1693a5efe91999b60b3dc0bdff727473b3bd00bb
Current frame is stored in a scene, and scene might have multiple view layers. The inactive view layers were not informed about scene's frame being changed, so when user switched back to view after changing scene frame it was in an inconsistent state between current scene frame and animation. Now we tag scene for time changes, so dependency graph can catch up and do proper update. Currently tagging is from quite generic place. Probably better approach would be to tag from where frame is actually being assigned. Downside of this is that it's easy to miss some places. Reviewers: brecht, mont29 Reviewed By: brecht Maniphest Tasks: T66378 Differential Revision: https://developer.blender.org/D5332
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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