Kévin Dietrich 163f6a17e4 Fix T96434: bad performance with viewport statistics and GPU subdivision
The subdivision is always recomputed on the CPU when displaying stats
if the mesh is animated which leads to bad performance.

This caches the subdivision topology counters from the draw code in the
mesh runtime and uses them for the viewport statistics.

Differential Revision: https://developer.blender.org/D14774
2022-04-27 15:30:17 +02:00
2021-10-23 10:49:51 +05:30
2022-04-26 15:03:04 +10:00
2022-04-04 12:35:33 +10:00
2021-03-26 16:15:02 +01:00
2022-03-11 18:27:58 +01:00
2022-01-25 09:19:03 -07:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

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