146618fb221ebe1f008a0dd1ed05a0fc5ba935da
Can also happen in other places when the overlay engine is active. Some
parts of the overlay engine uses builtin shaders, but disable the color
space conversion to the target texture.
Currently there the overlay engine has its own set of libraries it could
include and defined a macro to pass-throught the color space conversion.
The library include mechanism currently fails when it couldn't find the
builtin library in the libraries of the overlay engine. This only
happened in debug mode.
This change will not fail, but warns the developer if a library could
not be included. In the future this should be replaced by a different
mechanism that can disable the builtin library. See {T95382}.
…
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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