1a24b5f81f891b4d7858b91c8fbf556ff3fcd2ad
Finalize the hair & curves implementation for EEVEE Next. - Ensure Hair particles have their own `ResourceHandle` and `ObjectKey`, so Motion Blur works correctly. (Note that the `ObjectHandle` and the `ObjectKey` are always created "on the fly" instead of being stored as `DrawData`, since it's not supported for particle system `ID`s). - The (unused) `ObjectKey::use_particle_hair` has been replaced by an integer `sub_key`, so multiple particle systems per object can be supported. - `VelocityModule::step_object_sync` now has 2 extra optional parameters for syncing Hair particle systems. - Update `DRW_curves_update` so it's safe to call it from "Next" engines. - Disable the `sampling.reset()` call from `step_object_sync`, since `is_deform` is always true for objects with particle modifiers, and this causes the renderer to get stuck at sample 1. Pull Request: https://projects.blender.org/blender/blender/pulls/109833
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