Martin Poirier 09a587ea51 === Transform Snap ===
[ #6131 ] Vertex snapping broken in shaded face + edge select mode

The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again.

The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice.
2007-02-28 15:29:18 +00:00
2007-02-08 19:11:04 +00:00
2007-02-28 04:51:13 +00:00
2007-01-29 23:36:26 +00:00
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2007-02-08 19:11:04 +00:00
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2007-02-28 15:29:18 +00:00
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