128e4acc9a5ec439aff437e6ba9e06cfc00f8999
Reverses order of vertices that weld op gives to make ngon so that it doesn't reverse the normal from what it used to be. Fixed a bunch of inconsistent normals in primitives: circle (made normal(s) point up instead of down), uvsphere, icosphere, cylinder, and cone. Reviewed at http://codereview.appspot.com/4959056/. Cone and Cylinder still don't shade properly with ngon end caps, but that is now a different issue from normals.
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