0b41c479e46399a63d2cae5506325950842dc787
It is now possible to use the Outliner for managing the active action of an ID-block (provided that it appears in the Outliner), which should be a bit better than having to go through the NLA Editor. So far, this only allowing unlinking actions, using some existing operators. To use: 1) Navigate through the Outliner tree to find the Object/Material/Lamp/etc. that the animation belongs to. (NOTE: this doesn't work in Datablocks mode, but should in the normal "All Scenes" and related modes) 2) Expand the "Animation" entry below this 3) Right-click on the Action entry below this, and select "Unlink" from the RMB menu In the process, I've fixed problems with some data-blocks not showing their animation data in Outliner.
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