes into account at all.
* This caused nearly all particles to leak through the collision surface if simulation subframes were used and the collision object was moving.
* In addition to fixing this I also did some more cleanup of the collision code and refined some of the comments.
2010-11-02 21:16:41 +00:00
..
2010-09-05 07:08:21 +00:00
2010-10-24 00:09:23 +00:00