1325b8375890f1f4be5040fb745b62e15b15eacc
Instead of creating a 1D 'data' texture during color attribute baking, where `width = #face corners` and `height = 1`, this PR uses a square aspect texture instead. This fixes the reported issue and makes baking faster since large 1D textures are inefficient with tiled rendering. See PR for measurements and further details. Pull Request: https://projects.blender.org/blender/blender/pulls/138047
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