Sergey Sharybin 0efb7a202e Fix #105954: RIGIDBODY_REBUILD failure on rendering
Happens if a scene has a PointerProperty of type collection which
is set to a collection containing rigid bodies.

The error is printed by the builder of the render pipeline graph,
which contains very minimal subset of the view layer: it includes
custom properties (which gets recursed into), but not the rigid
body simulation.

This fix is mainly suppressing the error print, without changing
the apparent behavior of the graph.

Pull Request: https://projects.blender.org/blender/blender/pulls/106045
2023-03-23 15:51:29 +01:00
2023-03-07 20:06:05 -05:00
2023-03-20 14:46:54 +01:00
2023-03-20 15:30:14 +01:00

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