0d37f36ae86c3ce1f904eb26feb9da2b00f8c059
Was just getting the default name, but if we also have a bone selected in weightpaint mode, these should be named after the bone (otherwise the armature modifier does not deform accordingly). To resolve, basically do the same we do for meshes in `ED_wpaint_ensure_data`. Pull Request: https://projects.blender.org/blender/blender/pulls/133804
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