10253f73bcdfc9aee865e06e9000505e08e009dd
This deadlock was caused by lock of threads using LOCK_DRAW_IMAGE mutex and lock used in render result acquire functions. So if image draw would lock LOCK_DRAW_IMAGE before compositor operation released render result it'll lead into a deadlock.
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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