Sean Kim 197253c75c Fix #128508: Orbit around selected can shift view to negative infinity
We no longer keep the active_vert value in a valid state when the cursor
is not over the mesh. The helper method to access this position can
thus result in incorrect behavior when storing and retrieving this
value.

In this case, we simply avoid setting the `UnifiedPaintSettings` values
related to the last stroke, so that when it is used in
`view3d_navigate.cc` it falls back to the object origin.

Pull Request: https://projects.blender.org/blender/blender/pulls/128716
2024-10-07 22:42:43 +02:00
2024-09-24 14:35:24 +02:00
2024-10-07 18:55:00 +02:00
2024-10-03 18:41:06 +02:00
2023-12-08 13:28:13 +11:00
2024-10-02 12:34:01 +02:00
2024-10-03 15:56:48 +10:00

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