Janne Karhu 09435ec149 Oops, particle collisions didn't take simulation subframes into account at all.
* This caused nearly all particles to leak through the collision surface if simulation subframes were used and the collision object was moving.
* In addition to fixing this I also did some more cleanup of the collision code and refined some of the comments.
2010-11-02 21:16:41 +00:00
2010-11-01 13:27:33 +00:00
2010-11-01 23:17:58 +00:00
2010-07-26 11:47:33 +00:00
UI:
2010-11-02 11:10:21 +00:00
2010-10-13 14:44:22 +00:00
2010-07-26 11:47:33 +00:00
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