Clément Foucault 1b1b1a19bf EEVEE-Next: Add world clip plane support
This add a way to use a software clip plane in the
prepass shader (surf_depth_frag.glsl).

The benefit of using this instead of gl_ClipDistance
is that the rasterization pattern is given to match.
Which means that only the prepass shader have to use
this.

This is slow and should only be enabled when needed.
2023-10-03 16:09:12 +02:00
2023-09-27 12:49:46 +02:00
2023-08-30 22:36:36 +02:00
2023-09-27 23:45:10 +02:00
2023-10-03 11:24:48 +11:00
2023-08-29 15:09:05 +10:00
2023-08-16 19:29:47 +02:00

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