1634cef2b3dece45a015e7f89676942461119b8a
This involved some refactoring. The original code was relying on a cache of pre-allocated arrays which in turn were still re-populated every redraw loop. We now ditch those arrays, and make the draw "on the fly". Part of T49043 @merwin can you just check if you foresee any performance impact with this approach?
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%