Philipp Oeser 0d37f36ae8 Fix #133762: Grease Pencil does not name new vertex groups as bones
Was just getting the default name, but if we also have a bone selected
in weightpaint mode, these should be named after the bone (otherwise the
armature modifier does not deform accordingly).

To resolve, basically do the same we do for meshes in
`ED_wpaint_ensure_data`.

Pull Request: https://projects.blender.org/blender/blender/pulls/133804
2025-01-30 14:20:01 +01:00
2025-01-25 20:44:37 -05:00
2025-01-30 05:44:20 +01:00
2023-12-08 13:28:13 +11:00
2025-01-08 16:42:50 +01:00
2025-01-02 16:01:17 +11:00

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